ForumsForum GamesRoll A Dozen: Revived

688 166424
apldeap123
offline
apldeap123
1,708 posts
Farmer

Welcome back to one of my old games, Roll A Dozen! Due to some personal reasons, i was unable to keep the original Ra12 game alive. Thus, I have created a new thread to continue the game!

Once again, here are the objectives:

Objective:

- Players must reach exactly 12 to win.

How to Play:

- A six-sided die is used.
- The player must roll the die. If an even number is used (e.g, 2, 4, 6),
you add that number to the previous rolled number.
- If an odd number is rolled (1, 3, 5) you subtract that amount from the
previous number.
- A new count always begins with the number 1.
- The player who restarts the count must roll the dice and add/subtract the
resulting number from 1.
- The count must be restarted if:
- The count reaches zero or goes into negative numbers.
- A player rolls the same number as the previous poster.

Example:
P1: 1 (dice rolled 4) 1+4=5
P2: 5 (dice rolled 2) 5+2=7
P1: 7 (dice rolled 3) 7-3=4
P3: 4 (dice rolled 3) restart

Things to Remember:

- You can back-to-back post! Just don't post three times in a row.

Once a successful count has been reached, please notify me in my profile comments.

Now, let's begin!

  • 688 Replies
Ramit12
offline
Ramit12
2,966 posts
Baron
DICE RESULTS
2 = ThereWere5RestartsInARow
Ramit12
offline
Ramit12
2,966 posts
Baron
DICE RESULTS
6 = LetsSeeIfICanDoThis
PLGuy
offline
PLGuy
4,755 posts
King

7. Let's go with this flow!
1d6=2
7+2=9

DICE RESULTS
2 = 1d6
sciller45
offline
sciller45
2,873 posts
Chancellor

9. Hmmm, it seems as if there are too many owls here. Well, nothing like a Santa to break it up!
1d6=3
9 - 3 = 6

Now all you, dear reader, have to do is roll a 6!

DICE RESULTS
3 = 1d6
Ramit12
offline
Ramit12
2,966 posts
Baron
DICE RESULTS
1 = WeWereSoCloseToWinning
PLGuy
offline
PLGuy
4,755 posts
King

1. It's not hard to play this, but it's low chance to get enough luck to make these dices work.
1d6=6
1+6=7

DICE RESULTS
6 = 1d6
sciller45
offline
sciller45
2,873 posts
Chancellor

7. Work you stupid things!

ThrowsWithFullForce = 6

7 + 6 = double 6 = RESTART

DICE RESULTS
6 = ThrowsWithFullForce
Ramit12
offline
Ramit12
2,966 posts
Baron
DICE RESULTS
4 = IWonderWhatWillIGet
PLGuy
offline
PLGuy
4,755 posts
King

11. I know who might fix these dice. A hacker!
1d6=6

11+6=17

DICE RESULTS
6 = 1d6
Ramit12
offline
Ramit12
2,966 posts
Baron
DICE RESULTS
3 = HowCanAHackerFixDice
sciller45
offline
sciller45
2,873 posts
Chancellor

13. No, you put them in an oven and then melt off the side you want to show up! You kind of need six dies to make it, you know, not obvious that you're cheating, though.
OrYouCanJustLoadThem = 2
13 + 2 = 15

DICE RESULTS
2 = OrYouCanJustLoadThem
PLGuy
offline
PLGuy
4,755 posts
King

15. Welp if you guys says so... xD I was thinking more about randomization procedure, nevertheless your imagination is far more interesting.

1d6=6

15+6=21

DICE RESULTS
6 = 1d6
sciller45
offline
sciller45
2,873 posts
Chancellor

21. Well, you should be able to rig these dice, right? Right!?

NotRiggedToGiveFiveAtAll = 4, but it's 5 now huehuehue

21 - 5 = 16

See? Easy peasy!

Oh, boy, we reached 25...

DICE RESULTS
4 = NotRiggedToGiveFiveAtAll
sciller45
offline
sciller45
2,873 posts
Chancellor

27. Be odd you annoying little mother-
BLEEEP = 3
27 - 3 = 24

We still need them!

DICE RESULTS
3 = BLEEEP
Ramit12
offline
Ramit12
2,966 posts
Baron
DICE RESULTS
5 = ARestartShouldFixIt
Showing 586-600 of 688