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Doombreed
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Doombreed
7,022 posts
Templar

Welcome to the game of chaos!
Quick version of it all is, we just received the newest Mk II "Whirl" Paradox Engine! Yayy! Now this one comes with a console and an editor to allow the user to manipulate the created world directly, as well as a built-in Random Number Generator. The thing functions by having its computer generate an entire world, completely made up of variables. Every single thing, the color, orientation and dirt in the pavement tiles, the wind's direction and speed, the dust, every aspect of the computer-generated world is defined by countless variables. The user gives the order through the console and the random generator does its job, that being, it "generates" a random number. Then the computer fills all the variables in the game world by replacing the variables in the equations with that number, defining all the aspects of the world at once. Of course, no matter how clever and complicated the equations may be, one number cannot define a whole world, which is exactly what generates the paradox. Some variables in the world are changed so much with that number, that they cause impossible things to happen. The paradox occurs and the operators have to maintain it by restarting the random number generator, in order to change the variables again. The Engine feeds off the paradox as long as it is maintained, it basically runs onto it The device produces excess energy based on the numbers drawn from the RNG though. And like every device it has a threshold of optimal performance. If the excess power is exceeds 750 kWs, the device will overload and a hard restart will be required.
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HOW TO PLAY
1) Each player rolls 2 six sided dice, one for Randomness and one for Severity.
2) Then, the next player makes a post detailing an event, something happening in the game world
3) The next player also rolls the dice, so the player that comes after that has to do the same, etc etc.
4) The objective of the game is to count to 750 by adding the above player's Randomness and Severity rolls to the count.

Example:

-player 1: 1. All is calm as we are sitting on this lovely beach, watching the sunset
[rolls 2 for randomness and 6 for severity]

-player 2: 9. Suddenly, a massive wind brews up, churning up massive waves! :O
[rolls 5 for randomness and 1 for severity]

player 3: 15. The sky starts raining bananas. They are tasty
[rolls 3 for randomness and 4 for severity]

player 4: 22. Until a gorilla comes out of the sea riding on a shark and going after the falling bananas, trampling all in its path. Run!
[rolls 6 for randomness and 6 for severity]

player 5: 34. A pink colored Death star with 8 Super lasers instead of one comes out of Hyperspace and enters Earth's orbit, simultaneously firing rainbow colored beams to every other planet in the Solar System.
[rolls...]

And so on.
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CORE RULES (These rules have to be followed by every player when the conditions are met.)

World Reset When the players reach 750, the game world is reset. The next player to post AFTER the count reached 750, has to start anew with a new natural world of their choosing. It could be a calm beach, a tropical jungle, a busy metropolis, anything.

3 Consequent Doubles If 3 players roll doubles one after the other, the next player to post must restart the count and reset the game world.
EXAMPLE:
P1 -rolls 2 Randomness 2 Severity- P2 -rolls 5 Randomness 5 Severity- P3 - Rolls 3 Randomness 3 Severity- P4 Restart

B2B In the case of Back-to-Back posting, a huge cubical block is inserted into the game world. The player to post after the B2B has to describe the cube appearing into the game world, or falling from the sky and how it interacts with the world, its inhabitants, objects, etc. The description as well as whether the cube falls into the game from the sky or appears in it out of thin air is all the player's choice. Whether to take the previous player's roll into account or not when describing the cube's appearance is also the player's choice
EXAMPLE:
P1: 17. Humans are being chased by a tyrannosaur [rolls 2 Randomness and 5 Severity]
P2: 24. The tyrannosaur is stomping the humans! [rolls 6 Randomness and 1 Severity]
P1: 31. The tyrannosaur is suddenly turned into a flower! [rolls 3 Randomness and 2 Severity]
P2: 37. The humans stop wondering what has happened [rolls 6 Randomness and 6 Severity]
P3: 49. A giant Cube falls from the sky, crushing the humans that stopped underneath, as well as the flower that used to be the tyrannosaur. The birds stop mid-flight dead shocked from the fall of the massive object [rolls...]

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OPTIONAL RULES (These rules only describe possibilities for the players. You may choose to follow them or not when the conditions are met for their application)

Post edits This direct intervention in an aspect of the computer generated world turns one of the world's variables into a constant. Constants last until the world is reset and cannot be moved, erased or altered in ANY WAY no matter what happens. The poster AFTER the edited post, and only them has the choice to turn an object or group of objects in the game world into a constant. This means THAT player could make the trees/dust/water/fish/a specific bird/anything invulnerable and impossible to interact with until the next world reset.
Constants will be continuously added to the OP so that all players know which objects are impossible to be altered. For quicker results, you can @ summon me to your post when you turn something into a constant.
EXAMPLE:
P1 -edits post- 60. A floating mechanical laser cannon is flying in the jungle as fast as it can while firing everywhere because it heard cubes are falling from the sky now [rolls 4 Randomness and 5 Severity]
P2: 69 (60 + 4 + 5). The direct intervention in the device's settings by the operator above has caused the world's trees to become intangible. The laser cannon's shots fail to cause any damage to the trees or set them on fire, while the cannon itself crashes onto one such tree. [Rolls...]

Mistakes A mistake causes the deletion of one of the game's parameters. It can be anything from the list below:
a. Posts with no number
b. Posts with a wrong number
c. Posts with no dice rolls
d. Posts with wrong dice rolls (wrong type of dice, wrong amount of dice)
The player to post after the mistake and ONLY THEM, has the ability delete a single object or group of identical objects from the world of the game. This object or group of objects can be anything except a constant.
EXAMPLE:
P1: (no number while they should have included the number 45 in their post.) The remaining humans panic after they hear that cubes are now falling from the sky and try to make a run for it [rolls 5 Randomness and 4 Severity]
P2: 54 (45 + 5 + 4). Due to the mistake of the operator above, the ground beneath the humans' feet vanishes into thin air and they are suddenly found constantly falling into the Earth! [Rolls...]

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Additional note:

- You may roll both of your dice simultaneously, but you have to specify which is which (see below)

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I'll start:

It is just another fine day in the bustling city. People are going about their business, the traffic is unbearable, the skyscrapers magnificent and the weather seems nice and sunny.

Randomness_Severity = 3

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CURRENT CONSTANTS:

1. Cubical block #1
2.
3.
4.

DICE RESULTS
3 = Randomness_Severity
  • 169 Replies
armorplayergc
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armorplayergc
16,463 posts
King

19. and the colours eventually gain life and become evil-looking zombie-like colorful creatures! they look pretty hostile R = 2 S = 5

DICE RESULTS
2 = R
5 = S
Doombreed
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Doombreed
7,022 posts
Templar

Ughhhh, did I really do that? o.O Sorry. Brain malfunction (more like total shutdown but, please drop it! O_O )

Anyway, 26. The zombie like creatures come out of the puddles and start wandering, more like flooding the jungle. So far there is nothing to eat brains from though

R = 5
S = 2

DICE RESULTS
5 = R
2 = S
Eldunari17
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Eldunari17
1,229 posts
Scribe

33. As it is a jungle, the weather changes very quickly The hot sun starts to dry out the puddles and the zombies slowly start to disintegrate/melt. Luckily, it turns out the zombies are magical and can summon cold, icy storms at will. However, they underestimate their powers and end up turning each other into popsicles.

Randomness = 5
Severity = 1

DICE RESULTS
5 = Randomness
1 = Severity
armorplayergc
offline
armorplayergc
16,463 posts
King

39. and as the weather gets colder and colder, this eventually becomes a solution against global warming! the weather in the Earth gets colder, just like it was a few centuries ago R = 2 S = 4

DICE RESULTS
2 = R
4 = S
NIKHILTHEGLADI123
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NIKHILTHEGLADI123
3 posts
Farmer

Nj = 1
It was the very next morning an antidote which was made by great scientists got spilt on the floor.
Nj = 3
Now there was no way for humans species to exist.

DICE RESULTS
1 = Nj
3 = Nj
NIKHILTHEGLADI123
offline
NIKHILTHEGLADI123
3 posts
Farmer

Nj = 2
Now the fight goes on.
Nj = 3
A star fall on Earth it had ship. It looked like they are aliens.

DICE RESULTS
2 = Nj
3 = Nj
Doombreed
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Doombreed
7,022 posts
Templar

54. A huge cubical block falls from the sky due to the mistake of the operator above. The dying species mysteriously attempt to interact with it, those that aren't crushed by it at least

R = 5
S = 5

DICE RESULTS
5 = R
5 = S
NIKHILTHEGLADI123
offline
NIKHILTHEGLADI123
3 posts
Farmer

64.That block falls exactly where the zombies were together.(hope so they have not made any plan)
It sprayed a green gas in the air.
R = 4
S = 6

DICE RESULTS
4 = R
6 = S
Boofuss
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Boofuss
265 posts
Peasant

74.

The green gas is mesmerising, it shifts and sparkles in the light.
It's also mint flavoured, delicious and randomly mutates anyone who comes into contact with it.

Dice results

R = 5

S = 1

DICE RESULTS
5 = R
1 = S
Doombreed
offline
Doombreed
7,022 posts
Templar

80.

The sky begins raining blueberries. The mint flavoured gas is slowly spreading around the cube

R = 1
S = 1

DICE RESULTS
1 = R
1 = S
Boofuss
offline
Boofuss
265 posts
Peasant

82.

There's a rumble in the ground as a glacier very far away melts enough to drop a chunk of itself into an ocean far from here. Neither the blueberry rain or the mint flavoured gas pay the distant rumble any mind and go about their business uninterrupted.

Dice results
R = 5
S = 6

DICE RESULTS
5 = R
6 = S
Doombreed
offline
Doombreed
7,022 posts
Templar

91. The blueberries that fall from the sky mutate from the spreading gas from the cube xD

They gain hairy legs and wings, and tiny mouths full of sharp teeth. They start behaving like piranhas of the air, forming a pack and hunting everything around like a swarm. Oddly enough, they secrete a weird mint scent. No one can taste them to know what they are like though. The remaining animals and people have one more danger to worry about

R = 5
S = 6

(OOC: Next one to post needs to insert a cube in the game world, this post completes a back to back )

DICE RESULTS
5 = R
6 = S
Boofuss
offline
Boofuss
265 posts
Peasant

104.

There has been a miscalculation in this world. This miscalculation results in a DELETION of COLD.

The blueberry packs begin to sweat and slow down although they're no less terrifyingly ferocious, don't pet them. It's a bizarre sensation, the sudden lack of any other temperature than "hot".

The plants begin to wilt, the animals to pant, the rivers to steam.

Some distance away, the glacier which had caused the ground to shudder winks out of existence. It doesn't mind this, it's ceased to exist.

A thundering rumble signifies another cube's arrival.

Many miles above where the glacier now isn't, falling from the sky at an obscene rate, it drops into the sea sending up a tidal wave towards the jungle.

It'll probably be glad of the drink.

Dice results
R = 4
S = 5

DICE RESULTS
4 = R
5 = S
Doombreed
offline
Doombreed
7,022 posts
Templar

113. due to the direct intervention of the operator above (edit) in the paradox world, The engine corrects the paradox by turning one of the world's parameters into a constant.

Specifically the first cube is turned into a constant. While hit by the massive tidal wave, it doesn't even move an inch from it's original position. It is now invulnerable, cannot be altered or damaged in any way xD

The tidal wave hits the jungle, revitalizing it. Or most of it. The poor blueberries are utterly swamped and drowned by the massive volume of water that fell upon them like a dinosaur falling down a spiral staircase The animals that were dying from the cold are slowly being brought back to life from the new tropical climate, only to get hit by the massive rogue wave and swept away, scattered. The jungle gets close to being flooded, but most of the plants, thirsty for a drink, quickly suck away the water as the sea pulls back too.

The water however has the unfortunate side effect of bringing out shark surfers, riding onto the wave and devouring things mid-air. their release in the jungle means nothing good for its original inhabitants

R = 1
S = 2

DICE RESULTS
1 = R
2 = S
Chryosten
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Chryosten
17,384 posts
Herald

(Think I'm doing this right)

116. The shark surfers eventually fall onto the ground before dying from lack of water. Their corpses eventually revitalise the jungle ecosystem causing the original population of the jungle to bounce back from that sudden flooding.

R = 2
S = 2

DICE RESULTS
2 = R
2 = S
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