ForumsGamesColony v6.0 Patch Notes

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Krin
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Krin
129 posts
Nomad

Hi! I've been working on Colony v6.0 and we're doing some testing and technical things now. It should be out really soon. Anyway, here are the notes:

Anti-Hacking
New features are being added into 6.0 to make it harder for hackers. Using more server-side code so that it's not easy to breach, and also you will automatically be de-synced from a hacker if the game thinks that he is hacking.

Friends List
Added a friend list feature. You can add friends by user name, so you can see whenever they come online, chat with them directly whether you are in a game or in the lobby, and also you can block users.

Balance Changes
Influence Cap raised to 200.
Prides: Now cost 40 Influence, up from 35.
Gladiator: Price reduced. Weapon range and damage increased slightly.
Sakata Spider: Price slightly reduced. Range, speed and HP slightly increased.
Meditec: Now takes slightly few seconds to deploy.

New In-Game Commands

/add [username]
Adds that player to your friends list.

/remove [username]
Removes that player from your friends list.

/friendlist
Displays a list of all your added friends, and shows whether they are online, offline, or blocked.

/block [username]
Block that player from sending you private messages.

/unblock [username]
Unblock the player.

/w [username] [message]
Sends a private message to the user. He/she has to be on your friend list for that to work.

Note: The usernames in all friend list commands are case-sensitive.

That's all for now I'm still trying to figure out a way to create a kind of spectator mode. No promises though!

  • 236 Replies
Holden012
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Holden012
1,989 posts
Nomad

Nice , Thanks for fixing the anti-Hacking. Once again Thanks!

Darktroop07
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Darktroop07
3,592 posts
Shepherd

very true i even saw it

Gades
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Gades
12 posts
Nomad

So noone else experiencing the stuck influence for communists?

Krin
offline
Krin
129 posts
Nomad

I'll have a look at the negative building glitch for v6.2.

dylandewitte
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dylandewitte
177 posts
Nomad

i am a big fan of colony and its fun that their is a better anti hack system but i alre

dylandewitte
offline
dylandewitte
177 posts
Nomad

but i saw already a hacker on version 6.1

AlmostSauce
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AlmostSauce
9 posts
Nomad

he probably was Descartes or thegreywolf

Impiety
offline
Impiety
18 posts
Nomad

D: It's HD, so idk. But I just read Impiety's posts from earlier in this thread.

That guy fails... Pseudocode fail.


Well...

But anyway, I fixed it (or at least tried)
AlmostSauce
offline
AlmostSauce
9 posts
Nomad

need...this...version
this game is addictive. No way I can stop playing it.

Descartes
offline
Descartes
26 posts
Nomad

I am both Descartes and greywolf, and I made sure that anyone (the 4 people I did play with hacks on in 6.1) who played me knew they would lose.

Impiety, soz if I sounded insulting. Didn't mean to D:

CommanderDude7
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CommanderDude7
4,689 posts
Nomad

Boy cant wait for beta testing to finish. Maybe tomorrow.

Gades
offline
Gades
12 posts
Nomad

I deleted my cache and even used a different browser, but the colony 6.1 on newgrounds still got bug with the influence.

Gades
offline
Gades
12 posts
Nomad

Well someone said 6.1 fixed the issue which is, obviously, not the case. But what bugs me is noone else is even mentioning it. So is it just me or do you guys just don't care?

GeneralSphinx
offline
GeneralSphinx
12 posts
Nomad

I Think U shouldnt Put 6.1 on armorgames keep it in Newgrounds.com Cuz the hackerz r like Taking over Colony i mean Seriously I HATE HACKERS !!

Orclegion
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Orclegion
30 posts
Nomad

I like the friends list..

p.s. - did you get the '/w' from WoW lol?

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