Snipers and scouts don't provide much air counter
Scouts vs scouts will definately equalize... However i dont understand why someone would use snipers as an air counter(unless its saints). Its much more efficient to use marines since marines 4 marines kill 1 scout.
and start saveing for next builing whil i will siply keep attaking with scouts and romans and edventualy pinbreak about the same time as you start building your next structure.
thats the first issue. Thats not how this build is played. I start off with 4 marines. This forces you to go romans since scouts against a marine pressure is suicide. The main tactic here is just the pressure, not the pin
i will have a 2 or 3 scout pin with a coupple of romans by the time you have your bracks ready.. while i will have only just started building my bank.
Unfortunately that is also false. My barracks will come out before your romans reach me due to the high eco of capi. Furthermore, if you make scouts, atleast 1 would die from the light marine pressure.
i wont have much energy and you wont have enough manpower to threaten me properly with snipers.
i recon nobody will take pin due to lack of resorces.
This is partly true. However since i know your using a forge, there is no reason for me to use snipers. Romans are a very strong counter in this situation, preventing snipers from being any use. However i will have a small army of units and if i cannot pin, ill atleast control the center
me: factory
you:gen
you will make a genorator long before i start building a factory. this will probs give i time to pin seeing as factory requiers somthing other than money.
This is also another misinterpretation of strategy. In this case since your using very heavy eco(2 banks) i would ether go forge 3rd or hospital 3rd. Hospital is the more sound approach because that enforces a pin, however if i go forge i can take a more aggresive advantage of the fact your air is lacking. Though there is a chance that my gen would beat your factory, but like you said thats a big chance to take.
i will then build 1 pantom and strat romaning.
i will hae much better units and pin with 5 scouts 3 pants and 4 romans.
Heres where your problems start bubbling over. You still havent countered my marine threat or my scout/medic threat. The moment i get 8 marines, your air is greatly hindered and your romans are forced to bunch together for divisive fire. My tanks are also ensuring your romans do not pass. As for your phantoms, they are forced to attack one by one. I may continue microing my marines, but you have virtually nothing threatening them.
me: arm
you:forge
your forge once again will come before my arm and probably just after my pin. you will have a fair bit of energy but it will be to no avail cause when i see you start building i will just keep on building up scouts.
Lets see this build so far
Draco:bank50, post40, barracks30, gen50, forge40= 210 money
Inflict:bank50, forge40, bank50, factory60, armory60=260 money
Unit wise
ive spent my money on maybe 2 tanks. while you still believe that you can squeeze 3 phantoms. thats an additional 69 almost 70 dollars. that means your final count would be
Draco:220
Inflict:329
That is some major miscalculation. Its understandable that you have dual banks but even with that, you cant out eco a capitalist that fast. thats 100 dollars more in about a time span of 2 minutes.i didnt even factor in th prices needed for you to sustain your scouts.
Plus your also believing a fascist can win an air fight without a gen. The marines flanking you from the ground vs my scouts in the air. You have a choice. Attack me with the phantoms and get attaked by the kamakazied marines and scouts. Or use your scouts to overwhelm my scouts, while they fall victim to the marines.
Within this period you also have the mod sakata.And with the coming of the mod sakata, you would have a barrage of infinite scouts, and ether marines or snipers.
the reason i can win is beacause it is hard for you to use your capi advantage of extra resorces cause you have not much manpower
I do have the man power simply because theres no reason for me to hoard snipers against a forge.
you dont have a forge till late game and even then you have no armory makeing it near impossible for you to counter aa + air.
This would be false because i would get forge before you would get armory. If need be i will threaten an early victory with rushed romans, forcing you to go phantoms. If you go phantoms, you delay your armory and fall from my scout pin. If you go scouts, my marines and my own scouts will buy the time needed for my own romans to destroy the base. Once you do get your armory, my mod sakata would be on its way killing all ground rivalry. I just need a way to defend against air which would be the scouts and marines
you cant rush and beat bme in erly game cause you have very limeted resorces up unitl you have your forge. and by that time scots can do no good.
Again your math is wrong by like 100 points.
i will mod phant before you mod sacata.
Its more likely that our units will come out at the same time. and even if it did, it poses no threat to the mod sakata, rendering your anti air useless
and you cant wait till i pin the just start oldschooling cause roman pose to much of a thret to your base.
very true.
So heres the summary of my arguement.
-You will not overwhelm me due to my lack of snipers
-The period between your second bank and manufactory hurts your energy supply greatly, causing my manpower to overcome your energy
-Due to your drop in energy, i may pin you with 2 tanks and a good portion of marines
-the period between my forge and your armory is also too great.
-My romans will force you to make moves
- If needed, i could completely avoid the barracks and go into ordinary tdh build
- If needed, i can skip the forge and use a hospital.
- You cannot pin me in the beginning, however i can pin you
- If you choose to pinbreak, you are forced to use a dual build. If this does occur i may use snipers. However that removes the need for a gen and a hospital would be required.
- You are overestimating the power of dual banks. Your second bank comes too late in the game to affect the game that severely
Now if you would like to call in effects of a 2vs2, we can continue on that portion of the debate