ForumsForum GamesCount to 500 II: 500 Miles to the Temple

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Swarmlord2
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Swarmlord2
2,081 posts
Marquis

Hello and welcome back! After a while (and me getting distracted), I have finally started the sequel to the original count to 500. Please read the rules and have fun... If you want to. It isn't in the rules.

In this game players must use dice to count to 500 by doing the following

1. State the current number which the count has reached
2. Roll 1d20
3. Flip 1 coin

Counting works as follows

The count starts at zero and resets upon completion of a count. You add the number on the 1d20 but, if the coin comes up as tails, divide the roll by 2 (rounding up) and take the resulting number away from the count. Mods and admins (if they ever join) always take away a full d20 and therefore don't have to flip a coin. The count can become negative and if it ever reaches -250, the mods and admins win, even if they haven't contributed. Any post that doesn't count or makes a mistake instantly removes 20 from the count (or adds twenty if it's a mod or admin). Missing the current count is a mistake (but if you still add to the count, the addition or subtraction counts as well as the penalty). Back to back (p1, p2, p1, p2, like in count to 100) counts as a mistake as well as double posting. B2b still counts, even if a mistake has been made in between viable posts. B2b only doesn't count if there is a reset. Double posting is allowed if it is to repeat a roll of flip which didn't work (because it contained invalid punctuation, for example).

Reaching 500 results in a win.

Players may name their rolls in any way (as long as it is not intentionally offensive).

A new addition to this game is that players must also count their personal scores with every post. This will be the players total contribution to their side in the game. At the end of each round, the totals shall be used to update a leaderboard. These totals are for all games and will not reset upon starting a new count.

Now, great players, you have started a great quest and must journey across the land of Armoria to find the legendary temple of the God of dice, Psuedo-rand, and his counterpart and wife in the other-realm, Flipper, Goddess of coins. This daunting task is harder than it may seem already as the defenders of the Temple are trying to stop you, misleading you in one way or another to send you the wrong way or hold you back. You must see through their tricks and reach the Temple.

Five_hundred = 5Miles_to_go = Tails

DICE RESULTS
5 = Five_hundred
COIN RESULTS
Miles_to_go
Tails
  • 418 Replies
armorplayergc
offline
armorplayergc
16,463 posts
King

121. I think it is because you use the text in dice and coins to talk here 1d20=1 Coin Flip = Heads

Personal Score: +135 -> +136

DICE RESULTS
1 = 1d20
COIN RESULTS
Coin Flip
Heads
HahiHa
online
HahiHa
8,255 posts
Regent

122. I dug a little bit into the mountains, but haven't awakened any Balrog so far. Maybe there is none? I'll just dig a bit deeper, to make sure...

Personal score: 562

1d20=13

DICE RESULTS
13 = 1d20
armorplayergc
offline
armorplayergc
16,463 posts
King

109. be careful HahiHa, the Balrog will try to kill you if you find him 1d20=8 Coin Flip = Tails

Personal Score: +136 -> +132

DICE RESULTS
8 = 1d20
COIN RESULTS
Coin Flip
Tails
HahiHa
online
HahiHa
8,255 posts
Regent

96. I found some tunnels under there. Nothing big enough for a Balrog, but not nice proper dwarf tunnels either.

Personal score: 575

1d20=5

DICE RESULTS
5 = 1d20
armorplayergc
offline
armorplayergc
16,463 posts
King

91. I think we should try to find the Balrog, I mean, think about the loot we can get 1d20=3 Coin Flip = Tails

Personal Score: +132 -> +130

DICE RESULTS
3 = 1d20
COIN RESULTS
Coin Flip
Tails
Doombreed
offline
Doombreed
7,022 posts
Templar

91. Meh, I am sure we will find a way. Look for the giant flaming demon and the fire whip setting trees ablaze!

1d20=3
Coin Flip = Heads

DICE RESULTS
3 = 1d20
COIN RESULTS
Coin Flip
Heads
Patrick2011
offline
Patrick2011
12,319 posts
Templar

87) We're not rid of it yet.

Personal Score: 98

Not = 7 B2b = Heads

DICE RESULTS
7 = Not
COIN RESULTS
B2b
Heads
Eldunari17
offline
Eldunari17
1,229 posts
Scribe

94. Ugh, I can't even see a way out at all.

PS. 4 (heheh I remembered)

I_Wish = 6
I_Could_Fly = Tails

DICE RESULTS
6 = I_Wish
COIN RESULTS
I_Could_Fly
Tails
Swarmlord2
offline
Swarmlord2
2,081 posts
Marquis

91. YOUR WISH IS GRANTED! You can now transform into a fly! That's what you wanted, right?

PS: 236

1d20=15Coin Flip = Tails

DICE RESULTS
15 = 1d20
COIN RESULTS
Coin Flip
Tails
armorplayergc
offline
armorplayergc
16,463 posts
King

83. *yawn* I think we should sleep now, we're so sleepy we're moving the wrong way *falls asleep* *falls* 1d20=10 Coin Flip = Heads

Personal Score: +130 -> +140

DICE RESULTS
10 = 1d20
COIN RESULTS
Coin Flip
Heads
armorplayergc
offline
armorplayergc
16,463 posts
King

111. once you reach the bottom, you can bounce up again 1d20=13 Coin Flip = Tails

Personal Score: +140 -> +133

DICE RESULTS
13 = 1d20
COIN RESULTS
Coin Flip
Tails
HahiHa
online
HahiHa
8,255 posts
Regent

104. Oh good, you're back from your sylvan excursion. I dug some more, and it turned out those tunnels I found were made by orcs.

Personal score: 580

1d20=12

DICE RESULTS
12 = 1d20
Eldunari17
offline
Eldunari17
1,229 posts
Scribe
DICE RESULTS
10 = IsThatBetter
COIN RESULTS
OrWorse
Tails
armorplayergc
offline
armorplayergc
16,463 posts
King

87. I guess that's worse, I just wanted to fight a Balrog 1d20=1 Coin Flip = Tails

Personal Score: +133 -> +132

DICE RESULTS
1 = 1d20
COIN RESULTS
Coin Flip
Tails
Swarmlord2
offline
Swarmlord2
2,081 posts
Marquis

86. Ask Doom. He can probably get one of these to fight you.

PS: 228

1d20=4Coin Flip = Tails

DICE RESULTS
4 = 1d20
COIN RESULTS
Coin Flip
Tails
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