I've made some new rules. I want everyone's opinion on them though as they will change the game by a lot.
2 Consequent Doubles: In this case, the world is reset. The next player has to describe a new calm or otherwise natural world of their liking
~ ~ ~
B2B: Such frequent uses of the console of the paradox engine from 2 users alone cause a minor lag in the paradox. The device automatically runs the #0AD45FF Debug Command, also known as 'Ex Machina'. To return to a more stable phase, a huge cubical block is dropped from the sky, or randomly appears within the world of the paradox. It may crush things underneath or attract the curiosity of the world's inhabitants. Whether it falls from the sky or just appears is player determined, as well as how the world reacts to it at first. The cube can be used in subsequent posts too. The roll of the previous post may or may not be taken into account, which is again the next player's choice, when describing how the world reacts to the cube that fell from the sky.
Example:
P1: gorillas hunt for the humans at the depths of the forest [rolls]
P1: a coconut is dropped from a tree onto a human's head, knocking them unconscious [rolls]
P2: A huge cube falls from the sky but gets stuck in the trees of the dense forest above.
P1 - P2 - P1 - P2 also counts as B2B. So in that case, the next player to post will have to describe the Cube 'ex machina'. Even if the B2Bs are chained together, like P1 - P2 - P1 - P2 - P1 cube post - P2 - P1 - P2 - P1 cube post.
~ ~ ~
Energy Production The Engine feeds off of the energy from the paradox. But too much produced energy can overload the engine, which like most devices, has a threshold of optimal performance. To represent this, every player will have to multiply the previous player's R and S together and add the total to the count of "Kilowatts" produced. This will turn the game into a counting game though. That's the part I have doubts about. When the count reaches 750 kilowatts or so, the device overloads and a restart is required. So the world is reset.
~ ~ ~
Constants addition: When a post is edited, it means someone directly intervened within the device's settings. Our paradox faces a stability risk. The device automatically runs the debug command #0DX10BB also known as 'Constant addition'. The world of the paradox is completely made up of variables. The random number generator integrated in our paradox engine merely assigns a value to those variables based on the rolls of the players. But as it is a computer world in its entirety, controlled through the console, there are times when failsafes must be triggered. Game wise, the poster AFTER the edited post, and only them, has the ability, should they choose to, to add a constant in the game world. This means that they may choose to make anything in the current world invulnerable and utterly intangible. Any single thing or group of identical things, be it trees, group of animals, group of humans, all of the world's trees/humans/animals, speck/s of dust, air, water, can be made into a constant, which will make it impossible to be moved, destroyed, erased or altered in ANY way until the world is reset. Whether a new constant is spawned or not is entirely up to the next player who posts, as well as how that interacts with the rest of the world initially, whether to take the previous roll into account or not, etc. Constants will be continuously added to the OP
so that everyone knows at any given moment what the constants of the current world are.
Example:
P1 (edits) the laser cannon fires a massive beam which turns most of the trees in the forest into cinders and starts a forest fire [rolls]
P2: Due to the use of the editor from the user above, a new constant is added into the game. The trees that have not been burned yet are turned into a constant. They cannot be burned or altered and as such, the forest fire stops. [rolls]
~ ~ ~
Deja Vu: The device runs on continuous variations of the paradox's elements. But if that chain of RNG usage is broken, the paradox becomes unstable. The variables themselves are designed to shift continuously, without a roll in every post, the paradox is in danger as it's world may get torn apart by dragons, destroyed by a giant sea wave, etc. Fortunately, the new device comes with another automatic debug command, #0DV29TT also known as 'Deja Vu'. In case of a mistake, the next poster completely ignores the post with the mistake, and picks up from one post behind. So the only direct effect in-game is that posts with mistakes are ignored, including the events they describe, as the world is shifted one tiny moment back in time to restore stability. A mistake is any of the 4 things below:
1) Wrong number counted - if the counting rule is accepted
2) No number counted - if the counting rule is accepted
3) Wrong dice roll - like rolling 20 sided, 4 sided, anything but 6-sided dice, rolling the wrong amount of dice, not labelling the rolls, etc.
4) No Dice roll
~ ~ ~ ~ ~ ~ ~ ~
Additional Possibilities:
- The Deja Vu can take place on a specific roll, like R 3, S 5
- Instead of the deja vu, mistakes can cause a deletion of one of the game's parameters. This can be anything but a constant. So a post with a mistake can, instead of simply being ignored let the next player decide on what to delete from the world as the device checks the paradox's stability. The next player can delete anything that is not a constant, be it the air, the sky, a specific cloud, the fish, a volcano, all the buildings, anything, provided that it has not been made into a constant by another player beforehand. Deletion takes place instantly and without any effect, as if something simply vanishes in a mere nanosecond. This can cause a variety of reaction from the rest of the world's elements, all player determined. This would mean:
i) if the post is edited and the mistake is fixed, only the editing rule would take place. The next player will have the choice of adding one constant to the world. If the counting rule is accepted, the count loses 100kWs as usual
ii) if the post is edited and the mistake is not fixed, or a new mistake pops up, both rules take place. The next player will have the choice of adding a constant to the world, as well as the choice of erasing something else in their post, choosing whether to take the previous player's roll into account or not. The count loses 100 + 10 = 110 kWs as the paradox engine runs both debug commands.
If the player chooses not to do either of those, the count must STILL lose 10, 100, or 110 kWs in each situation respectively. As the world is made up by countless variables, the paradox engine may turn one of those into a constant without a direct effect in the game. It would be a constant that seemingly has no effect in the world but is still there, one constant behind millions of variables that goes unnoticed. The same goes with deletion. If the next player chooses not to erase something, then it would mean the paradox engine deleted a tiny variable that cannot possibly be found within the created world. What's one variable compared to millions of others? xD Remember, only the next player has the power to choose for any of those, so it is entirely up to them and final after that player chooses. Of course, nothing's stopping you from intentionally making more mistakes in the hopes of provoking such reactions xD
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
These are the rules I've thought so far. The most interesting about them is that you can intentionally cause mistakes like B2B or edit just to see what happens xD I wanted to enforce the sense that this is basically a computer generated world which the players control through a console integrated in the paradox engine But as you can see, they will change the core gameplay by a lot, so I would like your feedback on this. Should I add all the rules? No? Which ones should be added and which ones should not?
Thank you for bothering to read this wall of text Thanks to Eldu for sitting there and watching me think out loud about rules for hours, as well as often providing helpful feedback )
------------------------------------------------------------------------------------------------------------------------
Rays of light strike down from the sky and hit the dragon, which does hurt it a little, but mostly just pisses it off
Randomness = 3
Severity = 6