Welcome to the Keymettic Arena, brave Forumnauts. Please keep your wits about you. We are currently in the fourth stage of experiments. Things may still be a bit glitchy here, so please be careful or you may wind up [randomed] or worse. Please keep the following in mind:
1. This might be one of the stupidest forum games you will play.
2. You probably have no idea what is going on here.
3. Forum rules still apply here.
4. Please use OOC if you are not in-character. All Forumnaut games are RP-lite. You're playing a character but you're playing yourself.
I will be keeping watch from my laboratory and try to resolve any glitchy issues that may occur during this experiment, but I make no promises. If you do happen to die during this experiment, please make another post and you will automatically be revived. You will lose an attack during resurrection.
As a Keymettic Warrior, you have three stats: Key, Met, and Tic. Each of these three stats are important in their own way. You are also outfitted with equipment of your choice.
When signing up for this experiment, please roll 3d6 points to your Key, Met, and Tic and assign the rolls to whatever stat you wish. Please also choose your main hand (MH) and offhand (OH) equipment.
For default Knights:
Hands: 3d6+2 / +10 Main: Knight's Sword Off: Knight's Shield
Armor: Knight's Armor +30 Head: Knight's Helmet Torso: Knight's Body Armor Legs: Knight's Leg Armor
For default Mods
Hands: 10d10 Main: Banhammer Off: ---
Armor: Mod Aura +60 Head: Torso: Mod Cape (neck) Legs:
ARMORY
Your available equipment is as follows: Axe of Rargh! - 1d12 (MH) Clink Clank Sword - 3d4 (MH) Parrying Dagger - 1d4 / +3 (OH) - Blocks certain attacks with a 4 roll. Pew Pew Blaster - 2d6 (MH) Plink Plank Sword - 1d6 (OH) Plonk Plonk Shield - +5 (OH) Really Big Shield - +20 (MH + OH) - Also defends one other person. Wicked Ninja Blade - 3d4+2 (MH) - Please be careful with this! I'm pretty sure it's cursed. Wicked Ninja Dagger - 1d4+2 (OH) - Please be careful with this! I'm pretty sure it's cursed.
Seasoned Forumnauts have access to better equipment. ConsecuCount Cannon - 1+ (MH+OH)
Req: Successfully count to 100.
Special: Passive: Requires a minimum of three people to operate, the consecucount cannon gains 1 damage each successful attack and resets to 1 each 100th sequential successful attack on cooldown.
Redactive Shield - +8 (OH)
Req: Must have been redacted, deleted, descended, etc.
Special: Active: Cancels damage of next attack on self. Once per battle.
Ascendent Sword - 3d4 (MH)
Req: Must have been ascended, etc.
Special: Active: Doubles damage of next attack on selected target. Once per battle.
Golden Carrot Stick - 3d4+3 (MH)
Req: Gantickest Gantestant
Special: Passive: Double damage vs rabbity types.
Banhammer - 10d10 (MH+OH)
Req: Moderator
Special: Active: Banninate. Works on Users, Knights, and anything that isn't immune.
Mod Cape - +20 (Torso, neck)
Req: Moderator
Special: Passive: Negates damage of next attack on self after Banhammer special is used, except from anything that is immune to Banhammer special.
_____ Stage One??? | Stage Two | Stage Three
Name: JACKinbigletters.
Age: N/A
Background: (I don't think I've been here long enough to have a persona created around me... Unless I don't know about it...)
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Hands:
Main: Clink Clank Sword - 3d4 (Because of maths!)
Off: Redactive Shield - +8
Armor:
Head: nothing (0)
Torso: shirt (0)
Legs: pants (0)
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Base stats:
KEY: 17
MET: 10
TIC: 11
"Brace yourselves." I say 1d20=13d4=9 (My move for next turn.)
OOC: I figured out a few things from the last sequence:
1) Each point in MET adds 4 HP. Also, +x bonuses from armor and shield increase HP by x.
2) If #1 is correct, then the bandits have a KEY of 9. It also suggests that the bandits have a MET of 9 with no armor or shield.
3) Armor may also make someone harder to hit. I figured this out because Darkfire45 has a +8 bonus and got hit by a 6 on d20, but I have a +40 bonus and got missed by an 11 on d20. We still don't have a complete to-hit formula, but this should help.
Edit: These discoveries will be summarized in my about for now.
Update: After some thinking, the reason some people are harder to hit is probably because of MET. From what I figured out, the d20 roll on an attack needs to beat the target's MET stat. Here are some example to show this:
I attacked a bandit and missed on a 9. The bandit has a MET of 9, which I figured out in the previous post.
A bandit attacked me and missed on an 11. I have a MET of 13.
A bandit attacked Darkfire45 and hit on a 6. Darkfire45 has a MET of 5.
If all this is true, the d20 roll is compared to MET. If the roll is equal to MET (like the first example), the attack misses. This means a roll of 10 or higher is required to hit a bandit.
Round 2 will commence after about 2 hours and 20 minutes if Darkfire45 does not provide input before then. He will be placed in a stasis bubble. Status updates will occur between rounds.
@MattEmAngel: The Golden Carrot Stick does 3d4+3 damage and double damage against rabbity types. I guess that means if you attack a rabbit, you will deal double damage.
but what does it DO? I know what the result is. I want to know what the procedure is. Am I smacking enemies with a gold carrot stick?
Yes, the stick is a weapon.
Here's what is known about attacking:
On your turn, you can choose to attack or block. Nobody has used the block action, but Gantic said it reduces damage taken based on armor. If you choose to attack, make a d20 roll and a roll of the weapon damage dice. The d20 is a to-hit roll, and your attack will only hit if that roll is higher than your target's MET value. If the to-hit roll is a 20, then the attack is a critical, dealing double damage. As for damage, the KEY stat gives a bonus to damage.
We also know that Tic determines your characters speed in battle and it also effects your dodge rating against enemy attacking rolls.
TIC is the initiative, but the "dodge rating" is actually MET. Otherwise, I would've been hit by one of the bandits. The attack roll was 11, and I have 13 MET and 10 TIC.
Name: Darkfire45
Age: 18
Background: Comes from the depths of the underworld to collect people's souls to play with for the sake of amusement.
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Hands: Main: Ascendent Sword - 3d4 Off: Redactive Shield - +8
Armor: Head: nothing (0) Torso: shirt (0) Legs: pants (0)
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Base stats:
KEY: 12
MET: 5
TIC: 6