ForumsForum GamesThe Forumnauts and the Keymettic Arena || The End

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Gantic
offline
Gantic
11,891 posts
King

Welcome to the Keymettic Arena, brave Forumnauts. Please keep your wits about you. We are currently in the fourth stage of experiments. Things may still be a bit glitchy here, so please be careful or you may wind up [randomed] or worse. Please keep the following in mind:

1. This might be one of the stupidest forum games you will play.
2. You probably have no idea what is going on here.
3. Forum rules still apply here.
4. Please use OOC if you are not in-character. All Forumnaut games are RP-lite. You're playing a character but you're playing yourself.

I will be keeping watch from my laboratory and try to resolve any glitchy issues that may occur during this experiment, but I make no promises. If you do happen to die during this experiment, please make another post and you will automatically be revived. You will lose an attack during resurrection.

As a Keymettic Warrior, you have three stats: Key, Met, and Tic. Each of these three stats are important in their own way. You are also outfitted with equipment of your choice.

When signing up for this experiment, please roll 3d6 points to your Key, Met, and Tic and assign the rolls to whatever stat you wish. Please also choose your main hand (MH) and offhand (OH) equipment.

CHARACTER SHEET
Name: (Your Username)
Age: (optional)
Background: (optional)
-----
Hands:
Main:
Off:
Armor:
Head: nothing (0)
Torso: shirt (0)
Legs: pants (0)
-----
Base stats:
KEY:
MET:
TIC:

For default Knights:
Hands: 3d6+2 / +10
Main: Knight's Sword
Off: Knight's Shield
Armor: Knight's Armor +30
Head: Knight's Helmet
Torso: Knight's Body Armor
Legs: Knight's Leg Armor

For default Mods
Hands: 10d10
Main: Banhammer
Off: ---
Armor: Mod Aura +60
Head:
Torso: Mod Cape (neck)
Legs:

ARMORY
Your available equipment is as follows:
Axe of Rargh! - 1d12 (MH)
Clink Clank Sword - 3d4 (MH)
Parrying Dagger - 1d4 / +3 (OH) - Blocks certain attacks with a 4 roll.
Pew Pew Blaster - 2d6 (MH)
Plink Plank Sword - 1d6 (OH)
Plonk Plonk Shield - +5 (OH)
Really Big Shield - +20 (MH + OH) - Also defends one other person.
Wicked Ninja Blade - 3d4+2 (MH) - Please be careful with this! I'm pretty sure it's cursed.
Wicked Ninja Dagger - 1d4+2 (OH) - Please be careful with this! I'm pretty sure it's cursed.

Seasoned Forumnauts have access to better equipment.
ConsecuCount Cannon - 1+ (MH+OH)
Req: Successfully count to 100.
Special: Passive: Requires a minimum of three people to operate, the consecucount cannon gains 1 damage each successful attack and resets to 1 each 100th sequential successful attack on cooldown.

Redactive Shield - +8 (OH)
Req: Must have been redacted, deleted, descended, etc.
Special: Active: Cancels damage of next attack on self. Once per battle.

Ascendent Sword - 3d4 (MH)
Req: Must have been ascended, etc.
Special: Active: Doubles damage of next attack on selected target. Once per battle.

Golden Carrot Stick - 3d4+3 (MH)
Req: Gantickest Gantestant
Special: Passive: Double damage vs rabbity types.

Knight's Sword - 3d6+2 (MH)
Req: Knight
Special: Double damage vs. dragony types.

Knight's Shield - +10 (OH)
Req: Knight
Special: None.

Banhammer - 10d10 (MH+OH)
Req: Moderator
Special: Active: Banninate. Works on Users, Knights, and anything that isn't immune.

Mod Cape - +20 (Torso, neck)
Req: Moderator
Special: Passive: Negates damage of next attack on self after Banhammer special is used, except from anything that is immune to Banhammer special.
_____
Stage One??? | Stage Two | Stage Three

  • 1,025 Replies
R2D21999
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R2D21999
18,319 posts
Treasurer

Name: R2D21999
Age: 1999
Background: A robot who can bake poisonous cookies.
-----
Hands: 3d6+2 / +10
Main: Knight's Sword
Off: Knight's Shield, Manacles
Armor: Knight's Armor +30
Head: Knight's Helmet
Torso: Knight's Body Armor
Legs: Knight's Leg Armor
-----
Base stats:
KEY: 11
MET: 15
TIC: 12

I take out my sword in case they decide to attack. "Can't we negotiate this?"

Gantic
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Gantic
11,891 posts
King

"If it is a fight you want, it is a fight you'll get!"

By handling your weapons, you have provoked a fight. The bandits do not appear to be armored, but you cannot be certain of what they hide within the folds of their clothes. Each bandit appears to be equipped with a Clink Clank Sword.

BATTLE ORDER
R2D21999 / StormWalker
JACKinbigletters
Patrick2011
red303 / Bandit x 7
Darkfire45 / Loop_Stratos

- If you choose to attack, roll your weapon dice and a 1d20. Or I'll roll it for you.
- If you choose to block, you don't need to do anything. The more armor you have the less damage you will take.
- Damage and blocks will be calculated from your stats and rolls.
- How much HP do you have? Well, let's find out.

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Name: Loop_Stratos
Age: 13
Background: Definetly not a loop in the stratosphere, that's for one.
-----
Hands:
Main: Clink Clank Sword
Off: Plonk Plonk Shield
Armor:
Head: nothing (0)
Torso: shirt (0)
Legs: pants (0)
-----
Base stats:
KEY: 9
MET: 7
TIC: 6

"CHAAAAAAAAAAAAAARGE!" I say like a weird dud.

3d4=8
1d20=13

DICE RESULTS
8 = 3d4
13 = 1d20
Patrick2011
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Patrick2011
12,319 posts
Templar

OOC: It looks like TIC is initiative, i.e. characters with a higher TIC stat will go before those with a lower TIC stat in battle. I'll also copy my character sheet below without posting an action (it's not my turn):

Name: Patrick2011
-----
Hands: 3d6+2 / +10
Main: Knight's Sword
Off: Knight's Shield
Armor: Knight's Armor +30
Head: Knight's Helmet
Torso: Knight's Body Armor
Legs: Knight's Leg Armor
-----
Base stats:
KEY: 9
MET: 13
TIC: 10

@Loop_Stratos (this is still OOC): It's not your turn yet.

Loop_Stratos
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Loop_Stratos
5,291 posts
Jester

OOC: I thought it's more kinda attack, and that is attacking order?

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

Name: JACKinbigletters.
Age: N/A
Background: (I don't think I've been here long enough to have a persona created around me... Unless I don't know about it...)
-----
Hands:
Main: Clink Clank Sword - 3d4 (Because of maths!)
Off: Redactive Shield - +8
Armor:
Head: nothing (0)
Torso: shirt (0)
Legs: pants (0)
-----
Base stats:
KEY: 17
MET: 10
TIC: 11

I raise my raising my sword in preparation for a fight. 20d20=181 3d4=6 (This is my attack for my turn.)

OOC: So Tic Is your speed in game, the bandits have a speed between 9 and 7. Storm and R2 have 12 tic, I have 11 tic, Patrick has 10 tic, then the bandits have 7/8/9 tic and Loop and Dark have 6 tic.

DICE RESULTS
181 = 20d20
6 = 3d4
Gantic
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Gantic
11,891 posts
King

OOC: Choose your action before you turn. Waiting for everyone to go in order is going to take a lot longer than it needs to, unless you're strategizing.

StormWalker
offline
StormWalker
8,231 posts
Jester

Name: StormWalker
Age: Spaghetti
Background: The last femalloid. Killed all the rest.
---
Hands
Main: Wicked Ninja Blade (3d4+2)
Off: Redactive Shield (+8) + Manacles
---
Armor
Head: nothing (0)
Torso: le shirt (0)
Legs: le pants (0)
---
Base
KEY: 11
MET: 15
TIC: 12

I dart forwards and slash at a bandit's face, and then try to hide behind R2 before they can retaliate. 3d4=12
1d20=20
Damage = 12+2+20 = 34

[OOC: It seems kind of funny that R2 and I are chained together, yet we're the fastest. Also, if I'm doing this attacking thing wrong, let me know.]

DICE RESULTS
12 = 3d4
20 = 1d20
R2D21999
offline
R2D21999
18,319 posts
Treasurer

Name: R2D21999
Age: 1999
Background: A robot who can bake poisonous cookies.
-----
Hands: 3d6+2 / +10
Main: Knight's Sword
Off: Knight's Shield, Manacles
Armor: Knight's Armor +30
Head: Knight's Helmet
Torso: Knight's Body Armor
Legs: Knight's Leg Armor
-----
Base stats:
KEY: 11
MET: 15
TIC: 12

3d6=12
1d20=18

I do the attack thing.

hide behind R2 before they can retaliate.

OOC: Why do I feel like I'll be the first one to die?

DICE RESULTS
12 = 3d6
18 = 1d20
Patrick2011
offline
Patrick2011
12,319 posts
Templar

Name: Patrick2011
-----
Hands: 3d6+2 / +10
Main: Knight's Sword
Off: Knight's Shield
Armor: Knight's Armor +30
Head: Knight's Helmet
Torso: Knight's Body Armor
Legs: Knight's Leg Armor
-----
Base stats:
KEY: 9
MET: 13
TIC: 10

I will attack on my turn.

d20 Roll: 1d20=9
Weapon Roll: 3d6=11 + 2 = 13

DICE RESULTS
9 = 1d20
11 = 3d6
Gantic
offline
Gantic
11,891 posts
King

(OOC: I accidentally left red303 off the list. Should be on the Battle Order list now.)

IC: The battle commences.
StormWalker viciously strikes down a bandit.
Bandit 1 (-10 HP) - dead
Sir R2D21999 grievously injures a bandit.
Bandit 2 (11 HP) - seriously injured
JACKinbigletters brutalizes a bandit.
Bandit 3 (-10 HP) - dead
Sir Patrick2011 swings at a bandit but the bandit parries his attack.
Bandit 4 (36 HP) - unharmed

Remaining Turns:
red303 / Bandit x 5
Darkfire45 / Loop_Stratos

Patrick2011
offline
Patrick2011
12,319 posts
Templar

OOC: Here's what I figured out from that post:

1) The d20 roll is used to determine if an attack hits. While an exact to-hit formula hasn't been determined yet, a 9 missed, and an 18 hit.

2) If the attack hits, the damage is increased by the KEY stat. If the d20 roll is a 20, the attack damage is doubled, including the KEY bonus.

The effect of the MET stat is still unknown, but it probably has something to do with HP.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

OOC: We're slowly figuring this out, I think when we figure stuff like this out we should gather everything we've gathered into one post.

red303
offline
red303
7,572 posts
Shepherd

Name: Red303
Age: -1000
Background:
-----
Hands:
Main: Clink Clank Sword - 3d4
Off:
Armor:
Head: nothing (0)
Torso: shirt (0)
Legs: pants (0)
-----
Base stats:
KEY: 12
MET: 5
TIC: 9

3d6=9
3d6=5
3d6=12

I attack the remaining bandits. 3d4=6 1d20=19

DICE RESULTS
6 = 3d4
19 = 1d20
Gantic
offline
Gantic
11,891 posts
King

red303 slashes a bandit.
Bandit 5 (HP = 18) - seriously injured
Bandit 2 uses flash powder. 1d20=5
But he misses!
Bandit 4 attacks Sir Patrick2011. 1d20=11 3d4=8
But Patrick2011 blocks the attack.
Bandit 5 uses flash powder. 1d20=10
red303 is momentarily blinded!
Bandit 6 attacks Darkfire45. 1d20=6 3d4=6
Darkfire45 is injured. (HP = 13) - injured
Bandit 7 attacks Loop_Stratos. 1d20=15 3d4=8
Loop_Stratos is injured. (HP = 16) - injured
Loop_Stratos strikes a bandit.
Bandit 7 (HP = 19) - injured

Remaining Turns:
Darkfire45

DICE RESULTS
5 = 1d20
11 = 1d20
8 = 3d4
10 = 1d20
6 = 1d20
6 = 3d4
15 = 1d20
8 = 3d4
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