ForumsGamesCTC2PP: Custom Castle Contest

1474 272193
Ernie15
offline
Ernie15
13,344 posts
Bard

This is the official Crush the Castle 2 Players Pack contest. You've come to the right place.

You're probably wondering how this contest works. Basically, we (the three judges) give you a theme at the beginning of each round, and you, the contestant, build a castle that follows the theme in some way. Then, so we can count your castle as an entry, take the link to that castle and post it in this thread. If it isn't posted in this thread by the deadline (and the deadline will always be a specific date and time), we will not be able to count it as an entry for that round.

If you've never built a castle before, or you want to brush up on your building skills, check out this guide made by @Arm_Candy.

This is a weekly contest, so each round will last 5 days, with 2 days being designated for judging. Every week, the theme will change and a new round will begin. Pretty easy to grasp.

Oh, and the winner of each round receives a merit, a spot in the CTC2PP Hall of Fame, and a rare quest that can only be earned through winning (or judging) a level building contest:

http://quests.armorgames.com/website/5/media/icon/d06fa73d7b7eaa626941288fc59ce86a.png?v=1398292205
-------------------------------------------------------------
RULES
Yes, there are rules. What did you expect?

Basic rules for this contest, written originally by @PrivatePapi for his old CTC contest:
1. Do not spam under any circumstance.
2. Only enter 1 castle for each category.
3. Do not ask either of us which category will be next.
4. Do not copy somebody else's castle if you do not have permission from him/her.
5. When entering for the contest, always submit your castle according to the current category.
6. Have fun!

And this section, written by @FishPreferred:
a) All entries must be playable and have at least 1 person in them. It seems obvious, but who knows?
b) Entries that are so overladen with stuff that they cause considerable lag will not be eligible. Considerable lag is herein defined as "a big freakin' pile of lag that renders an entry virtually unplayable without severely overheating my 3 year old computer".
c) Entries should be stable enough to last a full minute without collapsing, and should require at least one shot in order to be won. This applies to every part of the contest that doesn't explicitly state otherwise in its instructions.
d) Any entry which the judges deem to be inappropriate (in a lewd, indecent, or libellious sense) will be disqualified, and most likely deleted by the admin.

And lastly, a few additional notes added by yours truly:
- The only castles you are allowed to post in this thread are contest entries. If you link to more than one castle, only the most recent one will be treated as an official entry, unless otherwise specified.
- All entries must be built specifically for the contest and for the current theme. You can't submit castles that you entered in previous rounds, or anything that was built before the beginning of the current round.

Looks like a lot of rules, but it's all intuitive. You'll have no trouble following these guidelines.
-------------------------------------------------------------
Optional: CODE
Some architects like to take things a step further and modify castle codes to do things that otherwise wouldn't be possible in the regular editor mode. This method will not give you a significant advantage over other contestants, but it may be of interest if you want to play around with the editor a bit. Code modification is not a requirement for this competition.

How to modify castle codes by @SSTG.

If you don't modify castle codes or have any plans to in the future, you can skip over this next part.

IMPORTANT NOTE FOR CODERS: If you decide to use code-modified elements in an entry, take caution, for, although code-editing can be useful for certain details, excessive use of code-modified elements in an entry could lead to a deduction of points from the entry.
-------------------------------------------------------------
That's the contest in a nutshell. Just remember to check back every week for the results of each round, as well as the theme for the next round. I will post the theme for the first round after this post ends, so as not to confuse first-time submitters in the future.

And if you have any ideas for future themes, contact @CourtJester or myself or post your theme idea in the thread.

That certainly was a lot of words. Over 700 of them. It may seem like a lot to take in, but this contest is all about having fun, despite all these large blocks of text.

So get hyped, get building, and have fun with it!

Did I mention there's a merit prize to the winner of each round?

  • 1,474 Replies
CourtJester
offline
CourtJester
6,158 posts
Peasant

Simple
https://c1.staticflickr.com/1/503/18523063195_2ddfb6079f_z.jpg

Arm_Candy
offline
Arm_Candy
716 posts
Bard

Ground 0 is not 0 but it is -0.8. That is why when you put a foundation above the ground and an element below that is 80 pixels - it tries to squirm outta that mess. Methinks it is the line he has drawn for the ground. I have a template level that makes the ground -0.8 so I can play with it.

Secondly, the parts/elements never touch each other. Otherwise, they would stick and you wouldn't be able to break them apart and, well, I try to avoid any horizontal elements higher than five on top of each other because they just get unstable mabel!


The first part might be better suited in the Guide to Modifying Code, since my guide is aimed more toward beginners who have little to no experience with building.

I have included a section on why horizontal pieces should not be stacked, and there is a note about a basic trick that I use and that I've noticed @DrElmer uses as well about how to replace horizontal beams with vertical ones.

@GeoffreyXIV I see influence from castles made by old contestants like @Islandempire89 and @jeff2241. I can tell you have studied this contest well!

BigJoeTheMighty
offline
BigJoeTheMighty
40 posts
Jester

[url=http://armor.ag/23hWN] My castle entry Elemental Cave Stronghold...uses all four potions allowed. Use ice, fire, acid, then eels in that order.

CourtJester
offline
CourtJester
6,158 posts
Peasant

Glad yer back @DeathstormKnight! I didn't need instructions - excellent my friend! Shots were difficult though he he he!

CourtJester
offline
CourtJester
6,158 posts
Peasant

Elemental Cave Stronghold by BigJoeTheMighty

Big Joe, type the name of your castle, highlight it then click on the link button and paste the link. And, it will turn out like this!

DrElmer
offline
DrElmer
552 posts
Shepherd

the winner of each round receives a merit

Does this still apply to winners? I've seen you tell players who you want to participate that they could win a merit, but I haven't seen anyone win one this year.

CourtJester
offline
CourtJester
6,158 posts
Peasant

Does this still apply to winners?
I will straighten this out with @Ferret. Seems he may have forgotten!

BTW @BigJoeTheMighty - I took yours down in 3. Acid just below the top destroyed the steel structure below but, an excellent entry! Methinks this round is going to be a classic!

DrElmer
offline
DrElmer
552 posts
Shepherd

University of Concretia
Concrete structure designed to be almost impossible to destroy in 4 shots unless you do it in the precise order. First two shots are interchangeable. Eels are third and fire is last.

I will straighten this out with @Ferret. Seems he may have forgotten!

He advised I ask you about it.

CourtJester
offline
CourtJester
6,158 posts
Peasant

(not that i was worried, i tested it thoroughly)
Well, to be truthful, it took me 6 shots on my first try cause I missed! But the sequence was perfect! I did eventually get it in 3!
CourtJester
offline
CourtJester
6,158 posts
Peasant

University of Concretia
Brilliant! Ice, acid, eels, fire! Perfect score but whatever you got stuck up above was a pain in the butt @DrElmer! ha ha ha @DeathstormKnight, Ice to kill the wall, acid to drop the steel and the bomb, eels to kill the queen and subsequent others, fire to kill the king with the mutilated corpse of the queen! Simple but, don't shoot too high cause, there is a blocker up there!
CourtJester
offline
CourtJester
6,158 posts
Peasant

https://c1.staticflickr.com/1/412/18534458726_8d74c04d83_z.jpg
Lob the acid over the blocker up high!

CourtJester
offline
CourtJester
6,158 posts
Peasant

Now we await @ObieOdie and @Arm_Candy - the bar has been set high! This is the best round ever!

FishPreferred
offline
FishPreferred
3,171 posts
Duke

I did FUSEBOX & FIREPLACE and University of Concretia without eels, ice, or fire. Just wanted to point that out.

CourtJester
offline
CourtJester
6,158 posts
Peasant

ha ha ha ha @FishPreferred - only you have that kinda talent! Yep, maybe should have listened to @BigJoeTheMighty - Acid can destroy your mind!

Arm_Candy
offline
Arm_Candy
716 posts
Bard

fire to kill the king with the mutilated corpse of the queen!

The Cabinet Maker has started a trend. Unlike Round 2, however, I probably will not be able to win against these entries!

@DeathstormKnight The Iceman was up to bat when the Fireman took an extra swing and took out that huge wooden beam, the smaller wooden pieces on top of it, and the wizard. When the cleanup hitter, the Electrician, stepped up to the plate, his shot still knocked out the remaining four opposing players.

Showing 676-690 of 1474