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Guanxi (Game Development)

Posted Jun 10, '11 at 6:09pm

ProfessorOak

ProfessorOak

1,016 posts

Hello, yes, I really did make another AMW thread. But I didn't do it because I felt like it, but because I think it's necessary. Without further ado, I will inform you what this thread is all about.
It is going to be used as a development log for all my work on my current project. [insert title here]
I'm going to log every day I work on it, just so you all can see how I go about making this. Possibly Darkroot too, if he decides to post here. Yes, he's the programmer.
Day 1
Today was the starter day, and I was super psyched that Darkroot agreed to join me. Whoo! While we just started, I got some stuff done.
Things accomplished:
- Main character sprite sheet. [insert character name here]
- Place-holder art for first "section" islands.
Thing to accomplish in the near future:
- Add more characters.
- Create a concrete game write-up.
- Add some detail.
Images:
Well, the island view is rather long, and I don't think it will fit on AG full view, so here's a link. Link. Also, remember, this is just place-holder art, which means it's not nearly finished.
The sprite sheet is not really 100% visible. Since, AG has a white background, and considering that the character's legs are white. So it would be basically invisible unless put on a backdrop...

 

Posted Jun 11, '11 at 9:34pm

PinkieCake

PinkieCake

165 posts

Good luck on your game! Hopefully we'll get to see it up in AG, when it's done, that is.

 

Posted Jun 12, '11 at 1:21pm

ProfessorOak

ProfessorOak

1,016 posts

Day 2
Today I am mainly focusing on getting a concrete grasp of what I really want this thing to turn out to be. Also, as mentioned on CT, the fear or failure, is a very good motivation for me.
Introduction
I really should have included this in the OP, but it's better late than never.
The general idea of this game is about the little adventurer that runs around doing deeds for his fellow villagers. His village is comprised of separate islands, that are linked with bridges. There really is no winning, it's basically just to have fun adventuring.
I'm still deciding whether there should be enemies, but I know for a fact weapons will not be a feature. Maybe jumping on their heads to kill them, I will come to a conclusion soon.
For every deed you accomplish, you will earn XP. After a certain amount of XP gained, you'll rank up. For every few ranks, you will be able to explore more islands and villages, which, brings more tasks to complete.
Some of these tasks might include fishing, or even finding a lost pet. The list is endless, really.
---
Don't worry, I understand, you don't like reading, there will be pictures for you to drool over soon. o3o

 

Posted Jun 13, '11 at 8:16pm

ProfessorOak

ProfessorOak

1,016 posts

Day 3
We got fairly a lot of work done today. Darkroot is in the process of working on the collisions, and all that jazz. I worked on the jump animation of the character, and resizing the map, so it has a nice proportion to it, compared to the character. Now that I'm already in Summer School (optional art class, mind you), I will have a slightly smaller time spot to be working on this. But, I'll be trying my very best to produce fine results. I'm thinking by the end of tomorrow we will have some type of play motion going on, maybe, maybe not. Keep your eye on this!
Thing to accomplish in the near future:
- Buildings for the islands
- Brainstorm of ideas for tasks to complete
- Villagers
Images
Here's the running and jumping animation, for eye candy.
http://i688.photobucket.com/albums/vv242/M4tth3wpics/Wat-1.gif
http://i688.photobucket.com/albums/vv242/M4tth3wpics/Watjump.gif
Keep in mind, the jumping will have the illusion of leaping higher when jumping off a cliff, or something.

 

Posted Jun 13, '11 at 8:24pm

Legion1350

Legion1350

5,649 posts

Alright, it looks good so far, Professor!
So, judging from the number of islands, it's a relatively long game?
I like the character design; despite being so simple, it's really good! It has rather smooth animation. Nice job on the moving shadows. People tend to overlook that, I've noticed.
Also, I like the concept of the game "never ending."
Anyway, I hope it goes well for the two of you! Keep up the good work!

 

Posted Jun 13, '11 at 8:28pm

ProfessorOak

ProfessorOak

1,016 posts

So, judging from the number of islands, it's a relatively long game?

The set of islands I posted is just the starter village. And I'll quote myself here:
For every deed you accomplish, you will earn XP. After a certain amount of XP gained, you'll rank up. For every few ranks, you will be able to explore more islands and villages, which, brings more tasks to complete.

Also, when exploring more islands, you're still able to visit back at your hometown, it just might take a while, hoping from island to island!
People tend to overlook that, I've noticed.

You get a cyber cookie.
 

Posted Jun 13, '11 at 8:34pm

Patrick2011

Patrick2011

11,671 posts

Knight

You get a cyber cookie.


I think I've seen this called an internet. Also, I like how the animations look so far, especially with shadows included.
 

Posted Jun 13, '11 at 8:36pm

Legion1350

Legion1350

5,649 posts

The set of islands I posted is just the starter village. And I'll quote myself here:
For every deed you accomplish, you will earn XP. After a certain amount of XP gained, you'll rank up. For every few ranks, you will be able to explore more islands and villages, which, brings more tasks to complete.


Alright, so you unlock more islands as you rank up... Got it!

Also, when exploring more islands, you're still able to visit back at your hometown, it just might take a while, hoping from island to island!


Could I perhaps make a suggestion? What about some sort of mount, like horses, etc.?

You get a cyber cookie.


Yay!
 

Posted Jun 13, '11 at 8:42pm

ProfessorOak

ProfessorOak

1,016 posts

I think I've seen this called an internet.

But you can't eat an internet, now can you?
What about some sort of mount, like horses, etc.?

I don't want to really bring in 'real life' aspects, like animals. Nothing more than fish. :L
But that sparks an idea, maybe have a portal room in each village, allowing you to visit each one. Those unlocked, of course.
Anyways, that's enough of this thread for today. I don't want to spill out all of my thoughts and ideas in one sitting.
 

Posted Jun 13, '11 at 8:45pm

Legion1350

Legion1350

5,649 posts

But you can't eat an internet, now can you?


Exactly! Physical > digital.

But that sparks an idea, maybe have a portal room in each village, allowing you to visit each one. Those unlocked, of course.


Right! You could enter a portal, and perhaps a minimap could pop up, where you select an island to jump to.
 
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