So, All create the planet forum games has died, I shall rebirth it! (Tribute to the first i have ever seen... Planet Creator v2 )
Credits to ablu2 for making Planet Creator, and Sporemaniac for borrowing the name, But i changed up the rules.
Rules: The same as the first, but if you forgot.. Rules:
1: NO MEMES.
2: No killing a planet in a single post. That is considered god mode and if you god mode you will be expelled.
3. Please try to revive this thread if it dies.
Form:
Planet name:
Population:
Geography:
Sector:
Planet name is the name of your planet.
Population is how many people are living in it.
Geography is things like the atmosphere, and a map if you want.
Sector is where in the map you want to be. There are 4 sectors, and each sector has a sun. Sector 1 is top left, 2 top right, 3 bottom left, 4 bottom right. The only diffrence is that you can choose your sector.
Sasan uses 8549C (uranium planet) for nuclear testing but this causes out rage of citzens causing a mini civil war (but only political [at least for now])
pop: 900 (450 say don't use nukes 100 dont care and 350 think they should)
basic: 2 to 4
weapons: 1 to 3
{i'll add this to my post to show public aggression to determine results
aggression (of 100%): 50%
current results triggered (known{communicate to find more)}
nukes? 5-35%? 65-100%
so... Sazan in top-right sec 1 top left but you find it in bottom-right, makes sense
anyway
Sazan learns that their ship was taken by another intelligent life-form but doesn't know it was taken by force or a crash
they were exited by the prospect though. they send a scout ship to communicate (25) reaching in: 2 days.
pop:890 (415 say don't use nukes 100 dont care and 350 think they should. 25 on ship dont want nukes.)
basic: 4
weapons: 3
aggression (of 100%): 35%
current results triggered (known{communicate to find more)}
nukes? 5-30%? 65-100%?
Im back! From forgetting my account password, You can communicate too by doing this.
"[Message]"
Anyway, Im gonna try to revive this.
After months of no contact from Spinx, Their research has skyrocketed to 10 of basic and 5 of weapons. Interplanetary space travel has been created!
Planet Name: Spinx
Population: 9,000.
Geography: Mainly flat, but sometimes has high mountains, And significantly higher gravity than earth.
Sector: 1
Basic: 10
Weapons: 5
Spin sends 2 space pods on a course to 2 planets, coincidentally being Sazan and Regzy. The pods contain notes saying "If this ever finds your way to you, you are not alone. You are with other species." And some basic research things.
on the post dying i waited for someone else, and nukes.... ill find a way if i need them (hope not)
on their way to find the lost ship they found the 1st note. after landing on Spinx they found the population of Spinx and say hello. they conveniently have the same language.
pop:890 (415 say don't use nukes 100 dont care and 350 think they should. 25 on ship dont want nukes.)
basic: 4 to 5
weapons: 3
sector: 2
aggression (of 100%): 25%
current results triggered (known{communicate to find more)}
nukes? 15%? 65-100%??
Spinx activity? 10%? 75-100%??
The people of Spinx can tell that you are friendly, They visit your planet often, and trading has been achieved! [Adds 1 level of Basic research]
Planet Name: Spinx
Population: 9,000.
Geography: Mainly flat, but sometimes has high mountains, And significantly higher gravity than earth.
Sector: 1
Basic: 11
Weapons: 5 to 7
Sazan Activity: 5%
The people of Spinx research weapons to 7, adding ICBMs to their arsenal.
after a trade route [basic 5 to 6] Sazan has enough materials for nuclear reactors, gaining some outrage/turn but increases basic/turn by .75. Sazan sends a messaging ship on the border of sector 1 and 2 (for easy contact) potential of research +1
planet: Sazan
pop:890 (415 say don't use nukes 150 dont care and 300 think they should. 25 on Leave w/o nukes
basic: 5 to 6.75
weapons: 3
sector: 2
aggression (of 100%): 15%
current results triggered (known{communicate to find more)}
nukes? 15%? 65-100%??
Spinx action? 10%? 75-100%??
at 15% aggression the nukes are deactivated.