ForumsForum GamesYahtzee! (Round 2)

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red303
offline
red303
7,572 posts
Shepherd

Hello, and welcome back to Yahtzee! Last game died after finishing due to my neglect and laziness. I apologize for that. I figured I would need to create a new thread for the second game. Last game went very smoothly and I have results below. Anyway, I included the rules below if you are unfamiliar with Yahtzee. Enjoy!
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Objective of the Game

Yahtzee can be played in solitary or by a group. The group version simply consists of a number of players playing the solitary version simultaneously, with the highest score winning. I'll explain the solitary version, since that's what the applet lets you play (although you could use the "Clone Window" option to let multiple players play).
The game consists of 13 rounds. In each round, you roll the dice and then score the roll in one of 13 categories. You must score once in each category -- which means that towards the end of the game you may have to settle for scoring zero in some categories. The score is determined by a different rule for each category; see the section on Scoring below.

The object of the game is to maximize your total score (of course :-). The game ends once all 13 categories have been scored.

Rolling the Dice

You have five dice which you can roll. After you roll all dice, you can either score the current roll, or re-roll any or all of the five dice.

You can roll the dice a total of three times -- the initial roll (in which you must roll all the dice), plus two re-rolls of any or all dice. After rolling three times, you must score the roll.

Once you've scored the roll, you roll all the dice again and repeat the process. You continue until all 13 categories have been filled, at which time the game is over.

Scoring

Once you have the dice face combination you want to score, you score the roll in one of the 13 categories. You can do this by writing your score next to each categoy. Once a category has been scored, it is closed out for the rest of the game; you cannot change a category's score once it's been set. Each category defines its own scoring rules, as described below.
Upper Scores

In the upper scores, you total only the specified die face. So if you roll:

and score in the Threes category, your total for that entry would be 9. This same roll would yield zero points if you scored it in the Aces (Ones), Twos, or Fives category, four points if you scored it in the Fours category, or six points if you scored it in the Sixes category.
When the game is over, if you score 63 or more upper points (an average of 3 die faces per category), you will get an upper bonus of 35 points. Of course do don't need to score exactly three die faces in each upper category to get the bonus, as long as the upper total is at least 63.

Lower Scores

In the lower scores, you score either a set amount (defined by the category), or zero if you don't satisfy the category requirements.
3 and 4 of a Kind

For 3 of a Kind, you must have at least three of the same die faces. If so, you total all the die faces and score that total. Similarly for 4 of a Kind, except that you must have 4 of the 5 die faces the same. So for example, if you rolled:

you would receive 20 points for 3 of a Kind, but zero points for 4 of a Kind.

Straights

Like in poker, a straight is a sequence of consecutive die faces; a small straight is 4 consecutive faces, and a large straight is 5 consecutive faces. Small straights score 30 points and large straights score 40 points. Thus, if you rolled:

you could score either a small straight or a large straight, since this roll satisfies both.

Full House

Again as in poker, a Full House is a roll where you have both a 3 of a kind, and a pair. Full houses score 25 points.

Yahtzee

A Yahtzee is a 5 of a Kind (i.e. all the die faces are the same), and it scores 50 points. If you roll more than one Yahtzee in a single game, you will earn a 100 point bonus for each additional Yahtzee roll, provided that you have already scored a 50 in the Yahtzee category. If you have not scored in the Yahtzee category, you will not receive a bonus. If you have scored a zero in the Yahtzee category, you cannot receive any bonuses during the current game.

Chance

Chance is the catch-all roll. You can roll anything and you simply total all the die faces values.

- From the Yahtzee website
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This game is meant to be played in person, so I will need to set some further rules.

#1 You may take two turns per day. There are 13 turns in the game. This means you can possibly be done in a week.
#2 A turn consists of three posts, each containing a roll with 5 6-sided dice
#3 As said in the rules, after each post, you may lock in dice you wish to keep. In order to do this, simply type in the number of the dice you wish to lock in. For example:
first post: I roll 5d6=16 3, 2, 5, 3, 3. I lock in the bold numbers
second post: Locked in: 3, 3, 3 I roll 2d6=7 3, 4
and so on
#4 I will limit this to 6 people to start out
#5 One game will last 12 days total: 2 for sign-up (unless six people join), 10 for gameplay (Unless everyone is done before then).
#6 Joining this thread means posting more than every other day. Please be active!
#7 This is mostly experimental. Suggestions/Comments/Questions encouraged!
#8 A winner will be determined at the end. I will have a list of winners below.
#9 Copy and paste the list below and place a number next to each score you've rolled.

Upper scores
Ones:
Twos:
Threes
Fours:
Fives:
Sixes:
If upper score is above 63, add 35:
Upper score total:
Lower scores
3 of a kind(total up all dice):
4 of a kind(total up all dice):
Full house(25 points):
Small straight(30 points):
Large straight(40 points):
Yahtzee!(50 points):
Chance(total all dice):
Bottom score total:
Grand Total:

I hope I was clear enough.

Last game's results:
1. @TheMostManlyMan - 281
2. @TheGalacticGargoyle - 256
3. @Red303 - 245
4. @Doombreed - 243
5. @Patrick2011 - 195

Current game: Late entries still accepted! Game will last until everyone's done.
1. @TheMostManlyMan
2. @Doombreed
3. @TheGalacticGargoyle
4. @Red303
5.
6.

  • 86 Replies
red303
offline
red303
7,572 posts
Shepherd

3d6=7 I save the threes and put the fives I previously saved back into the roll.
Final result: 3, 3, 3, 3, 1
Upper scores
Ones:
Twos:
Threes: 12
Fours:
Fives: 15
Sixes:
If upper score is above 63, add 35:
Upper score total: 27
Lower scores
3 of a kind(total up all dice):
4 of a kind(total up all dice):
Full house(25 points):
Small straight(30 points):
Large straight(40 points):
Yahtzee!(50 points):
Chance(total all dice):
Bottom score total:
Grand Total: 27

DICE RESULTS
7 = 3d6
TheMostManlyMan
offline
TheMostManlyMan
5,835 posts
Chamberlain

Turn2Roll1 = 16

Upper scores
Ones: 2
Twos:
Threes
Fours:
Fives:
Sixes:
If upper score is above 63, add 35:
Upper score total:
Lower scores
3 of a kind(total up all dice):
4 of a kind(total up all dice):
Full house(25 points):
Small straight(30 points):
Large straight(40 points):
Yahtzee!(50 points):
Chance(total all dice):
Bottom score total:
Grand Total: 2

I lock in the 2's and 3's

DICE RESULTS
16 = Turn2Roll1
TheMostManlyMan
offline
TheMostManlyMan
5,835 posts
Chamberlain

Turn2Roll2 = 3

Upper scores
Ones: 2
Twos:
Threes
Fours:
Fives:
Sixes:
If upper score is above 63, add 35:
Upper score total:
Lower scores
3 of a kind(total up all dice):
4 of a kind(total up all dice):
Full house(25 points): 25
Small straight(30 points):
Large straight(40 points):
Yahtzee!(50 points):
Chance(total all dice):
Bottom score total:
Grand Total: 27

DICE RESULTS
3 = Turn2Roll2
TheGalacticGargoyle
offline
TheGalacticGargoyle
566 posts
Peasant

Turn 1 roll 1

Ones:
Twos:
Threes
Fours:
Fives:
Sixes:
If upper score is above 63, add 35:
Upper score total:
Lower scores
3 of a kind(total up all dice):
4 of a kind(total up all dice):
Full house(25 points):
Small straight(30 points):
Large straight(40 points):
Yahtzee!(50 points):
Chance(total all dice):
Bottom score total:
Grand Total:

FirstRoll = 21

DICE RESULTS
21 = FirstRoll
TheGalacticGargoyle
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TheGalacticGargoyle
566 posts
Peasant

Kept Dice: 4,4,4.

SecondRoll = 4

DICE RESULTS
4 = SecondRoll
TheGalacticGargoyle
offline
TheGalacticGargoyle
566 posts
Peasant

Kept Dice: 4,4,4.

LastRoll = 8

DICE RESULTS
8 = LastRoll
TheGalacticGargoyle
offline
TheGalacticGargoyle
566 posts
Peasant

Final results: 4,4,4,5,3.

Ones:
Twos:
Threes
Fours: 12
Fives:
Sixes:
If upper score is above 63, add 35:
Upper score total:
Lower scores
3 of a kind(total up all dice):
4 of a kind(total up all dice):
Full house(25 points):
Small straight(30 points):
Large straight(40 points):
Yahtzee!(50 points):
Chance(total all dice):
Bottom score total:
Grand Total:

Doombreed
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Doombreed
7,022 posts
Templar

Day 2 Turn 2 (1st turn of the day)

Upper scores
Ones:
Twos:
Threes
Fours:
Fives:
Sixes:
If upper score is above 63, add 35:
Upper score total:
Lower scores
3 of a kind(total up all dice):
4 of a kind(total up all dice):
Full house(25 points): 25
Small straight(30 points):
Large straight(40 points):
Yahtzee!(50 points):
Chance(total all dice):
Bottom score total: 25
Grand Total: 25

5d6=21

DICE RESULTS
21 = 5d6
Doombreed
offline
Doombreed
7,022 posts
Templar

I keep the two, the three and one five.

2d6=4

DICE RESULTS
4 = 2d6
Doombreed
offline
Doombreed
7,022 posts
Templar

I save the twos

2d6=8

Final result: 2,2,2,5,3 (Crap)
I score a six in the twos category

Upper scores
Ones:
Twos: 6
Threes
Fours:
Fives:
Sixes:
If upper score is above 63, add 35:
Upper score total: 6
Lower scores
3 of a kind(total up all dice):
4 of a kind(total up all dice):
Full house(25 points): 25
Small straight(30 points):
Large straight(40 points):
Yahtzee!(50 points):
Chance(total all dice):
Bottom score total: 25
Grand Total: 31

DICE RESULTS
8 = 2d6
Doombreed
offline
Doombreed
7,022 posts
Templar

Day 2 Turn 3 (2nd turn of the day)

Upper scores
Ones:
Twos: 6
Threes
Fours:
Fives:
Sixes:
If upper score is above 63, add 35:
Upper score total: 6
Lower scores
3 of a kind(total up all dice):
4 of a kind(total up all dice):
Full house(25 points): 25
Small straight(30 points):
Large straight(40 points):
Yahtzee!(50 points):
Chance(total all dice):
Bottom score total: 25
Grand Total: 31

5d6=17

DICE RESULTS
17 = 5d6
Doombreed
offline
Doombreed
7,022 posts
Templar

I reroll one five (Looks like I will never get any straight during this round)

1d6=4

DICE RESULTS
4 = 1d6
Doombreed
offline
Doombreed
7,022 posts
Templar

I reroll one four and the five

2d6=6

Final result: 1,2,2,4,4 (What in the actual...?!)
I score 1 in the ones category
Upper scores
Ones: 1
Twos: 6
Threes
Fours:
Fives:
Sixes:
If upper score is above 63, add 35:
Upper score total: 7
Lower scores
3 of a kind(total up all dice):
4 of a kind(total up all dice):
Full house(25 points): 25
Small straight(30 points):
Large straight(40 points):
Yahtzee!(50 points):
Chance(total all dice):
Bottom score total: 25
Grand Total: 32

DICE RESULTS
6 = 2d6
red303
offline
red303
7,572 posts
Shepherd

Upper scores
Ones:
Twos:
Threes: 12
Fours:
Fives: 15
Sixes:
If upper score is above 63, add 35:
Upper score total: 27
Lower scores
3 of a kind(total up all dice):
4 of a kind(total up all dice):
Full house(25 points):
Small straight(30 points):
Large straight(40 points):
Yahtzee!(50 points):
Chance(total all dice):
Lower score total:
Grand Total: 27

5d6=10

DICE RESULTS
10 = 5d6
red303
offline
red303
7,572 posts
Shepherd

I save a one, a two, and a three. 2d6=9

DICE RESULTS
9 = 2d6
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