Thanks for all your suggestions guys! I'd like to inform you the game design of S&S2 is pretty much done, and I'm glad to tell you that LOT of stuff you mentioned will be in the game
That doesn't include multiplayer, which is impossible for us to make right now.
Here is a short list of the game features:
- World map of the Neverseen to explore. Main path + other side quests locations.
- Town to build and upgrade. Cool NPC to discover and interact with. (Blacksmith, alchemist, in keeper, other weirdos...)
- More dynamic combat system (real time dodge, block, counter, critical, etc.)
- More interesting enemies: attack patterns, abilities and Epic Boss Fight!
- Deeper Hero customization (Male/Female, More skins, skills, abilities, equipment, stats, etc.)
- Evolution in Training mini game with more features to unlock as you progress, more missions, medals, etc.
- 6 Different weapons class to upgrade/equip/loot individually.
- Unique Armor system to collect and upgrade.
- Awesome art and animations improvement
- Pets to catch and rich ally system, they will help you in fights.
- Secrets hidden in the dark...
- TONS of other stuff we want to add if we have time
I guess all ideas were said. And I have to say that, 'cause it must be said. Make the game longer! Because it will be of course awesome, from you, we want to play more!
@SoulGame said
"I want to keep this one Hero game."
"Yes I would like to expend the building mechanic to the whole town. Unlocking new buildings and stuff as you build it."
Hm... These two things are not perfect combination. I think you should choose town+group or house+single. What do you think Argl? I am very curious...
@FloatWave : I'm not sure I see the contradiction with single hero + town building. The hero just play his part in helping the town to grow! Thing is I don't want S&S to turn into a party/strategy game, I'd like to focus on developing the main player/hero relationship. Pets and NPCs should be enough to break the loneliness of the player.
It's fantastic that you're asking the community directly for feedback and ideas! Here's my 2 cents:
* The whole game was awesome, but the training minigames were by far the best part. I really liked the super-crit event in combat, and I think you should add an aspect of every minigame for every action (e.g. raising your shield to the right angle when blocking an incoming attack for a super-block, shooting your enemy's weak spot during a ranged attack for a critical ranged hit, etc.).
* The stat limits were a little restrictive. If you keep your game singleplayer, it might be a good idea to remove most of those restrictions and allow players to get to 100% crit chance, 100% chance of landing a ranged attack, etc.
* More diverse enemies could be interesting. Along with the above suggestion of more interactive combat, it might be worth giving enemies different (and interactive) attacks and abilities to make each opponent stand out a bit more.
* A better late-game economy would be nice, as past a certain point there's nothing to spend money on. Powerful late-game potions could help, but perhaps you could also use money to buy stats, and with the above system you could make certain stats have no limit (so for example you could always get closer to 100% block or dodge chance without ever reaching it).
Your House upgrades should not be all the same. The stacking exp and gold multiplyer is nice, but you might want to give every part a special functionality, The windmill could produce something over time. A bedroom could heal injuries faster. etc. Or in a simpler version. Finish 1 Building gives additional exp/gold factor bonus.
I was thinking possible factions? That would be great. I think Multiplayer features would be more fun interaction wise. Ofcouse, we need another museum & arena, but maybe ways to steal stuff from other players museums? I think this would add a challenge to the game!