ForumsForum GamesOperation Overlord: Alien Invasion RPG

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Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

So I've noticed a huge lack of RPGs with storylines. Or at least ones that unfold at a decent pace. So I've decided to make a two-parter (and possibly a subsequent sandbox sequel). But too much explaining, let's get to the story already!

Nearly 64 light years away from the Blue Planet is a mostly barren alien world, mostly inhabited by polymimetic crystalline formations, and the occasional fungus patch. The crystal itself is the future of human space technology, with it's self-replicative behavior. Unfortunately, the scientists that were studying the crystals were mimicked. With the jumpstart of having a living being in it's molecular memory, it began spawning a whole civilization. This attracted the attention of a race of ancient explorers, of whom we know little. But now, to harvest the crystal and put it to our own uses, we have to subdue the local fauna and transport them to processing plants. Sure, some naturalists had objections, but the war council made a tactical decision that they wouldn't complain after a few minutes in the cold vacuum of space.

12/4/AD2162/0630 Earth Time: Mankind is half an hour away from it's first interstellar invasion. You've got to gear up and get to your dropship. Outside the generation ship there are faint pops in the atmosphere, probably enemy fighters.

Character sheet:

Rank:
Name:
Type:
Age:
Gender: (only for officers and infantry)
Size: (height, weight, build, pick your type before you do this)
---------------
---------------
Conditions:
HP:
Vehicle:
Group:
Primary:
Secondary:
Sidearm:
Melee:
Augment:
Backpack:
--------------

Types: (basically race)

Officer: Human (male or female)
Rank: 2nd Lt.
HP: 60/60
Size: No specs
Weapons: A41 Carbine, B12 Shotgun, Colt M911, combat knife
Specialty: Access to vehicles, platoon-size groups
Description: A cushy, well-paid job well behind your assigned cannonfodder. Or if you've got nothing to lose, at the very front of the onslaught.

NCO: Human Augment
Rank: Corporal
HP: 75/75
Size: Larger than regular human, no real restrictions
Weapons: G60A SAW, 40mm rocket launcher, Razor Automatic pistol, KA-BAR
Specialty: Access to augments and mech suits, team-size groups
Description: NCOs are the liasons between the cannonfodder and the officers.

Warrant Officer: Human Augment
Rank: Warrant Officer
HP: 80/80
Size: Slightly larger than an NCO, consistently heavily built
Weapons: M20 Assault Rifle, 40mm Rocket launcher, Colt M911, Trench knife
Specialty: Access to heavy vehicles (e.g. tanks, fighters), mech suits, augments
Description: Highly trained and specialized soldier capable of a dynamic addition to any fighting force.

Infantry: Human (male or female)
Rank: Private
HP: 50/50
Size: They take 'em all shapes and sizes
Weapons: M20 Assault Rifle, P90C SMG, Colt M911, Combat Knife
Specialty: Access to careers such as medic, driver, gunner, or grunt.
Description: Cannonfodder.

Dreadnought: Genetic Augment
Rank: Specialist
HP: 200/200
Size: 7'0", 300pds, muscular
Weapons: 20mm Autocannon Rifle, UTS-15, WTS .50 BMG Pistol, Trench Knife XL
Specialty: Access to mech suits, augments, dual wield primary weapons
Description: Cannonfodder's meat shield

Vehicles: (aww yiss)

Mech suits: (all can be customized later on)

M88 Tarantula
HP: 250/250
Weapons: back-mounted .700 gatling, scaling hooks hooks

M90 Spartan
HP: 500/500
Weapons: 20mm autocannon rifle

M90A3 Hoplite
HP: 375/375
Weapons: 40mm autocannon, 20mm rocket pod

Tanks:

Guardian
HP: 5000/5000
Main weapon: 12-inch cannon
Turrets: 20mm autocannon, .700 gatling

Xenophon
HP: 1000/1000
Main weapon: 40mm anti-aircraft cannon
Turrets: 20mm autocannon
Hangar: 6 guard drones, 10 wasp drones

Aircraft:

Vesper
500/500
Type: Strikecraft
Weapons: 2 forward-facing 40mm AT cannons, 4 side-mounted 40mm hellfire rocket pods

Vulture
700/700
Type: Gunship
Weapons: 4 20mm cannon pods front, 2 side, 2 wing-mounted 40mm rocket pods
Turrets: door-mounted .700 gatling guns

APCs:

Rhino
HP: 800/800
Turret: Dual 20mm autocannon turret
Capacity: 4 mechs, 6 dreadnoughts or 12 soldiers

Cheetah
HP: 300/300
Turret: .700 gatling
Capacity: 2 mechs, 4 dreadnoughts, or 8 soldiers
-----------------------------------------------------------------

More weapons will be available later on, and if the players ask, more vehicles. Choose your loadout, and I'll set the rest up. Your rank is basically your level, and with level comes larger teams and access to better quality equipment and weapons. Want to increase your HP? Equipment does that. Augments also do that.

Word to the wise for wannabe officers, managing a large group can be as challenging as it is rewarding. You can get promoted to the point where you control several tanks, aircraft, or even ships! But managing those resources is time-consuming.

Your objective: Establish a foothold on the alien homeworld, and push to what seems to be their capitol. Expect heavy resistance.

  • 584 Replies
Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Name: Bob "Tower" Light
Type: NCO
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Burned, piercing leg wound, adrenalized
HP: 100/145
Vehicle:
Squad: Fireteam (75/50/50), Indirect Support (50), Scout team (75/25/75/75)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/100 rounds)(automatic)
Secondary: 40mm rocket launcher (9/3 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/20 rounds)(automatic)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, 2 Bottles of water, shovel, flashlight, 2 flares, smoke grenade, 2 power cubes
--------------

Each medkit restores 25% max HP. For you that's 35hp. For the scout it's 15 hp.

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

Name: Bob "Tower" Light
Type: NCO
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Burned, piercing leg wound, adrenalized
HP: 100/145
Vehicle:
Squad: Fireteam (75/50/50), Indirect Support (50), Scout team (75/25/75/75)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/100 rounds)(automatic)
Secondary: 40mm rocket launcher (9/3 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/20 rounds)(automatic)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, 2 Bottles of water, shovel, flashlight, 2 flares, smoke grenade, 2 power cubes
--------------

I order my men to fortify our position.

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Name: Bob "Tower" Light
Type: NCO
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Burned, piercing leg wound, adrenalized
HP: 135/145
Vehicle:
Squad: Fireteam (75/50/50), Indirect Support (50), Scout team (75/40/75/75)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/100 rounds)(automatic)
Secondary: 40mm rocket launcher (9/3 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/20 rounds)(automatic)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, 2 Bottles of water, shovel, flashlight, 2 flares, smoke grenade, 2 power cubes
--------------

The fireteam moves to the west corner of the trench, and the scout team goes the other corner. The wounded scout and the indirect support private remain with you, One of the guys from the scout team picks up one of the alien laser rifles. In the distance, you can hear a low rumbling, slowly getting louder.

Loop_Stratos
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Loop_Stratos
5,291 posts
Jester

Rank: Specialist
Name: Ferne Correl
Type: Dreadnought
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Adrenalized
HP: 210/210
Vehicle: M90A3 Hoplite
HP: 375/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (80/20 rockets)
Group: N/A
Gear: Padded Boots (5hp), Padded jumpsuit (5hp)
Primary: 20MM autocannon rifle
Secondary: UTS-15
Sidearm: WTS .50 BMG pistol
Melee: Trench knife XL
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

"What... Happened?"
I sent a transmission.

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

Name: Bob "Tower" Light
Type: NCO
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Burned, piercing leg wound, adrenalized
HP: 135/145
Vehicle:
Squad: Fireteam (75/50/50), Indirect Support (50), Scout team (75/40/75/75)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/100 rounds)(automatic)
Secondary: 40mm rocket launcher (9/3 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/20 rounds)(automatic)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, 2 Bottles of water, shovel, flashlight, 2 flares, smoke grenade, 2 power cubes
--------------

I ready my rocket launcher

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Rank: 2nd Lt.
Name: Sean Deane
Type: Officer.
Age: 27
Gender: M
Size: 6'0", 180 pounds, toned
---------------
---------------
Conditions: Healthy, adrenalized
HP: 160/160
Vehicle(s): Rhino Alpha (Transport Alpha)(50/50)
HP: 800/800
Turret: Dual 20mm autocannon turret
Capacity:
Rhino Bravo (transport Bravo)(50/50)
HP: 800/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity:

Platoon:
Squad Alpha: Fireteam Alpha (75/50/50/50), Support Bravo (75/75/50/50), Scout alpha (75/75/75/75), medical alpha (75/50/50/50)
Squad Bravo: Fireteam Bravo (75/50/50/50), Indirect Alpha (75/50/50/50), Indirect Bravo (75/50/50/50), Medical bravo (75/50/50/50)
Squad Charlie: Support Bravo (75/75/50/50), Medical Charlie (75/50/50/50), Bravo Scouts (75/75/75/75), Transport Alpha/Bravo (A50/50//B50/50)

Gear: Padded Boots (5hp), padded pants (5hp), padded jacket (5hp), Padded Gloves (5hp), Knee guards (5hp), elbow guards (5hp), shoulder guards (5hp), Plate Vest (25hp), Tactical Interface Helmet (40hp, allows platoon helmet cam access, mobile command interfacing with vehicles)

Primary: A41 Carbine (180/30 rounds)
Secondary: B12 Shotgun (45/5 shells)
Sidearm: Colt M911 (42/7)
Melee: combat knife
Augment: N/A
Backpack: 2 flares, command radio (allows access to fire support, reinforcements), 2 smoke grenades, 4 MREs, 2 bottles of water, 2 power cubes, flashlight
--------------------

"Alpha and Bravo squad board the Rhinos! Transport team take the wheels! We're moving out!" I shout to my men. (Do they know me or am I a new leader to them? Also how is Charlie team going to get to the surface?)

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Rank: Specialist
Name: Ferne Correl
Type: Dreadnought
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Adrenalized
HP: 210/210
Vehicle: M90A3 Hoplite
HP: 375/375
Weapons: 40mm autocannon (200/200 rounds), 20mm rocket pod (80/20 rockets)
Group: N/A
Gear: Padded Boots (5hp), Padded jumpsuit (5hp)
Primary: 20MM autocannon rifle
Secondary: UTS-15
Sidearm: WTS .50 BMG pistol
Melee: Trench knife XL
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

A Spartan comes in behind you. There's alot of static, then a transmission comes through. "Specialist Correl. It seems your dropship was destroyed. Heartrate monitors show that only one other dreadnought survived the blast. We'll send a spare ship to transport you to the surface when we can. Sit tight."

Name: Bob "Tower" Light
Type: NCO
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Burned, piercing leg wound, adrenalized
HP: 135/145
Vehicle:
Squad: Fireteam (75/50/50), Indirect Support (50), Scout team (75/40/75/75)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/100 rounds)(automatic)
Secondary: 40mm rocket launcher (9/3 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/20 rounds)(automatic)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, 2 Bottles of water, shovel, flashlight, 2 flares, smoke grenade, 2 power cubes
--------------

You take out your rocket launcher, slinging the G60C over your shoulder. The rumbling is getting closer, and there's a lot of radio chatter now.

Rank: 2nd Lt.
Name: Sean Deane
Type: Officer.
Age: 27
Gender: M
Size: 6'0", 180 pounds, toned
---------------
---------------
Conditions: Healthy, adrenalized
HP: 160/160
Vehicle(s): Rhino Alpha (Transport Alpha)(50/50)
HP: 800/800
Turret: Dual 20mm autocannon turret
Capacity:
Rhino Bravo (transport Bravo)(50/50)
HP: 800/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity:

Platoon:
Squad Alpha: Fireteam Alpha (75/50/50/50), Support Bravo (75/75/50/50), Scout alpha (75/75/75/75), medical alpha (75/50/50/50)
Squad Bravo: Fireteam Bravo (75/50/50/50), Indirect Alpha (75/50/50/50), Indirect Bravo (75/50/50/50), Medical bravo (75/50/50/50)
Squad Charlie: Support Bravo (75/75/50/50), Medical Charlie (75/50/50/50), Bravo Scouts (75/75/75/75), Transport Alpha/Bravo (A50/50//B50/50)

Gear: Padded Boots (5hp), padded pants (5hp), padded jacket (5hp), Padded Gloves (5hp), Knee guards (5hp), elbow guards (5hp), shoulder guards (5hp), Plate Vest (25hp), Tactical Interface Helmet (40hp, allows platoon helmet cam access, mobile command interfacing with vehicles)

Primary: A41 Carbine (180/30 rounds)
Secondary: B12 Shotgun (45/5 shells)
Sidearm: Colt M911 (42/7)
Melee: combat knife
Augment: N/A
Backpack: 2 flares, command radio (allows access to fire support, reinforcements), 2 smoke grenades, 4 MREs, 2 bottles of water, 2 power cubes, flashlight
--------------------

"Yes, sir!", they reply. Alpha and bravo load on to their respective vehicles. As you may know, most APCs don't fly. Each squad will take a seperate dropship. And you are completely unfamiliar to them. You might want to figure out who you want to go to the surface with.

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

Name: Bob "Tower" Light
Type: NCO
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Burned, piercing leg wound, adrenalized
HP: 135/145
Vehicle:
Squad: Fireteam (75/50/50), Indirect Support (50), Scout team (75/40/75/75)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/100 rounds)(automatic)
Secondary: 40mm rocket launcher (9/3 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/20 rounds)(automatic)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, 2 Bottles of water, shovel, flashlight, 2 flares, smoke grenade, 2 power cubes
--------------

I contact my officer "What is that!?"

trooper555able
offline
trooper555able
2,316 posts
Nomad

Rank: Private
Name: Rudolf Fuchs
Type: Infantry
Age: 18
Gender: Male
Size: 5"11, 190 lbs., scrawny
---------------
---------------
Conditions:
HP: 135/135
Vehicle: N/A
Group: N/A
Equipment: Padded Boots (5hp), Padded Pants (5hp), Knee Guards (5hp), Utility Belt (2 H.E. grenades, medkit), Padded Jacket (5hp), padded gloves (5hp), Elbow guards (5hp), shoulder guards (5hp), Protective vest (25 hp), Medical Interface Helmet (25 hp)
Primary: M20 Assault Rifle (180/30 rounds)
Secondary: P90C SMG (300/50 rounds)
Sidearm: M911 Pistol (
Melee: Combat Knife
Augment: N/A
Backpack: 2 medkits, flashlight, 2 flares, 2 smoke grenades, 6-pac of anxiety pill bottles, 6-pac of Dihydro (C17H19 N O3), box of 3 IVs, 6 MREs, 4 bottles of water

I skim over the GIYF database to refresh my memory on these things and their treatments and set to work with what I have and the medical items the infantrymen should have on them.

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Rank: Private
Name: Rudolf Fuchs
Type: Infantry
Age: 18
Gender: Male
Size: 5"11, 190 lbs., scrawny
---------------
---------------
Conditions:
HP: 135/135
Vehicle: N/A
Group: N/A
Equipment: Padded Boots (5hp), Padded Pants (5hp), Knee Guards (5hp), Utility Belt (2 H.E. grenades, medkit), Padded Jacket (5hp), padded gloves (5hp), Elbow guards (5hp), shoulder guards (5hp), Protective vest (25 hp), Medical Interface Helmet (25 hp)
Primary: M20 Assault Rifle (180/30 rounds)
Secondary: P90C SMG (300/50 rounds)
Sidearm: M911 Pistol (
Melee: Combat Knife
Augment: N/A
Backpack: 2 medkits, flashlight, 2 flares, 2 smoke grenades, 6-pac of anxiety pill bottles, 6-pac of Dihydro (C17H19 N O3), box of 3 IVs, 6 MREs, 4 bottles of water

GIYF database overview: Google is your friend (GIYF)

Do you want me to make this easy (simple one medpack to 25% health) or realistic (more hp healed, but a lot more technical)

Name: Bob "Tower" Light
Type: NCO
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Burned, piercing leg wound, adrenalized
HP: 135/145
Vehicle:
Squad: Fireteam (75/50/50), Indirect Support (50), Scout team (75/40/75/75)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/100 rounds)(automatic)
Secondary: 40mm rocket launcher (9/3 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/20 rounds)(automatic)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, 2 Bottles of water, shovel, flashlight, 2 flares, smoke grenade, 2 power cubes
--------------

"Corporal, our scouts are telling us we've got something big headed to keep us from setting up an HQ. Three enemy fighters are inbound."

Like the beginning of a rainstorm, a few laser bolts fly diagonally from the sky, causing large explosions on impact. None of them come within 10m of you.

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

Name: Bob "Tower" Light
Type: NCO
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Burned, piercing leg wound, adrenalized
HP: 135/145
Vehicle:
Squad: Fireteam (75/50/50), Indirect Support (50), Scout team (75/40/75/75)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/100 rounds)(automatic)
Secondary: 40mm rocket launcher (9/3 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/20 rounds)(automatic)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, 2 Bottles of water, shovel, flashlight, 2 flares, smoke grenade, 2 power cubes
--------------
are they in range?

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Name: Bob "Tower" Light
Type: NCO
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Burned, piercing leg wound, adrenalized
HP: 135/145
Vehicle:
Squad: Fireteam (75/50/50), Indirect Support (50), Scout team (75/40/75/75)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/100 rounds)(automatic)
Secondary: 40mm rocket launcher (9/3 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/20 rounds)(automatic)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, 2 Bottles of water, shovel, flashlight, 2 flares, smoke grenade, 2 power cubes
--------------

You're in a 10-foot trench. You can't really see them. The trench leads off in both directions.

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

Name: Bob "Tower" Light
Type: NCO
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Burned, piercing leg wound, adrenalized
HP: 135/145
Vehicle:
Squad: Fireteam (75/50/50), Indirect Support (50), Scout team (75/40/75/75)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/100 rounds)(automatic)
Secondary: 40mm rocket launcher (9/3 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/20 rounds)(automatic)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, 2 Bottles of water, shovel, flashlight, 2 flares, smoke grenade, 2 power cubes
--------------

I pull out my machine gun and get my support soldier to put his mg on the edge of the trench.

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Name: Bob "Tower" Light
Type: NCO
Age: 32
Size: 7' 8", 357 lbs
---------------
---------------
Conditions: Burned, piercing leg wound, adrenalized
HP: 135/145
Vehicle:
Squad: Fireteam (75/50/50), Indirect Support (50), Scout team (75/40/75/75)
Gear: Padded Boots (5hp), Combat Pants (5hp), Plate Leg guards (10hp), Ammo belt (2 saw clips, 3 rockets, or 6 pistol clips), Padded Jacket (5hp), Plate Vest (25hp), Combat Helmet (20hp)
Primary: G60A SAW (300/100 rounds)(automatic)
Secondary: 40mm rocket launcher (9/3 rockets)(semi-automatic)
Sidearm: Razor Automatic pistol (80/20 rounds)(automatic)
Melee: KA-BAR
Augment: Domino (triples group size)
Backpack: 4 MREs, 2 Bottles of water, shovel, flashlight, 2 flares, smoke grenade, 2 power cubes
--------------

You put your rocket launcher back over your shoulder and swing around your G60C.

"Private," you look at the remnant of the indirect support team, "get your MG on the lip of the trench."

The private props the 20mm autocannon on the edge of the trench facing where the shooting is coming from.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Rank: 2nd Lt.
Name: Sean Deane
Type: Officer.
Age: 27
Gender: M
Size: 6'0", 180 pounds, toned
---------------
---------------
Conditions: Healthy, adrenalized
HP: 160/160
Vehicle(s): Rhino Alpha (Transport Alpha)(50/50)
HP: 800/800
Turret: Dual 20mm autocannon turret
Capacity:
Rhino Bravo (transport Bravo)(50/50)
HP: 800/800
Turret: Dual 20mm autocannon turret (800/400/400 rounds)
Capacity:

Platoon:
Squad Alpha: Fireteam Alpha (75/50/50/50), Support Bravo (75/75/50/50), Scout alpha (75/75/75/75), medical alpha (75/50/50/50)
Squad Bravo: Fireteam Bravo (75/50/50/50), Indirect Alpha (75/50/50/50), Indirect Bravo (75/50/50/50), Medical bravo (75/50/50/50)
Squad Charlie: Support Bravo (75/75/50/50), Medical Charlie (75/50/50/50), Bravo Scouts (75/75/75/75), Transport Alpha/Bravo (A50/50//B50/50)

Gear: Padded Boots (5hp), padded pants (5hp), padded jacket (5hp), Padded Gloves (5hp), Knee guards (5hp), elbow guards (5hp), shoulder guards (5hp), Plate Vest (25hp), Tactical Interface Helmet (40hp, allows platoon helmet cam access, mobile command interfacing with vehicles)

Primary: A41 Carbine (180/30 rounds)
Secondary: B12 Shotgun (45/5 shells)
Sidearm: Colt M911 (42/7)
Melee: combat knife
Augment: N/A
Backpack: 2 flares, command radio (allows access to fire support, reinforcements), 2 smoke grenades, 4 MREs, 2 bottles of water, 2 power cubes, flashlight
--------------------

"Leaders of each teams join me before we depart! We need a word." I say as I wait for each of the men to arrive.

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