Forums → Programming Forum → Flash game test - BIG PROJECT
I worked on this game for quite some time. Probably a good 20-30 days of work on it. This is my first ever large scale game and has a functioning high score system by rankz.armorbot. (went down long time ago)
I didn't perfect everything yet but I am working on it so criticism is welcome. I am more worried right now about coding problems and glitches than making the jumping and collision detection perfect.
The game can be found here:
I also used a template from flashvillage.com to create a little movie about the making of the flash game and what goes into creating something like this.
The movie explaining the making of the game can be found here:
Making of Super Mitchio
If you get to check it out, let me know what you think.
- 178 Replies
Practise makes perfect?
There needs to be a tutorial and something that says what direction to go, How can we reach level 2 if we dont know how to?
Crimson, thanks a lot for the input! I hope you like the rest of the game when you get around to testing it. Glad you like the sound effects and music, for now I think I will keep most of them how they are.
Fantasy, yes, practice makes perfect. The enemies are a little easy to avoid in the game but if you don't know where they are you are prone to running into them if you aren't shooting.
Opslos, I think if I had any more directions the game would be way too easy. You can reach level two by going to the left castle or the right castle in the first level. Once you reach the castle you run into the entrance and advance. From the second level on, going to the right will lead you in the right direction.
It's...not terrible. The mechanics seemed a little strange, such as being able to jump up through solid blocks, and the graphics aren't fantastic, but overall a good start for a game. I also found it weird to shoot with the down arrow on top of a pipe, which would just suck me down rather than shoot. Also the guy was a bit big, and the goal of the game was somewhat unclear. Perhaps integrate the intro into the actual game? Anyway not bad, but could use a ton of work.
This game needs work, but it's on the path of being awesome
Slash, thanks for the input! I know that you can jump upward through most of the blocks, but I decided not to use hitTest that way. I feel that the way it is now makes for a cleaner playing experience with the current level setups. Otherwise I will probably take your suggestion and do a intro integrated into the game that compliments the current interaction messages.
Mysterious, thanks for the support!
Nice work PlasmaFish! But It would of been cooler if it wasn't mario and it was like your a marine fighting aliens...
Danny, thanks! I would fear that the game would become too much like "Aliens" then.
Hahaha! I love his head!
Its a strange game in many ways, but it's still a good start to flash.
Tegan, thanks! His head has been enlarged from the previous version.
TikTok, thanks! Even though I have started other games since this project, it is still my first flash game of any type.
So are you working on a sequel?
I found it quite fun.
I don't have nay advice though.
P.S. Hehe, song on Lvl 3 is on Crackdown 2. :P
Danny, no I did not plan on making a sequel.
its a really good start man keep practicing and make more games they''ll get better along the way
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