Hello and welcome back! After a while (and me getting distracted), I have finally started the sequel to the original count to 500. Please read the rules and have fun... If you want to. It isn't in the rules.
In this game players must use dice to count to 500 by doing the following
1. State the current number which the count has reached
2. Roll 1d20
3. Flip 1 coin
Counting works as follows
The count starts at zero and resets upon completion of a count. You add the number on the 1d20 but, if the coin comes up as tails, divide the roll by 2 (rounding up) and take the resulting number away from the count. Mods and admins (if they ever join) always take away a full d20 and therefore don't have to flip a coin. The count can become negative and if it ever reaches -250, the mods and admins win, even if they haven't contributed. Any post that doesn't count or makes a mistake instantly removes 20 from the count (or adds twenty if it's a mod or admin). Missing the current count is a mistake (but if you still add to the count, the addition or subtraction counts as well as the penalty). Back to back (p1, p2, p1, p2, like in count to 100) counts as a mistake as well as double posting. B2b still counts, even if a mistake has been made in between viable posts. B2b only doesn't count if there is a reset. Double posting is allowed if it is to repeat a roll of flip which didn't work (because it contained invalid punctuation, for example).
Reaching 500 results in a win.
Players may name their rolls in any way (as long as it is not intentionally offensive).
A new addition to this game is that players must also count their personal scores with every post. This will be the players total contribution to their side in the game. At the end of each round, the totals shall be used to update a leaderboard. These totals are for all games and will not reset upon starting a new count.
Now, great players, you have started a great quest and must journey across the land of Armoria to find the legendary temple of the God of dice, Psuedo-rand, and his counterpart and wife in the other-realm, Flipper, Goddess of coins. This daunting task is harder than it may seem already as the defenders of the Temple are trying to stop you, misleading you in one way or another to send you the wrong way or hold you back. You must see through their tricks and reach the Temple.
65. Interesting concept, but I think the whole mod interruption rule is just going to make it near impossible. (As it is, I would hope an interrupting mod would identify herself/himself so the count will be clear.)
85) This count actually succeeded in a previous thread. As for the mods, they don't flip a coin, though it would be easier to identify them if users with special statuses (knights, mods, and admins) had text colors again.
77. I will allow shafaet's inquiry, but any other such thing will count as a mistake (unless a different newcomer asks something). @Bakkart Not only did we succeed last time, but we recovered from a far lower negative. We are getting into the hillier bit again!
71. You ninja'd me Swarmlord. I was going to appeal to you as I consider shafaet's post to be counting (he did begin his post with 53, which is counting even though it should have been 54). But if you think it's OK, I guess I'll have to accept it.
However, the last few posts highlight my other comment about who's a mod/dev and who's not. From Swarmlord's "allowing" comment I would have guessed he was a mod, but he's playing like a player, but then Hahiha didn't do a coin and so I'm guessing he's a mod ...
76) @Swarmlord2: On the last page, a d6 was rolled, which I'm pretty sure counts as a mistake, but the counting itself has been done correctly without a penalty being applied. Does rolling the wrong die count as a mistake for penalty purposes? For now, I won't apply a -20.