Welcome to the Keymettic Arena, brave Forumnauts. Please keep your wits about you. We are currently in the fourth stage of experiments. Things may still be a bit glitchy here, so please be careful or you may wind up [randomed] or worse. Please keep the following in mind:
1. This might be one of the stupidest forum games you will play.
2. You probably have no idea what is going on here.
3. Forum rules still apply here.
4. Please use OOC if you are not in-character. All Forumnaut games are RP-lite. You're playing a character but you're playing yourself.
I will be keeping watch from my laboratory and try to resolve any glitchy issues that may occur during this experiment, but I make no promises. If you do happen to die during this experiment, please make another post and you will automatically be revived. You will lose an attack during resurrection.
As a Keymettic Warrior, you have three stats: Key, Met, and Tic. Each of these three stats are important in their own way. You are also outfitted with equipment of your choice.
When signing up for this experiment, please roll 3d6 points to your Key, Met, and Tic and assign the rolls to whatever stat you wish. Please also choose your main hand (MH) and offhand (OH) equipment.
For default Knights:
Hands: 3d6+2 / +10 Main: Knight's Sword Off: Knight's Shield
Armor: Knight's Armor +30 Head: Knight's Helmet Torso: Knight's Body Armor Legs: Knight's Leg Armor
For default Mods
Hands: 10d10 Main: Banhammer Off: ---
Armor: Mod Aura +60 Head: Torso: Mod Cape (neck) Legs:
ARMORY
Your available equipment is as follows: Axe of Rargh! - 1d12 (MH) Clink Clank Sword - 3d4 (MH) Parrying Dagger - 1d4 / +3 (OH) - Blocks certain attacks with a 4 roll. Pew Pew Blaster - 2d6 (MH) Plink Plank Sword - 1d6 (OH) Plonk Plonk Shield - +5 (OH) Really Big Shield - +20 (MH + OH) - Also defends one other person. Wicked Ninja Blade - 3d4+2 (MH) - Please be careful with this! I'm pretty sure it's cursed. Wicked Ninja Dagger - 1d4+2 (OH) - Please be careful with this! I'm pretty sure it's cursed.
Seasoned Forumnauts have access to better equipment. ConsecuCount Cannon - 1+ (MH+OH)
Req: Successfully count to 100.
Special: Passive: Requires a minimum of three people to operate, the consecucount cannon gains 1 damage each successful attack and resets to 1 each 100th sequential successful attack on cooldown.
Redactive Shield - +8 (OH)
Req: Must have been redacted, deleted, descended, etc.
Special: Active: Cancels damage of next attack on self. Once per battle.
Ascendent Sword - 3d4 (MH)
Req: Must have been ascended, etc.
Special: Active: Doubles damage of next attack on selected target. Once per battle.
Golden Carrot Stick - 3d4+3 (MH)
Req: Gantickest Gantestant
Special: Passive: Double damage vs rabbity types.
Banhammer - 10d10 (MH+OH)
Req: Moderator
Special: Active: Banninate. Works on Users, Knights, and anything that isn't immune.
Mod Cape - +20 (Torso, neck)
Req: Moderator
Special: Passive: Negates damage of next attack on self after Banhammer special is used, except from anything that is immune to Banhammer special.
_____ Stage One??? | Stage Two | Stage Three
"If it is a fight you want, it is a fight you'll get!"
By handling your weapons, you have provoked a fight. The bandits do not appear to be armored, but you cannot be certain of what they hide within the folds of their clothes. Each bandit appears to be equipped with a Clink Clank Sword.
BATTLE ORDER
R2D21999 / StormWalker
JACKinbigletters
Patrick2011
red303 / Bandit x 7
Darkfire45 / Loop_Stratos
- If you choose to attack, roll your weapon dice and a 1d20. Or I'll roll it for you.
- If you choose to block, you don't need to do anything. The more armor you have the less damage you will take.
- Damage and blocks will be calculated from your stats and rolls.
- How much HP do you have? Well, let's find out.
OOC: It looks like TIC is initiative, i.e. characters with a higher TIC stat will go before those with a lower TIC stat in battle. I'll also copy my character sheet below without posting an action (it's not my turn):
Name: JACKinbigletters.
Age: N/A
Background: (I don't think I've been here long enough to have a persona created around me... Unless I don't know about it...)
-----
Hands:
Main: Clink Clank Sword - 3d4 (Because of maths!)
Off: Redactive Shield - +8
Armor:
Head: nothing (0)
Torso: shirt (0)
Legs: pants (0)
-----
Base stats:
KEY: 17
MET: 10
TIC: 11
I raise my raising my sword in preparation for a fight. 20d20=1813d4=6 (This is my attack for my turn.)
OOC: So Tic Is your speed in game, the bandits have a speed between 9 and 7. Storm and R2 have 12 tic, I have 11 tic, Patrick has 10 tic, then the bandits have 7/8/9 tic and Loop and Dark have 6 tic.
OOC: Choose your action before you turn. Waiting for everyone to go in order is going to take a lot longer than it needs to, unless you're strategizing.
(OOC: I accidentally left red303 off the list. Should be on the Battle Order list now.)
IC: The battle commences. StormWalker viciously strikes down a bandit. Bandit 1 (-10 HP) - dead Sir R2D21999 grievously injures a bandit. Bandit 2 (11 HP) - seriously injured JACKinbigletters brutalizes a bandit. Bandit 3 (-10 HP) - dead Sir Patrick2011 swings at a bandit but the bandit parries his attack. Bandit 4 (36 HP) - unharmed
Remaining Turns:
red303 / Bandit x 5
Darkfire45 / Loop_Stratos