Welcome to the Keymettic Arena, brave Forumnauts. Please keep your wits about you. We are currently in the fourth stage of experiments. Things may still be a bit glitchy here, so please be careful or you may wind up [randomed] or worse. Please keep the following in mind:
1. This might be one of the stupidest forum games you will play.
2. You probably have no idea what is going on here.
3. Forum rules still apply here.
4. Please use OOC if you are not in-character. All Forumnaut games are RP-lite. You're playing a character but you're playing yourself.
I will be keeping watch from my laboratory and try to resolve any glitchy issues that may occur during this experiment, but I make no promises. If you do happen to die during this experiment, please make another post and you will automatically be revived. You will lose an attack during resurrection.
As a Keymettic Warrior, you have three stats: Key, Met, and Tic. Each of these three stats are important in their own way. You are also outfitted with equipment of your choice.
When signing up for this experiment, please roll 3d6 points to your Key, Met, and Tic and assign the rolls to whatever stat you wish. Please also choose your main hand (MH) and offhand (OH) equipment.
For default Knights:
Hands: 3d6+2 / +10 Main: Knight's Sword Off: Knight's Shield
Armor: Knight's Armor +30 Head: Knight's Helmet Torso: Knight's Body Armor Legs: Knight's Leg Armor
For default Mods
Hands: 10d10 Main: Banhammer Off: ---
Armor: Mod Aura +60 Head: Torso: Mod Cape (neck) Legs:
ARMORY
Your available equipment is as follows: Axe of Rargh! - 1d12 (MH) Clink Clank Sword - 3d4 (MH) Parrying Dagger - 1d4 / +3 (OH) - Blocks certain attacks with a 4 roll. Pew Pew Blaster - 2d6 (MH) Plink Plank Sword - 1d6 (OH) Plonk Plonk Shield - +5 (OH) Really Big Shield - +20 (MH + OH) - Also defends one other person. Wicked Ninja Blade - 3d4+2 (MH) - Please be careful with this! I'm pretty sure it's cursed. Wicked Ninja Dagger - 1d4+2 (OH) - Please be careful with this! I'm pretty sure it's cursed.
Seasoned Forumnauts have access to better equipment. ConsecuCount Cannon - 1+ (MH+OH)
Req: Successfully count to 100.
Special: Passive: Requires a minimum of three people to operate, the consecucount cannon gains 1 damage each successful attack and resets to 1 each 100th sequential successful attack on cooldown.
Redactive Shield - +8 (OH)
Req: Must have been redacted, deleted, descended, etc.
Special: Active: Cancels damage of next attack on self. Once per battle.
Ascendent Sword - 3d4 (MH)
Req: Must have been ascended, etc.
Special: Active: Doubles damage of next attack on selected target. Once per battle.
Golden Carrot Stick - 3d4+3 (MH)
Req: Gantickest Gantestant
Special: Passive: Double damage vs rabbity types.
Banhammer - 10d10 (MH+OH)
Req: Moderator
Special: Active: Banninate. Works on Users, Knights, and anything that isn't immune.
Mod Cape - +20 (Torso, neck)
Req: Moderator
Special: Passive: Negates damage of next attack on self after Banhammer special is used, except from anything that is immune to Banhammer special.
_____ Stage One??? | Stage Two | Stage Three
Name: Darkfire45
Age: 18
Background: Comes from the depths of the underworld to collect people's souls to play with for the sake of amusement.
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Hands: Main: Ascendent Sword - 3d4 Off: Redactive Shield - +8
Armor: Head: nothing (0) Torso: shirt (0) Legs: pants (0)
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Base stats:
KEY: 12
MET: 5
TIC: 6
Name: JACKinbigletters.
Age: N/A
Background: (I don't think I've been here long enough to have a persona created around me... Unless I don't know about it...)
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Hands:
Main: Clink Clank Sword - 3d4 (Because of maths!)
Off: Redactive Shield - +8
Armor:
Head: nothing (0)
Torso: shirt (0)
Legs: pants (0)
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Base stats:
KEY: 17
MET: 10
TIC: 11
I hold my ground, slashing at any bandit that comes near. 1d20=133d4=5
red303 stands there, blinded.
Bandit 5 attacks red303. 1d20=83d4=10 red303 dodges the attack.
Bandit 6 attacks Darkfire45. 1d20=63d4=6 Darkfire45 dodges the attack.
Bandit 7 attacks Loop_Stratos. 1d20=173d4=11 Direct hit! Loop_Stratos is bleeding to death. (-4 HP)
Bandit 8 attacks MattEmAngel. 1d20=73d4=8 Miss! MattEmAngel strikes at and misses a bandit. Darkfire45 charges at the bandits and misses. Loop_Stratos is bleeding to death and cannot attack. (-4 HP)
Normal vision returns for red303
OOC: The same d20 roll by the same bandit on the same character had a different result the second time, suggesting that either there are additional modifiers to the to-hit roll, or that Gantic changed the dodge stat from MET to TIC. Using TIC as the dodge stat in the latest status update has no contradictions, but using MET as the dodge stat is contradicted by both bandit misses. I'm not sure if this is a permanent change, or if there is some rotation that the users need to figure out.
Name: JACKinbigletters.
Age: N/A
Background: (I don't think I've been here long enough to have a persona created around me... Unless I don't know about it...)
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Hands:
Main: Clink Clank Sword - 3d4 (Because of maths!)
Off: Redactive Shield - +8
Armor:
Head: nothing (0)
Torso: shirt (0)
Legs: pants (0)
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Base stats:
KEY: 17
MET: 10
TIC: 11
I rush over to loop and get between him and the bandits, slamming my shield into the ground. (Defending this turn, will loop get a bonus to defense seeing as I'm infront of him?)
Name: Darkfire45
Age: 18
Background: Comes from the depths of the underworld to collect people's souls to play with for the sake of amusement.
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Hands: Main: Ascendent Sword - 3d4 Off: Redactive Shield - +8
Armor: Head: nothing (0) Torso: shirt (0) Legs: pants (0)
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Base stats:
KEY: 12
MET: 5
TIC: 6