Explosions, thanks!
Calvin, thanks but I personally like Super Mario.
I just uploaded my newest version. The screen is less cluttered now that the boss healths are only visible when near the bosses. The carrot enemies now need to be activated before they can be killed, the animation will explain it.
Improvements:
1. Removed boss healths so they are only visible when near that particular boss.
2. Carrot enemies now come out of the ground when the player gets within close proximity. If they are not activated, they will stay in the ground.
3. Fixed preloader so it loads as early as possible in the loading sequence.
4. Rearranged a couple things on the credits screen.
5. Cleaned up boss death animations (shuriken/bullet remove).
6. Made it possible to fire the shuriken while jumping and holding directional buttons.
7. Fixed glitch when using developer mode which would cause the level to revert to the previous level upon restarting.
I might be changing the first and second level music in my next version, stay tuned!
Super Mitchio