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snowguy13
offline
snowguy13
2,159 posts
Nomad

Story
You are suddenly awoken by a thorough chill that pulses through your body. Half-awake, you get out of bed and begin getting dressed. You finish, but then notice something strange: the sun isn't up, yet there is an eerie light filling your room.
You explore the rest of your house and find that you are alone. No family. You step outside. Shadowy mists are flowing everywhere, and disgruntling whispers can be heard from... somewhere. A pang of fear pierces your chest when you look around and see nothing. All that is visible in any direction more than 50 feet outside of your house is a roiling blackness.

About
This is a role-playing game set in a mysterious shadowy realm.
Up to 7 people may join by filling out the form below:
Form
Name:
[You have 15 points to use on the below stats.]
Gender:
Offense:
[This is related to the damage you will deal.]
Defense: [This is related to your resistance to taking damage.]
Agility: [This determines who moves first, second, etc.]
Luck: [This determines you chance to do extra damage, and the amount of extra damage done.]
Ability name: [You get to be creative! I will check this.]
Ability description: [You get to decide! I will check this, too.]

Gameplay
Up to 7 players will be accepted. Players will engage it battles with enemies that I determine. Players will request their actions to me during a battle, and I will do appropriate calculations. Players start at level 1, and will receive experience (XP) to level up for doing damage to enemies, defeating an enemy, and winning a battle (though there may be more).
Outside of battle, I will provide some guidance, but overall the players will request what to do. There are innumerable actions players can choose. When one player suggests an action, I will either post it for players to agree with or shoot down, and if a player consensus has already been reached, I will tell what happens as a result of the players' actions. If the players wish to separate and explore separately, that is fine, they need only request it. However, the hordes of enemies players encounter will NOT be weakened for a solo player.

Any other information needed? Just ask!

  • 656 Replies
xAyjAy
offline
xAyjAy
4,711 posts
Blacksmith

Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 0
To next Level: 10
Level: 1
Health: 20/20
Offense: 2
Defense: 3
Agility: 5
Luck: 5
Weapons:
Glowing shield (1WP to upgrade), lv1, 1 hand (Shadow damage x0.9) [Equipped]
Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse every five turns) [Equipped]
Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.2)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
(Instant) Light Ray - Deals damage to one enemy. May blind the target.
(Instant) LumiBomb - Deals cascading light damage. May blind the target(s).
(In use) Light Aura - Automatically counters enemy attackers for 3 turns.
(Ready) LuciWinds - Increases allies' evade chance for 3 turns.
(Ready) Healing Light - Heals the user and damages all enemies for 3 turns.
(Ready) Light Pulse - Damages all enemies and heals all allies. Requires two actions.
Skills:
[None]

i shoot two light rays at glumbrus 1.

EmperorPalpatine
offline
EmperorPalpatine
9,447 posts
Jester

Name: James Kratos
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
*Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
*Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

We've still got that shiny blue magic rock. Would that work?

[ACK! Where's your character sheet, young man! GO to YOUR ROOM! :P ]

[I did that one on my phone and I figured you'd respond before I would wake up today to alter it. I was right.]
snowguy13
offline
snowguy13
2,159 posts
Nomad

[Second post! Many today, I predict]
---------------------------------------------------------------------
Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 0
To next Level: 10
Level: 1
Health: 20/20
Offense: 2
Defense: 3
Agility: 5
Luck: 5
Weapons:
Glowing shield (1WP to upgrade), lv1, 1 hand (Shadow damage x0.9) [Equipped]
Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse every five turns) [Equipped]
Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.2)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
(Instant) Light Ray - Deals damage to one enemy. May blind the target.
(Instant) LumiBomb - Deals cascading light damage. May blind the target(s).
(In use) Light Aura - Automatically counters enemy attackers for 3 turns.
(Ready) LuciWinds - Increases allies' evade chance for 3 turns.
(Ready) Healing Light - Heals the user and damages all enemies for 3 turns.
(Ready) Light Pulse - Damages all enemies and heals all allies. Requires two actions.
Skills:
[None]


Battle 14 - Turn 2

Zachary MacAllistor's turn
Zach blasts two powerful rays of light at Glumbrus 1!
Glumbrus 1 takes 16 damage (11 dealt)!
Zach gains 1.1XP!

Glumbrus 1 is defeated!
Zach gains 3XP for this feat!

Glumbrus 2's turn
Glumbrus 2 strikes Zach!
Zach avoids one attack, and takes 2 damage!
Zach's light aura counters the attack!
Glumbrus 2 takes 1 damage!

Players
Zachary MacAllistor -- lv1 -- 15/20 -- 5.8XP so far (4.1 this turn)
2 / Offense
3 / Defense
5 / Agility
5 / Luck
!!!Auto-counter (1)

Enemies
1: [Defeated] lv1 Glumbrus
2: Glumbrus -- lv2 -- 26/30
---------------------------------------------------------------------
Name: James Kratos
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
*Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
*Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.


[Heh, you read me like a book, then! :P ]

Aspero nods. "It's our best choice."

You take out the stone, and hold it in your palm. Slowly, you move your hand toward shadow emitter.

As the stone gets closer, it reacts in an odd way with the emitter. Wisps of blue reach toward the emitter, as wisps of shadow reach toward the stone. The interaction slowly grows more intense until rivers of color stream between the objects.

Suddenly, a loud wail comes from the shadow emitter. The sound of a tornado's wind rocks the area, then the shadow emitter evaporates with a loud hiss.

The blue stone feels hot, and its glow is feeble.

xAyjAy
offline
xAyjAy
4,711 posts
Blacksmith

Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 0
To next Level: 10
Level: 1
Health: 20/20
Offense: 2
Defense: 3
Agility: 5
Luck: 5
Weapons:
Glowing shield (1WP to upgrade), lv1, 1 hand (Shadow damage x0.9) [Equipped]
Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse every five turns) [Equipped]
Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.2)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
(Instant) Light Ray - Deals damage to one enemy. May blind the target.
(Instant) LumiBomb - Deals cascading light damage. May blind the target(s).
(In use) Light Aura - Automatically counters enemy attackers for 3 turns.
(Ready) LuciWinds - Increases allies' evade chance for 3 turns.
(Ready) Healing Light - Heals the user and damages all enemies for 3 turns.
(Ready) Light Pulse - Damages all enemies and heals all allies. Requires two actions.
Skills:
[None]

i use healing light and shoot then a light ray at glumbrus 2.

thebluerabbit
offline
thebluerabbit
5,346 posts
Farmer

Name: Blue Wings [Assassins member]
Gender: Male
XP: 74.5
To next level: 25.5 XP
Level: 5
Health: 34/34
Offense: 4
Defense: 4
Agility: 13
Luck: 8
Weapons: 2 WP
Wooden staff (4WP to upgrade), lv3, 2 hand (special effect chance +12%) [Equipped]
Ability: Elemental
(Instant) Fire - Deals damage to one enemy. May burn the target.
(Instant) Ice - Deals high damage to one enemy. May freeze the target.
(Instant) Thunder - Deals cascading damage. May shock the target(s).
(Instant) Poison - Deals damage to one enemy. May poison the target.
(Instant) Light - Heals one ally. May restore extra health each turn.
(Instant) Water - Deals light damage to all enemies. May cause enemies to slip.
Skills:
(87%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

i will stay in that place since its probably the safest and start looking for a way in on there

bicola1
offline
bicola1
1,715 posts
Nomad

Name: Bicola Rogers [Avengers co-leader]
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 4
Agility: 5
Luck: 2
Weapons: 0 WP
Electric Sword (1WP to upgrade), lv1, 1 hand (off +1, shock chance +3%) [Equipped]
Poison Tipped Knife (1WP to upgrade), lv1, 1 hand (poison chance +6%) [Equipped]
Fire Axe (2WP to upgrade), lv1, 2 hand (off +2, burn chance +6%)
Ability: Psych [Allows temporary control over an opponent.]
Skills:
[None]

ok, i'll try to catch it

GoldEmerald23
offline
GoldEmerald23
294 posts
Nomad

Name: Ben Fyre
Gender: Male
XP: 20.4
To next level: 4.6 XP
Level: 2
Health: 21/22 [Healed over time.]
Offense: 6
Defense: 5
Agility: 4
Luck: 4
Weapons: 2 WP
Black-bladed katana (3WP to upgrade), lv2, 2 hand (off +4, def +2, +6% poison chance)
Electric iron glove (1WP to upgrade), lv1, 1 hand (agi +1, +3% shock chance) [Equipped]
Ability: Guard Hounds [Can summon any type of hound desired (cannot attack while hound is present).]
Skills:
[None]

I try to figure out what the light while trying to prevent hypothermia(I think thats what it is)

wwedfan1
offline
wwedfan1
188 posts
Peasant

Name: Elemental Knight
Gender: Male
XP: 21.5
To next level: 3.5 XP
Level: 2
Health: 14/22
Offense: 5
Defense: 5
Agility: 5
Luck: 4
Weapons: 2 WP
Melee axe-hammer (2WP to upgrade), lv1, 2 hand (off +4) [Equipped; ready to upgrade]
Stealth blade (1WP to upgrade), lv1, 1 hand (agi +2) [Ready to upgrade]
Throwing knives (1WP to upgrade), lv1, 1 hand (agi +2) [Ready to upgrade]
Ability: Wizard [Can use magic to alter enemy stats.]
(Ready) Heal - Heals the user.
(Ready) Summon Skeleton Mage - Summons a mage of a chosen element. Effects vary.
Skills:
[None]
with that sick feeling i heal my battle scars and keep looking.i can't find her so i go thought every door in the place and i got lost.then i go in this door that was diffrent from the rest.

EmperorPalpatine
offline
EmperorPalpatine
9,447 posts
Jester

Name: James Kratos
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
*Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
*Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

I pick up the shadowy flowery star shaped weapon object thingy and ask Aspero if there's a better term for it than 'the shadowy flowery star shaped weapon object thingy' because that's long.

sasukemystery
offline
sasukemystery
1,447 posts
Nomad

Your answer ?

snowguy13
offline
snowguy13
2,159 posts
Nomad

Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 0
To next Level: 10
Level: 1
Health: 20/20
Offense: 2
Defense: 3
Agility: 5
Luck: 5
Weapons:
Glowing shield (1WP to upgrade), lv1, 1 hand (Shadow damage x0.9) [Equipped]
Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse every five turns) [Equipped]
Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.2)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
(Instant) Light Ray - Deals damage to one enemy. May blind the target.
(Instant) LumiBomb - Deals cascading light damage. May blind the target(s).
(In use) Light Aura - Automatically counters enemy attackers for 3 turns.
(Ready) LuciWinds - Increases allies' evade chance for 3 turns.
(In use) Healing Light - Heals the user and damages all enemies for 3 turns.
(Ready) Light Pulse - Damages all enemies and heals all allies. Requires two actions.
Skills:
[None]


Battle 14 - Turn 3

(2) An intense light fills the battle area.

Zachary MacAllistor
Zach unleashes a powerful healing light, then shoots a ray of light at Glumbrus 2!
A bright light now shines down upon the battle area!
Glumbrus 2 takes 8 damage!
Zach gaines 0.8XP!
The powerful light restores Zach's health by 1!

Glumbrus 2's turn
Glumbrus 2 absorbs dark energy, and seems to grow more powerful. It then attacks Zach!
Zach takes 6 damage!
Zach's light aura counters the attack!
Glumbrus 2 takes 2 damage!
The powerful light damages Glumbrus 2 by 1!

Players
Zachary MacAllistor -- lv1 -- 10/20 -- 6.6XP so far (0.8 this turn)
2 / Offense
3 / Defense
5 / Agility
5 / Luck
!!!Auto-counter (1)
!!!Low health (50%)

Enemies
1: [Defeated] lv1 Glumbrus
2: Glumbrus -- lv2 -- 15/30
---------------------------------------------------------------------
Assassins

Name: Sensei Bassami [Assassins leader]
Gender: Male (21 years)
XP: 56.5
To next level: 13.5 XP
Level: 4
Health: 29/29
Offense: 8
Defense: 8
Agility: 7
Luck: 2
Weapons: 4 WP
*Throwing stars (1WP to upgrade), lv1, 1 hand (off +1, lck +1) [Equipped; ready to upgrade]
*Long katana (2WP to upgrade), lv1, 2 hand (off +2, def +1, agi +1) [Ready to upgrade]
*Short katana (2WP to upgrade), lv2, 1 hand (off +2, def +2) [Equipped; ready to upgrade]
Ability: Ninja sensei [Has the powers of a ninja, but is faster, stronger, and possesses more weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

Name: Blue Wings [Assassins member]
Gender: Male
XP: 74.5
To next level: 25.5 XP
Level: 5
Health: 34/34
Offense: 4
Defense: 4
Agility: 13
Luck: 8
Weapons: 2 WP
Wooden staff (4WP to upgrade), lv3, 2 hand (special effect chance +12%) [Equipped]
Ability: Elemental
(Instant) Fire - Deals damage to one enemy. May burn the target.
(Instant) Ice - Deals high damage to one enemy. May freeze the target.
(Instant) Thunder - Deals cascading damage. May shock the target(s).
(Instant) Poison - Deals damage to one enemy. May poison the target.
(Instant) Light - Heals one ally. May restore extra health each turn.
(Instant) Water - Deals light damage to all enemies. May cause enemies to slip.
Skills:
(87%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.


You search around where the mist is weakest, but there are no doors. You notice a series of footholds going up the side of the castle, almost like someone put them there...
---------------------------------------------------------------------
Name: Bicola Rogers [Avengers co-leader]
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 4
Defense: 4
Agility: 5
Luck: 2
Weapons: 0 WP
Electric Sword (1WP to upgrade), lv1, 1 hand (off +1, shock chance +3%) [Equipped]
Poison Tipped Knife (1WP to upgrade), lv1, 1 hand (poison chance +6%) [Equipped]
Fire Axe (2WP to upgrade), lv1, 2 hand (off +2, burn chance +6%)
Ability: Psych [Allows temporary control over an opponent.]
Skills:
[None]


You attempt to capture it, but the more effort you give the more evasive the orbs becomes. Finally, you catch it, and it disappears instantly into wisps of shadow.

While you were trying to catch it, the shadow wall was closing in. Now, you have only a small 25ft x 25ft area, and that is shrinking, too...
---------------------------------------------------------------------
Name: Ben Fyre
Gender: Male
XP: 20.4
To next level: 4.6 XP
Level: 2
Health: 22/22
Offense: 6
Defense: 5
Agility: 4
Luck: 4
Weapons: 2 WP
Black-bladed katana (3WP to upgrade), lv2, 2 hand (off +4, def +2, +6% poison chance)
Electric iron glove (1WP to upgrade), lv1, 1 hand (agi +1, +3% shock chance) [Equipped]
Ability: Guard Hounds [Can summon any type of hound desired (cannot attack while hound is present).]
Skills:
[None]

You try your best to stay warm, and go outside to see if there is any way to stop the bright light.

You find that the only way to not see it is to turn away from it. You are getting cold... Perhaps it is time for a change of location.
---------------------------------------------------------------------
Name: Elemental Knight
Gender: Male
XP: 21.5
To next level: 3.5 XP
Level: 2
Health: 20/22 [Healed over time.]
Offense: 5
Defense: 5
Agility: 5
Luck: 4
Weapons: 2 WP
Melee axe-hammer (2WP to upgrade), lv1, 2 hand (off +4) [Equipped; ready to upgrade]
Stealth blade (1WP to upgrade), lv1, 1 hand (agi +2) [Ready to upgrade]
Throwing knives (1WP to upgrade), lv1, 1 hand (agi +2) [Ready to upgrade]
Ability: Wizard [Can use magic to alter enemy stats.]
(Ready) Heal - Heals the user.
(Ready) Summon Skeleton Mage - Summons a mage of a chosen element. Effects vary.
Skills:
[None]


[You can upgrade weapon(s), but you have to tell me which.]

You hear a girl's voice behind the door, calling! You rush in, expecting to see the girl, but the call fades away into an echo and you see no one...

You wonder if you should begin moving on, trying to find out what is going on here...
---------------------------------------------------------------------
Name: James Kratos
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
*Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
*Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.


You pick up the item and instantly a spasm of pain twinges down your arm. Your vision becomes clouded, as some external force tries to budge into your head.

You begin seeing visions. Of the past? Future? You can't tell.

Women and children scream as they run through a village that is being burnt to the ground. Fireballs fly everywhere and...

The vision shifts. A peaceful plain is ravaged by a sudden outburst of darkness. Almost instantly, it's plant life turns to dead shrubs...

"James..." You hear a voice calling. The outer force resists, but you want to go back... "JAMES!" You fight, and start gaining ground.

Finally, you push the force away, and open your eyes. You are lying on the ground, and Aspero is bent over you. The object lies on the ground next to your outstretched arm.
---------------------------------------------------------------------
Name:
Gender:

XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense:
Defense:
Agility:
Luck:
Weapons: 0 WP
[Name three weapons here. No guns, lasers, etc. just medieval-esque weapons.]
Ability: [Name and define your ability's effect here. I will check this.]

Skills:
[None]

[sasukemystery, fill out the bolded parts of the sheet seen here. If you have any questions, feel free to ask me.]

thebluerabbit
offline
thebluerabbit
5,346 posts
Farmer

Name: Blue Wings [Assassins member]
Gender: Male
XP: 74.5
To next level: 25.5 XP
Level: 5
Health: 34/34
Offense: 4
Defense: 4
Agility: 13
Luck: 8
Weapons: 2 WP
Wooden staff (4WP to upgrade), lv3, 2 hand (special effect chance +12%) [Equipped]
Ability: Elemental
(Instant) Fire - Deals damage to one enemy. May burn the target.
(Instant) Ice - Deals high damage to one enemy. May freeze the target.
(Instant) Thunder - Deals cascading damage. May shock the target(s).
(Instant) Poison - Deals damage to one enemy. May poison the target.
(Instant) Light - Heals one ally. May restore extra health each turn.
(Instant) Water - Deals light damage to all enemies. May cause enemies to slip.
Skills:
(87%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

[footholds=things that will help me climb the wall? XD sorry 3rd language]

i will try and use them to get inside the castle [unless of course thats not what footholds mean XD]

wwedfan1
offline
wwedfan1
188 posts
Peasant

Name: Elemental Knight
Gender: Male
XP: 21.5
To next level: 3.5 XP
Level: 2
Health: 20/22 [Healed over time.]
Offense: 5
Defense: 5
Agility: 5
Luck: 4
Weapons: 2 WP
Melee axe-hammer (2WP to upgrade), lv1, 2 hand (off +4) [Equipped; ready to upgrade]
Stealth blade (1WP to upgrade), lv1, 1 hand (agi +2) [Ready to upgrade]
Throwing knives (1WP to upgrade), lv1, 1 hand (agi +2) [Ready to upgrade]
Ability: Wizard [Can use magic to alter enemy stats.]
(Ready) Heal - Heals the user.
(Ready) Summon Skeleton Mage - Summons a mage of a chosen element. Effects vary.
Skills:
[None]
I will upgrade my axe hammer.
i think i am going crazy but i chase the voice till i run into a wall and get knocked out.

EmperorPalpatine
offline
EmperorPalpatine
9,447 posts
Jester

Name: James Kratos
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
*Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
*Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

I tell him what happened.

sasukemystery
offline
sasukemystery
1,447 posts
Nomad

Name: Viet Anh
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 5
Defense: 2
Agility:7
Luck:1
Weapons: Dagger , sword , Chain Sickle
Ability: Pyromaster , Can control fire
Skills:

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