ForumsForum GamesCount to 500 II: 500 Miles to the Temple

418 105017
Swarmlord2
offline
Swarmlord2
2,081 posts
Marquis

Hello and welcome back! After a while (and me getting distracted), I have finally started the sequel to the original count to 500. Please read the rules and have fun... If you want to. It isn't in the rules.

In this game players must use dice to count to 500 by doing the following

1. State the current number which the count has reached
2. Roll 1d20
3. Flip 1 coin

Counting works as follows

The count starts at zero and resets upon completion of a count. You add the number on the 1d20 but, if the coin comes up as tails, divide the roll by 2 (rounding up) and take the resulting number away from the count. Mods and admins (if they ever join) always take away a full d20 and therefore don't have to flip a coin. The count can become negative and if it ever reaches -250, the mods and admins win, even if they haven't contributed. Any post that doesn't count or makes a mistake instantly removes 20 from the count (or adds twenty if it's a mod or admin). Missing the current count is a mistake (but if you still add to the count, the addition or subtraction counts as well as the penalty). Back to back (p1, p2, p1, p2, like in count to 100) counts as a mistake as well as double posting. B2b still counts, even if a mistake has been made in between viable posts. B2b only doesn't count if there is a reset. Double posting is allowed if it is to repeat a roll of flip which didn't work (because it contained invalid punctuation, for example).

Reaching 500 results in a win.

Players may name their rolls in any way (as long as it is not intentionally offensive).

A new addition to this game is that players must also count their personal scores with every post. This will be the players total contribution to their side in the game. At the end of each round, the totals shall be used to update a leaderboard. These totals are for all games and will not reset upon starting a new count.

Now, great players, you have started a great quest and must journey across the land of Armoria to find the legendary temple of the God of dice, Psuedo-rand, and his counterpart and wife in the other-realm, Flipper, Goddess of coins. This daunting task is harder than it may seem already as the defenders of the Temple are trying to stop you, misleading you in one way or another to send you the wrong way or hold you back. You must see through their tricks and reach the Temple.

Five_hundred = 5Miles_to_go = Tails

DICE RESULTS
5 = Five_hundred
COIN RESULTS
Miles_to_go
Tails
  • 418 Replies
armorplayergc
offline
armorplayergc
16,463 posts
King

115. the Balrog is not here yet, he's close to the end of the mountains isn't he? 1d20=3 Coin Flip = Tails

Personal Score: +129 -> +127

DICE RESULTS
3 = 1d20
COIN RESULTS
Coin Flip
Tails
Swarmlord2
offline
Swarmlord2
2,081 posts
Marquis

113. Probably... For now, we go up.

PS: 237

1d20=8Coin Flip = Tails

DICE RESULTS
8 = 1d20
COIN RESULTS
Coin Flip
Tails
Doombreed
offline
Doombreed
7,022 posts
Templar
DICE RESULTS
11 = 1d20
COIN RESULTS
Coin Flip
Tails
Eldunari17
offline
Eldunari17
1,229 posts
Scribe

103. How about diagonal?

PS: Like -something-or-another

Diagonal_Upwards = 4
Or_Maybe_Down = Heads

DICE RESULTS
4 = Diagonal_Upwards
COIN RESULTS
Or_Maybe_Down
Heads
HahiHa
online
HahiHa
8,255 posts
Regent

107. Or tangentially?

Personal score: 529

1d20=17

DICE RESULTS
17 = 1d20
Doombreed
offline
Doombreed
7,022 posts
Templar

90. Tangents are just lines that touch curves or circles in just one point. "Tangentially" is not a direction -_-

1d20=19
Coin Flip = Heads

DICE RESULTS
19 = 1d20
COIN RESULTS
Coin Flip
Heads
Swarmlord2
offline
Swarmlord2
2,081 posts
Marquis

109. Mountains are confusing, I guess...

PS: 233

1d20=3Coin Flip = Heads

DICE RESULTS
3 = 1d20
COIN RESULTS
Coin Flip
Heads
HahiHa
online
HahiHa
8,255 posts
Regent

112. Exactly, it is a line that merely touches a circle, it does never reach its center. A such, a tangential course to the Temple area is a good thing for me, is it not?

Personal score: 546

1d20=16

DICE RESULTS
16 = 1d20
Doombreed
offline
Doombreed
7,022 posts
Templar

96. Ι suppose it is, if your motives are so low... -_-

1d20=5
Coin Flip = Heads

DICE RESULTS
5 = 1d20
COIN RESULTS
Coin Flip
Heads
will3
offline
will3
454 posts
Nomad

101. The number of my English class XD

Meh = 20I'm bored = Heads

edit: yay English wins!

DICE RESULTS
20 = Meh
COIN RESULTS
I'm bored
Heads
Doombreed
offline
Doombreed
7,022 posts
Templar

121. That can be classified as a critical strike I reckon

1d20=12

Coin Flip = Heads

DICE RESULTS
12 = 1d20
COIN RESULTS
Coin Flip
Heads
armorplayergc
offline
armorplayergc
16,463 posts
King

133. we have to climb the mountain, just be careful, we can easily start falling, and if we do, we are going to fall A LOT... 1d20=8 Coin Flip = Heads

Personal Score: +127 -> +135

DICE RESULTS
8 = 1d20
COIN RESULTS
Coin Flip
Heads
Doombreed
offline
Doombreed
7,022 posts
Templar

140. This reminds me of the whole 'Kat speaking with haikus' thing in CT100

1d20=2
Coin Flip = Tails

DICE RESULTS
2 = 1d20
COIN RESULTS
Coin Flip
Tails
Patrick2011
offline
Patrick2011
12,319 posts
Templar

139) Named ranks are here, though the admins haven't announced it yet.

Personal Score: 106

MyRankIs = 15 Jester = Tails

DICE RESULTS
15 = MyRankIs
COIN RESULTS
Jester
Tails
Doombreed
offline
Doombreed
7,022 posts
Templar

131. Probably what caused me to lose my knight hood. Again -_-...

1d20=8
Coin Flip = Tails

DICE RESULTS
8 = 1d20
COIN RESULTS
Coin Flip
Tails
Showing 166-180 of 418