ForumsForum GamesCount to 500 II: 500 Miles to the Temple

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Swarmlord2
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Swarmlord2
2,081 posts
Marquis

Hello and welcome back! After a while (and me getting distracted), I have finally started the sequel to the original count to 500. Please read the rules and have fun... If you want to. It isn't in the rules.

In this game players must use dice to count to 500 by doing the following

1. State the current number which the count has reached
2. Roll 1d20
3. Flip 1 coin

Counting works as follows

The count starts at zero and resets upon completion of a count. You add the number on the 1d20 but, if the coin comes up as tails, divide the roll by 2 (rounding up) and take the resulting number away from the count. Mods and admins (if they ever join) always take away a full d20 and therefore don't have to flip a coin. The count can become negative and if it ever reaches -250, the mods and admins win, even if they haven't contributed. Any post that doesn't count or makes a mistake instantly removes 20 from the count (or adds twenty if it's a mod or admin). Missing the current count is a mistake (but if you still add to the count, the addition or subtraction counts as well as the penalty). Back to back (p1, p2, p1, p2, like in count to 100) counts as a mistake as well as double posting. B2b still counts, even if a mistake has been made in between viable posts. B2b only doesn't count if there is a reset. Double posting is allowed if it is to repeat a roll of flip which didn't work (because it contained invalid punctuation, for example).

Reaching 500 results in a win.

Players may name their rolls in any way (as long as it is not intentionally offensive).

A new addition to this game is that players must also count their personal scores with every post. This will be the players total contribution to their side in the game. At the end of each round, the totals shall be used to update a leaderboard. These totals are for all games and will not reset upon starting a new count.

Now, great players, you have started a great quest and must journey across the land of Armoria to find the legendary temple of the God of dice, Psuedo-rand, and his counterpart and wife in the other-realm, Flipper, Goddess of coins. This daunting task is harder than it may seem already as the defenders of the Temple are trying to stop you, misleading you in one way or another to send you the wrong way or hold you back. You must see through their tricks and reach the Temple.

Five_hundred = 5Miles_to_go = Tails

DICE RESULTS
5 = Five_hundred
COIN RESULTS
Miles_to_go
Tails
  • 418 Replies
Swarmlord2
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Swarmlord2
2,081 posts
Marquis

57. At least Flipper seems happier now... We are starting to head back towards the mountains

PS: 229

1d20=15Coin Flip = Tails

DICE RESULTS
15 = 1d20
COIN RESULTS
Coin Flip
Tails
Doombreed
offline
Doombreed
7,022 posts
Templar

53. They probably are Kat

Prepare to fight xD

1d20=3
Coin Flip = Tails

DICE RESULTS
3 = 1d20
COIN RESULTS
Coin Flip
Tails
armorplayergc
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armorplayergc
16,463 posts
King

51. I'm always ready to fight! ATTACK! *accidentaly lets Icy-Shadow Blade fall in the ground*
oops... can you... wait like, 15 minutes? 1d20=19 Coin Flip = Heads

Personal Score: +82 -> +101

DICE RESULTS
19 = 1d20
COIN RESULTS
Coin Flip
Heads
HahiHa
online
HahiHa
8,255 posts
Regent

70. You want to fight against a Balrog? What are you, a Maia?

Personal score: 507

1d20=9

DICE RESULTS
9 = 1d20
Doombreed
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Doombreed
7,022 posts
Templar

61, no, just a demon prince ^^ A balrog is a powerful demon but still lower in the hierarchy xD

1d20=18
Coin Flip = Tails

DICE RESULTS
18 = 1d20
COIN RESULTS
Coin Flip
Tails
HahiHa
online
HahiHa
8,255 posts
Regent

52. I doubt the hierarchies are comparable, but even so, Balrogs were Maiar like Sauron or the Wizards, just below Sauron in the "hierarchy". I wouldn't personally call this merely 'a powerful demon'.

Personal score: 516

1d20=13

DICE RESULTS
13 = 1d20
will3
offline
will3
454 posts
Nomad

39. WHERE ARE WE GOING?!?!

personal score doesn't matter

Meh = 14Meeeep = Heads

DICE RESULTS
14 = Meh
COIN RESULTS
Meeeep
Heads
Swarmlord2
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Swarmlord2
2,081 posts
Marquis

53. I DON'T KNOW ANYMORE! We were at the mountains before...

Swarmlord2
offline
Swarmlord2
2,081 posts
Marquis
DICE RESULTS
18 = 1d20
COIN RESULTS
Coin Flip
Heads
Eldunari17
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Eldunari17
1,229 posts
Scribe

71. Pick one direction and stick to it. Left! That always works!

PS: 0 (Just starting again)

Left = 18

Is_The_Key = Tails

DICE RESULTS
18 = Left
COIN RESULTS
Is_The_Key
Tails
Swarmlord2
offline
Swarmlord2
2,081 posts
Marquis

62. Try right. Left didn't work.

PS: 239

1d20=3Coin Flip = Tails

DICE RESULTS
3 = 1d20
COIN RESULTS
Coin Flip
Tails
armorplayergc
offline
armorplayergc
16,463 posts
King

60. left seems to not be good. I'll go right, because right is success 1d20=16 Coin Flip = Heads

Personal Score: +101 -> +117

DICE RESULTS
16 = 1d20
COIN RESULTS
Coin Flip
Heads
armorplayergc
offline
armorplayergc
16,463 posts
King

80. Well, I'll try to talk to Flipper *Hey Flipper, what is the right direction?* 1d20=9 Coin Flip = Tails

Personal Score: +117 -> +112

DICE RESULTS
9 = 1d20
COIN RESULTS
Coin Flip
Tails
Doombreed
offline
Doombreed
7,022 posts
Templar

75. I don't think Flipper is willing to tell us

1d20=11
Coin Flip = Heads

DICE RESULTS
11 = 1d20
COIN RESULTS
Coin Flip
Heads
armorplayergc
offline
armorplayergc
16,463 posts
King

86. no, she just wants something cool from us, we have to prove her we're worthy to see the Temple (I think) 1d20=17 Coin Flip = Heads

Personal Score: +112 -> +129

DICE RESULTS
17 = 1d20
COIN RESULTS
Coin Flip
Heads
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