ForumsGame Walkthroughs{necro}GemCraft Labyrinth- it's totally out now

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osanseviero
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osanseviero
38 posts
Peasant

Hello, i am just reserving here a post, i am osan and i love making reviews and walkthroughs, and my first here in AG will be a full walkthrough and review, this is just reserved (i will edit this post when game is out)

i am thinking of puting images and strategies, plus suggestions and other thins, but if you want any (please not a video) specific thing just tell me and i will work on that

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vesperbot
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vesperbot
959 posts
Peasant

can you really get the first one which says defeat wave 100 (D10? well, there is only one challenge prior to the first pylon, which is the one in question), while not having endurance available?

BaneWilliams
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BaneWilliams
9 posts
Peasant

No vesperbot, you cannot - hence travcm is talking out his butt.

It is impossible *read that* to reach wave 100 without having used a modifier to get to wave 100 - the only modifier that does that is unlimited, which is premium only.

travcm
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travcm
8 posts
Farmer

No need to be rude. I mistook the amulet type for journey amulets, which actually might have 1-2 that require giants only. The challenge amulets have 6 that you cannot get (wave 100) and a few 7,000 monster kill levels that might be impossible even with insane amounts of summoning (especially c11).

Btw, your comment about is being impossible to reach wave 100 doesn't hold true to crafting pylon stages.

fractalman
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fractalman
637 posts
Peasant

True. we can pwn all 1337 waves of a pylon without premium. I should be able to attempt it in about...10-20 wizard levels, or next pylon. Whichever.

animedyum
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animedyum
2 posts
Jester

I don't know if anyone mentioned (sorry if I double it) the targeting priority of gems.
1-Select the gem on the tower
2-Hold shift and click
3-You'll see at the bottom of the little popup screen that it has several targetings (random, most banishment cost, structure, least hp)

travcm
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travcm
8 posts
Farmer

Yes, also if you click on a creep all towers within range will fire at it (as long as it's highlighted)

pbhead
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pbhead
8 posts
Peasant

Thought I would mention (since i havent seen it mentioned yet) that ritual and initial mana are BAD SKILLS. Once again, the max cost of increasing mana pool is limited by the mana pool size, and hence, these skills increase the mana required to up the mana multiplier once this limit is reached. (btw, I havent brought premium yet, I want to beat the game on "hard mode" before I go to "easy mode" :-p

travcm
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travcm
8 posts
Farmer

initial mana is essential at a higher level or if you do full endurance playthroughs. ritual is useless unless you've played a ton and have thousands of accumulated amulets

vesperbot
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vesperbot
959 posts
Peasant

I really expect that after a certain level mana pool skill becomes bad, but you need your mana pool to be a big enough size to accumulate all the mana from the wild gem, which can exceed 6k at the higher levels, so you have to either have ritual to enhance your pool, or initial pool.

fractalman
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fractalman
637 posts
Peasant

having a higher initial capacity is not bad, as it was in chapter 0, since a gigantic mana multiplier does not enhance your score, AND it's relatively easy to make a gem that fills up the mana bar in one frame. Thus, increased strting capacity is now beneficial, at least up to a certain point. Plus, ritual (or at least a few levels of it) can at least be a cheap alternative to initial pool.

pbhead
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pbhead
8 posts
Peasant

well, heres the thing: Right now the waves are capped at 3 billion or so hp. While score is not directly connected to the mana multiplier anymore... when the cap is lifted... (and after lime and yellow gems are nerfed... which i expect) that mana multiplier will be very, very important for how high one can go.

It will be very intresting to see if the slower start (use your wild gem for a bit before you throw it away) is worth the cheapness of the mana pool upgrade.

That said... if you have a gem that can fill up a mana bar in a single frame... then mana pool upgrade cost doesnt matter, obviously. However, a smaller initial mana pool makes that gem easier to create.... and I have a feeling you would hit your mana pool limit before you finish your super mana gem... no matter what initial pool size you had.

Either way... I wanna see this gem of yours. :-)

Microe
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Microe
843 posts
Peasant

What new gem o.o???

travcm
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travcm
8 posts
Farmer

Mana pool skill is also important so you don't waste time or mana when you do have a gem that fills up your pool so quickly. When I played endless with a relatively low mana pool skill is was quite annoying to get my mana pool to the 2 million mark, so I could duplicate gems high level gems. It only increased max mana by 1800 or so at a time and the cost was nearly as high as my pool, so a lot of mana was wasted.

I boosted the skill by 30 or so levels and it was much less tedious. I could play while holding down M and never waste mana.

v6y
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v6y
1,203 posts
Peasant

What new gem o.o???


I think he is talking about the new game, maybe like a nick namme
vesperbot
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vesperbot
959 posts
Peasant

hmm, indeed, to fill up a zero-skilled mana pool you need a lot smaller gem, probably a whole grade lower than to fill the buffed-up pool, maybe even two grades lower one. This does help in enhancing mana pool, but does not remove the need to build a big gem to eliminate angered monsters (if one would decide to do that), and this involves more hassle because of the smaller mana pool size, and the ability to duplicate gems which helps loads here is the key. But one could instead hover over a G14 and hold D instead of manapooling like crazy, once the required gem is built, and pause the game every few frames to create a big gem out of these duplicated G14s.

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