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snowguy13
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snowguy13
2,159 posts
Nomad

Story
You are suddenly awoken by a thorough chill that pulses through your body. Half-awake, you get out of bed and begin getting dressed. You finish, but then notice something strange: the sun isn't up, yet there is an eerie light filling your room.
You explore the rest of your house and find that you are alone. No family. You step outside. Shadowy mists are flowing everywhere, and disgruntling whispers can be heard from... somewhere. A pang of fear pierces your chest when you look around and see nothing. All that is visible in any direction more than 50 feet outside of your house is a roiling blackness.

About
This is a role-playing game set in a mysterious shadowy realm.
Up to 7 people may join by filling out the form below:
Form
Name:
[You have 15 points to use on the below stats.]
Gender:
Offense:
[This is related to the damage you will deal.]
Defense: [This is related to your resistance to taking damage.]
Agility: [This determines who moves first, second, etc.]
Luck: [This determines you chance to do extra damage, and the amount of extra damage done.]
Ability name: [You get to be creative! I will check this.]
Ability description: [You get to decide! I will check this, too.]

Gameplay
Up to 7 players will be accepted. Players will engage it battles with enemies that I determine. Players will request their actions to me during a battle, and I will do appropriate calculations. Players start at level 1, and will receive experience (XP) to level up for doing damage to enemies, defeating an enemy, and winning a battle (though there may be more).
Outside of battle, I will provide some guidance, but overall the players will request what to do. There are innumerable actions players can choose. When one player suggests an action, I will either post it for players to agree with or shoot down, and if a player consensus has already been reached, I will tell what happens as a result of the players' actions. If the players wish to separate and explore separately, that is fine, they need only request it. However, the hordes of enemies players encounter will NOT be weakened for a solo player.

Any other information needed? Just ask!

  • 656 Replies
sasukemystery
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sasukemystery
1,447 posts
Nomad

Thanks Snow !

sasukemystery
offline
sasukemystery
1,447 posts
Nomad

Sorry for triple posting but I needed to fix my sheet

Name: Viet Anh
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 5
Defense: 2
Agility:7
Luck:1
Weapons: Dagger , sword , Chain Sickle
Ability: Pyromaster , Can control and make fire
Skills:

xAyjAy
offline
xAyjAy
4,711 posts
Blacksmith

Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 0
To next Level: 10
Level: 1
Health: 20/20
Offense: 2
Defense: 3
Agility: 5
Luck: 5
Weapons:
Glowing shield (1WP to upgrade), lv1, 1 hand (Shadow damage x0.9) [Equipped]
Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse every five turns) [Equipped]
Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.2)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
(Instant) Light Ray - Deals damage to one enemy. May blind the target.
(Instant) LumiBomb - Deals cascading light damage. May blind the target(s).
(In use) Light Aura - Automatically counters enemy attackers for 3 turns.
(Ready) LuciWinds - Increases allies' evade chance for 3 turns.
(In use) Healing Light - Heals the user and damages all enemies for 3 turns.
(Ready) Light Pulse - Damages all enemies and heals all allies. Requires two actions.
Skills:
[None]

i shoot two light rays at glumbrus 2.

sasukemystery
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sasukemystery
1,447 posts
Nomad

I have a question what is WP ?

xAyjAy
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xAyjAy
4,711 posts
Blacksmith

@sasukemystery that are weapon points. you can upgrade your weapons if you have some wp, depending on how much wp a weapon need to be upgraded.

sasukemystery
offline
sasukemystery
1,447 posts
Nomad

How do you get them ?

xAyjAy
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xAyjAy
4,711 posts
Blacksmith

@sasukemystery you get them with level up. any other questions i can answer?

sasukemystery
offline
sasukemystery
1,447 posts
Nomad

How do you get new skills just by leveling up ?

EmperorPalpatine
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EmperorPalpatine
9,447 posts
Jester

@sasukemystery
You gain WP, XP, and new skills from winning battles.

sasukemystery
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sasukemystery
1,447 posts
Nomad

Oh ok

snowguy13
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snowguy13
2,159 posts
Nomad

[Hello, all! Here's the post. Again, any questions or comments feel free to ask / share!]
---------------------------------------------------------------------
Assassins

Name: Sensei Bassami [Assassins leader]
Gender: Male (21 years)
XP: 56.5
To next level: 13.5 XP
Level: 4
Health: 29/29
Offense: 8
Defense: 8
Agility: 7
Luck: 2
Weapons: 4 WP
*Throwing stars (1WP to upgrade), lv1, 1 hand (off +1, lck +1) [Equipped; ready to upgrade]
*Long katana (2WP to upgrade), lv1, 2 hand (off +2, def +1, agi +1) [Ready to upgrade]
*Short katana (2WP to upgrade), lv2, 1 hand (off +2, def +2) [Equipped; ready to upgrade]
Ability: Ninja sensei [Has the powers of a ninja, but is faster, stronger, and possesses more weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

Name: Blue Wings [Assassins member]
Gender: Male
XP: 74.5
To next level: 25.5 XP
Level: 5
Health: 34/34
Offense: 4
Defense: 4
Agility: 13
Luck: 8
Weapons: 2 WP
Wooden staff (4WP to upgrade), lv3, 2 hand (special effect chance +12%) [Equipped]
Ability: Elemental
(Instant) Fire - Deals damage to one enemy. May burn the target.
(Instant) Ice - Deals high damage to one enemy. May freeze the target.
(Instant) Thunder - Deals cascading damage. May shock the target(s).
(Instant) Poison - Deals damage to one enemy. May poison the target.
(Instant) Light - Heals one ally. May restore extra health each turn.
(Instant) Water - Deals light damage to all enemies. May cause enemies to slip.
Skills:
(87%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.


[Yeah, footholds are usually little rocks or rungs jutting from a wall that can be used to climb said wall. ]

You meticulously climb the footholds. After nearly half an hour, you manage to completely climb the castle wall. At the top of the castle, there are two stairways leading down. The stairways are on opposite sides of the castle. In the middle of the roofing platform is a small building with a door. Otherwise, there's nothing there.
---------------------------------------------------------------------
Name: Elemental Knight
Gender: Male
XP: 21.5
To next level: 3.5 XP
Level: 2
Health: 21/22 [Healed over time.]
Offense: 5
Defense: 5
Agility: 5
Luck: 4
Weapons: 0 WP
Melee axe-hammer (3WP to upgrade), lv2, 2 hand (off +8) [Equipped]
-Level up! Off +4 ---> Off +8
Stealth blade (1WP to upgrade), lv1, 1 hand (agi +2)
Throwing knives (1WP to upgrade), lv1, 1 hand (agi +2)
Ability: Wizard [Can use magic to alter enemy stats.]
(Ready) Heal - Heals the user.
(Ready) Summon Skeleton Mage - Summons a mage of a chosen element. Effects vary.
Skills:
[None]


[I meant to say that you hear a voice until you enter the room, and then right upon your entry, it is gone. Anyways...}

You run vainly around the house trying to find a trace of the girl, and eventually slip and knock your head nicely on a table.

Many hours later, you wake up. The air in the house has changed. It feels cold and evil now... Maybe it's a good time to leave.
---------------------------------------------------------------------
Name: James Kratos
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
*Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
*Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.


You explain to Aspero what had befallen you when you directly touched the object.

He stares, then says, "Well, that only proves that this is what we're looking for. Objects of dark magic remember, as we do. However, the only way they have to share those memories is by doing what this one just did to you. It has done terrible things, indeed...

"We must find a way to safely transport it, then destroy it."
---------------------------------------------------------------------
Name: Viet Anh
Gender: Male
XP: 0
To next level: 10 XP
Level: 1
Health: 20/20
Offense: 5
Defense: 2
Agility: 7
Luck: 1
Weapons: 0 WP
Dagger (1WP to upgrade), lv1, 1 hand (agi +1, lck +1) [Equipped]
Sword (1WP to upgrade), lv1, 1 hand (off +1, def +1) [Equipped]
Chain Sickle (2WP to upgrade), lv1, 2 hand (off +2, agi +2)
Ability: Pyromaster [Can compose and manipulate fire.]
Skills:
[None]

[Welcome!

To answer your question about WP, it is related to XP. Every time your total XP reaches a new ten (30, 40, 50, etc.) you get 1WP.]

You walk outside your house to find a roiling shadow covering the sky. It bubbles and boils like magma. Faint whispers can be heard all about...
---------------------------------------------------------------------
Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 14.1
To next Level: 10.9 XP
Level: 2
Health: 18/22
Offense: 2
Defense: 4
Agility: 6
Luck: 6
Weapons: 1 WP
Glowing shield (1WP to upgrade), lv1, 1 hand (Shadow damage x0.9) [Equipped; ready to upgrade]
Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse every five turns) [Equipped; ready to upgrade]
Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.2)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
(Instant) Light Ray - Deals damage to one enemy. May blind the target.
(Instant) LumiBomb - Deals cascading light damage. May blind the target(s).
(0%) Light Aura - Automatically counters enemy attackers for 3 turns.
(Ready) LuciWinds - Increases allies' evade chance for 3 turns.
(0%) Healing Light - Heals the user and damages all enemies for 3 turns.
(Ready) Light Pulse - Damages all enemies and heals all allies. Requires two actions.
Skills:
[None]


[Thanks for answering sasukemystery's questions! ]

Battle 14 - Turn 4

(1) An intense light fills the battle area.

Zachary MacAllistor's turn
Zach launches two bolts of light at Glumbrus 2!
Glumbrus 2 takes 16 damage (15 dealt)!
Zach gaines 1.5XP!
The powerful light restores Zach's health by 1!

Glumbrus 2 is defeated!
For this feat, Zach gains 6XP!

Battle 14 end!
Zachary MacAllistor ends the battle with 11 health (55%), and gains 14.1XP! He also gains 1WP!

Zachary MacAllistor leveled up!
Level 1 +1 =2
Health 11/20 +7 / +2 =18/22
Offense 2 +0 =2
Defense 3 +1 =4
Agility 5 +1 =6
Luck 5 +1 =6

[Nice job!]

The racket caused by your battle seems to have alerted other guards! You quickly get Zyth out of his cell, then rush out the nearest door. However, it leads to a rocky ledge on the side of a cliff... Your only choice is to carefully travel sideways by the cliff, unless you choose to go back and fight more...

xAyjAy
offline
xAyjAy
4,711 posts
Blacksmith

Name: Zachary "Zack" MacAllistor
Gender: Male (20 years)
XP: 14.1
To next Level: 10.9 XP
Level: 2
Health: 18/22
Offense: 2
Defense: 4
Agility: 6
Luck: 6
Weapons: 1 WP
Glowing shield (1WP to upgrade), lv1, 1 hand (Shadow damage x0.9) [Equipped; ready to upgrade]
Illuminative staff (1WP to upgrade), lv1, 1 hand (Allows for light pulse every five turns) [Equipped; ready to upgrade]
Light sword (2WP to upgrade), lv1, 2 hand (Light damage x1.2)
Ability: Luminakinesis [Has mental control of light, and can absorb and generate it from any energy source.]
(Instant) Light Ray - Deals damage to one enemy. May blind the target.
(Instant) LumiBomb - Deals cascading light damage. May blind the target(s).
(0%) Light Aura - Automatically counters enemy attackers for 3 turns.
(Ready) LuciWinds - Increases allies' evade chance for 3 turns.
(0%) Healing Light - Heals the user and damages all enemies for 3 turns.
(Ready) Light Pulse - Damages all enemies and heals all allies. Requires two actions.
Skills:
[None]

i want to upgrade my shield, please.

i choose to travel carefully sideways by the cliff.

EmperorPalpatine
offline
EmperorPalpatine
9,447 posts
Jester

Name: James Kratos
Gender: Male
XP: 25.4
To next level: 19.6 XP
Level: 3
Health: 25/25
Offense: 7
Defense: 6
Agility: 6
Luck: 3
Weapons: 0 WP
*Bowie knife (1WP to upgrade), lv1, 1 hand (agi +1, lck +1)
*Double Bowie knife (3WP to upgrade), lv2, 2 hand (off +2, agi +2, lck +4) [Equipped]
Scimitar (1WP to upgrade), lv1, 1 hand (off +1, agi +1)
Ability: Melee Master [Is very skilled with melee and brawl weapons.]
Skills:
(0%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

I put it in the pocket of my robe and start towards the castle in the distance.

thebluerabbit
offline
thebluerabbit
5,346 posts
Farmer

Name: Blue Wings [Assassins member]
Gender: Male
XP: 74.5
To next level: 25.5 XP
Level: 5
Health: 34/34
Offense: 4
Defense: 4
Agility: 13
Luck: 8
Weapons: 2 WP
Wooden staff (4WP to upgrade), lv3, 2 hand (special effect chance +12%) [Equipped]
Ability: Elemental
(Instant) Fire - Deals damage to one enemy. May burn the target.
(Instant) Ice - Deals high damage to one enemy. May freeze the target.
(Instant) Thunder - Deals cascading damage. May shock the target(s).
(Instant) Poison - Deals damage to one enemy. May poison the target.
(Instant) Light - Heals one ally. May restore extra health each turn.
(Instant) Water - Deals light damage to all enemies. May cause enemies to slip.
Skills:
(87%) Spaz attack: Passive. Allows for two extra actions each turn for two turns. Costs one action to use.

well, since its a castle there should be a king somewhere. i doubt anyone but the king will listen to use so we should look for the king.

wwedfan1
offline
wwedfan1
188 posts
Peasant

Name: Elemental Knight
Gender: Male
XP: 21.5
To next level: 3.5 XP
Level: 2
Health: 21/22 [Healed over time.]
Offense: 5
Defense: 5
Agility: 5
Luck: 4
Weapons: 0 WP
Melee axe-hammer (3WP to upgrade), lv2, 2 hand (off +8) [Equipped]
-Level up! Off +4 ---> Off +8
Stealth blade (1WP to upgrade), lv1, 1 hand (agi +2)
Throwing knives (1WP to upgrade), lv1, 1 hand (agi +2)
Ability: Wizard [Can use magic to alter enemy stats.]
(Ready) Heal - Heals the user.
(Ready) Summon Skeleton Mage - Summons a mage of a chosen element. Effects vary.
Skills:
[None]
i try to remember what door i came from to go out but then i remember i didn't come thought a door to get on the thing i was just here.so i move causiously through the rooms once more.

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