ForumsGamesArmor Mayhem Map editor help

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Louissi
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Louissi
67 posts
955

This is the official post for the Armor Mayhem Map editor.

Please do not post your map codes here.

Feel free to ask questions about the editor.

  • 115 Replies
benoitranque
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benoitranque
1 posts
0

@weatherdog
the visual layers are divided in 6, in this order

Animated[6]
Static[5]
Animated[4]
Game-Play
Animated[3]
Static[2]
Animated[1]

To put it basically, number 1 is the first layer, on top of witch come number 2, then number 3. After that comes the game-play level, followed by number 4 then number 5 and finally number 6.
any object in layer 1,2 and 3 will go behind the game-play level(it will work as a background). any object on layers 4,5 and 6 will be in front of game-play. think of the layers as 6 windows: you are looking directly at window 6, trough witch you see window 5 trough witch you see window 4 and so on. Game-play is happening between window 3 and 4. Every time you add an object to a layer, its like you are sticking a piece of paper to whatever window represents the layer you are editing. the piece might or might not be collidable.
now say you stick a big background piece to window 5, you wont be able to see what is happening between window 3 and 4. and that is exactly where game-play happens. for a background you are better of sticking a piece of paper to window 2, that way you will see game-play first an behind that you background

hope that helps

blasterman
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blasterman
18 posts
515

for links, can you put a "walk" through solid things and they still go from there to there without going through the the solid? or do they still go on top of the solid? i am asking because i want to decrease the number of links i have to use.like in the "entry" of a ship, it has a slant, can you use just one? or 2 or 3?

blasterman
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blasterman
18 posts
515

i mean the entry when you "beam up" or the entry you go strait down. not the ones that enter from the sides.

Riolu15
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Riolu15
2 posts
95

Okay this isn't really a suggestion for the map editor, more like for the game itself.It would be awsum if u made a zombies mode.

Riolu15
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Riolu15
2 posts
95

How do I get to the editor i cant find it

armormayhemcommander
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armormayhemcommander
1 posts
0

i am making a map, i go yo add another item but it wont let me add selected, for any item, i am stuck cant do anything but rebuild it, it took me 3 hours to get this done.

FinnDragon
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FinnDragon
1,001 posts
3,040

for links, can you put a "walk" through solid things and they still go from there to there without going through the the solid? or do they still go on top of the solid? i am asking because i want to decrease the number of links i have to use.like in the "entry" of a ship, it has a slant, can you use just one? or 2 or 3?

No, if you put "walk"-link through an solid object, they try to get through solid object.

I dont like putting much waypoints/links, but they are important so I just do it.And if your map hasnt over 200 links (max ammount :S), it isnt a problem at all..
YourBuddyBill
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YourBuddyBill
3 posts
40

Hey, I got 5 questions, some for the creator.
Q1: What was the original intent of the armor drops? Was it to change armor worn? Or was it to restore shield? If not to restore shield, could a shield restore be added, if the health restore doesnt already do it?
Q2: What were the nests for?
Q3: I'd like to suggest a crapload of things, in particular a special level with an almost boss-like foe. Can I get in touch with the creator, and how?
Q4: Could someone please add formations for multi-layer objects like the Mothership, I cant get stuff to line up just so.
Q5: As someone else has asked, what the heck is a camping zone? My best guess is that it's a waypoint where CPUs are allowed to just wait, or "camp". I'm really not sure though.
Q6: Uhh... there is no Q6.

...Okay okay that was more like 9 questions

bobbymckjr
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bobbymckjr
1 posts
305

um where would i find codes

YourBuddyBill
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YourBuddyBill
3 posts
40

Map codes? Sry man, Idk. Google it, maybe?

YourBuddyBill
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YourBuddyBill
3 posts
40

OK health drops dont restore shield.

frisko12
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frisko12
423 posts
60

It seems to me that the second to last level is unfair. they letererly move in flocks, making it imposible to stop them from taking our bases. what do I do? please tell.

anahi12
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anahi12
2 posts
20

[b][i]

anahi12
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anahi12
2 posts
20

[quote]sadas

demon1994
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demon1994
1 posts
0

the map editor doesnt work for me.
am i doing anything wrong.
1. open new map
2. properties change colour and save
3. visual layers
when i click on desert or metal ect it wont open the folder HELP!!

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