Forums

ForumsProgramming Forum

AG3 changes

Posted Oct 17, '11 at 9:10pm

Darkroot

Darkroot

2,549 posts

As most of you know AG3 will be released sooner or later. On top of that the forums might get completely wiped. Along with our most prized stickies. Which hold back the regurgitated flood of repeated simple questions. So I propose we start working or think of new updated and more cumulative potential stickies.

It would be nice if we could do it as a community but if people don't want to I would be more than happy to take the burden along with anyone who wants to help me.

So does anyone have any ideas of what stickies there should be or what they should contain?

 

Posted Oct 18, '11 at 1:34pm

gaboloth

gaboloth

1,372 posts

The programming stickies we have now are quite outdated too... the Good Programming Technique 101 is as2, so nobody cares much about it anymore (plus it's all about coding into frames, while using classes is generally a better idea in as3). The other ones don't include many possibilities like Stencyl, FlashDevelop, the 80% student discount for Flash which is available for pretty much everyone on AG, and the possibility to start with other languages such as Java, HTML5, Phyton  or whatever. So AG3 would definitely be a good occasion to update them.
I think the stickies should contain:
- all the possible programs for game making I listed before
- some popular as3 sites snd tutorials for beginners, like this one, and Adobe's livedocs and support pages.
- hopefully, something about armorgames' API and how to use it.
However, it looks like AG would like to revamp their programming section as well, so we can expect some help from them.

 

Posted Oct 18, '11 at 1:49pm

Darkroot

Darkroot

2,549 posts

So something like a General Programming Stickie? I would think 5-6 stickies would be a good number.

-Actionscript 3 Almanac
-Flash, Stencyl, FlashDevelop and other technologies
-Web coding for the web (PHP, MYSQL, HTML5, CSS)
-General coding (All other languages)
-Armorgames API (Should include Kong API too)

However, it looks like AG would like to revamp their programming section as well, so we can expect some help from them.

I think the programming thread can handle API programming questions but a pure game design and theory forum would be very nice to have also.

 

Posted Oct 19, '11 at 4:22pm

KyahcoSukaimasutae

KyahcoSukaimasutae

314 posts

seems like a good idea! though the dev corner will be "revamped" not many ideas where sugested on the topic other in AG3 part of the forums... i would be nice to see some guys down here to maybe jump start the topic again!

I think the programming thread can handle API programming questions but a pure game design and theory forum would be very nice to have also.

this would be nice as i think the "flash games" part of the forum is full of "iz liken diss game" stuff, so acculy geting work done there is not so easy, then this part of the forum is "coding", game design does not realy fit etheir... so a  game design forum would be nice...

darkroot you should do a getsatifaction it is your idea! :)

 

Posted Oct 19, '11 at 6:31pm

Darkroot

Darkroot

2,549 posts

seems like a good idea! though the dev corner will be "revamped" not many ideas where sugested on the topic other in AG3 part of the forums... i would be nice to see some guys down here to maybe jump start the topic again!

We are a minority here on AG we are the smallest part of the community if you don't include AG3 which is catching up to us anyway.

this would be nice as i think the "flash games" part of the forum is full of "iz liken diss game" stuff, so acculy geting work done there is not so easy, then this part of the forum is "coding", game design does not realy fit etheir... so a  game design forum would be nice...

Yeah true flash game forum is a bit lax if you want a serious scrutiny of your work. But then again you have to have something original and not only a platformer :P. Made a thread could be made where people can link their game and people can respond alongside discussion of game design and theory.

darkroot you should do a getsatifaction it is your idea! :)

It might be my idea but it is a community forum and I want to see what people have to contribute or think should be added or removed. If we could only get some of the 71+ lurkers here to post too it would be nice.

I'm kinda struggling to think how many languages should be covered in General coding thread and which ones. I'm sure Python and Java will but not sure of the others. I think C++ is a bit too advanced and broad for this community.

 

Posted Oct 19, '11 at 8:26pm

Somewhat49

Somewhat49

1,608 posts

I think C++ is a bit too advanced and broad for this community.

How is it too advanced? I never learnt any other programming language, but it isn't hard to use or understand.

Yeah true flash game forum is a bit lax if you want a serious scrutiny of your work.

I have done some serious topics in the video games section, but haven't ever visited the flash game section so can't really speak for there.

 

Posted Oct 19, '11 at 8:38pm

jeol

jeol

3,565 posts

How is it too advanced? I never learnt any other programming language, but it isn't hard to use or understand.

C++ is the first programming language that I learned, I find it convenient, while something like Java I find hard to learn... Maybe it's just me. However, I don't really know all that much about game programming, I don't even know how to make a wall in HTML5... Of course, I just started yesterday, so I guess I can't really complain.

 

Posted Oct 19, '11 at 10:14pm

Darkroot

Darkroot

2,549 posts

I think C++ is a bit too advanced and broad for this community.

It is in comparison to other language they like Python and Java. Since C++ doesn't really do much for you like garbage collection, memory allocation and lower level functions. When you only touch upon the surface it seems easy but when you try to do complex things with it compared to Python it gets real hard real fast. If something is more powerful it usually means it's harder/more complex. If you google hardest programming language you will get a consensus of C++ among other less know programming languages.

I think I may scrap Java since Actionscript 3 is just a derivation of it. I might actually do C++ since I want a beginner, intermediate progression.

 

Posted Oct 20, '11 at 7:26am

snowguy13

snowguy13

700 posts

I think I may scrap Java

Hmm... I would be willing to help with the Java sticky proposal, when I find time. What kind of things would you want it to have? General methods? Or maybe a general ask-and-answer how-to? Perhaps just a compilations of Java programs (with explanations) by Armor Games users? Or possible a mixture of the aforementioned?

 

Posted Oct 20, '11 at 1:36pm

Darkroot

Darkroot

2,549 posts

Hmm... I would be willing to help with the Java sticky proposal, when I find time. What kind of things would you want it to have? General methods? Or maybe a general ask-and-answer how-to?

I was thinking of intro to some intro OOP concepts. I don't think a general ask-and-answer would be good since not that many people here are interested in Java and even less to answer those questions.

Perhaps just a compilations of Java programs (with explanations) by Armor Games users? Or possible a mixture of the aforementioned?

Maybe but I don't think java has a big niche here. AS3 is interesting to people since most people want to make flash games. Python is a good language for beginners in general and C++ has shown up a large number of times even with it's harder difficulty.
If you know AS3 then you know most of Java and vice versa. I don't really see why we would need both.

 
Reply to AG3 changes

You must be logged in to post a reply!