ForumsForum GamesCreate a planet 4 The New Universe

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Planetary189
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Planetary189
102 posts
Nomad

So, All create the planet forum games has died, I shall rebirth it!
(Tribute to the first i have ever seen... Planet Creator v2 )
Credits to ablu2 for making Planet Creator, and Sporemaniac for borrowing the name, But i changed up the rules.
Rules: The same as the first, but if you forgot.. Rules:
1: NO MEMES.
2: No killing a planet in a single post. That is considered god mode and if you god mode you will be expelled.
3. Please try to revive this thread if it dies.

Form:
Planet name:
Population:
Geography:
Sector:

Planet name is the name of your planet.
Population is how many people are living in it.
Geography is things like the atmosphere, and a map if you want.
Sector is where in the map you want to be. There are 4 sectors, and each sector has a sun. Sector 1 is top left, 2 top right, 3 bottom left, 4 bottom right. The only diffrence is that you can choose your sector.

  • 58 Replies
charlesjoseph
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charlesjoseph
287 posts
Herald

Random citizens start peace campaigns to reduce aggression (-15% aggression) {-2.5 aggression/turn}

planet: Sazan
pop:1100 (+90 natural pop growth)
basic: 9 (+.75/turn)
weapons: 4
sector: 2

aggression: 15% (2.5%/turn)
current results triggered (known{communicate to find more)}
Spinx action? 10%? 80-90%??
Regzy action? 10%? 75-95%??

Planetary189
offline
Planetary189
102 posts
Nomad

Planet Name: Spinx
Population: 9,000 - 9,500
Geography: Mainly flat, but sometimes has high mountains and significantly higher gravity than earth.
Sector: 1
Basic: 11
Weapons: 8 - 10
Sazan Activity: 10%
Regzy Activity: 1%
We research weapons, and we find out the pod has landed on Regzy. Our population is steadily increasing.
Spinx finds a new planet. Colonization efforts being discussed.

charlesjoseph
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charlesjoseph
287 posts
Herald

More reactors are built making mild anger

planet: Sazan
pop:1200 (+100 natural pop growth)
basic: 10 (+1/turn)
weapons: 4
sector: 2

aggression: 18% (3%/turn)
current results triggered (known{communicate to find more)}
Spinx action? 10%? 80-85%??
Regzy action? 10%? 80-95%??

Planetary189
offline
Planetary189
102 posts
Nomad

Nuclear energy has been researched.
Nuclear weapons discussed.
Planet Name: Spinx
Population: 9,500 - 9,600
Geography: Mainly flat, but sometimes has high mountains and significantly higher gravity than earth.
Sector: 1
Basic: 11 - 15
Weapons: 10 - 9
Sazan Activity: 10%
Regzy Activity: 1% - 2%
Nothing intense happens other than a small storm that destroys some weapons.

charlesjoseph
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charlesjoseph
287 posts
Herald

Sazan realizes they are behind in the arms race and create a weapons factory (1/turn losing .2/turn per turn)

planet: Sazan
pop:1330 (+130 natural pop growth)
basic: 11 (+1/turn)
weapons: 5 (+1/turn)
sector: 2

aggression: 21% (3%/turn)
current results triggered (known{communicate to find more)}
Spinx action? 10%? 85%?
Regzy action? 10%? 80-90%??

Planetary189
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Planetary189
102 posts
Nomad

Not much happens. No changes.

Planetary189
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Planetary189
102 posts
Nomad

ABADAKABRAREVIVE!!

charlesjoseph
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charlesjoseph
287 posts
Herald

life is good, until SUCA (Sazan's Ultimate Cosmic Administration) notices a METEOR at the top-right of sector 2! it will collide with the planet within 10 in-game days unless something stops it. (+10 aggression) it happened while they researched a faster ship for communication (+3 basic) the combination of these makes Sazan send spaceships to Regzy and Spinx (takes one day in-game)

planet: Sazan
pop:1470 (+130 natural pop growth)
basic: 15 (+1/turn)
weapons: 5.8 (+.8/turn)
sector: 2

aggression: 34% (3%/turn)
current results triggered (known{communicate to find more)}
Spinx action (war) 10%? 85%?
Regzy action? 10%? 80-85%??

Planetary189
offline
Planetary189
102 posts
Nomad

Spinx notices the meteor, and has initiated DFTM [DeFlect That Meteor] Their main tactic is to sacrifice one of their ships in RAMMING the meteor off course. This will take 7 ingame days.

charlesjoseph
offline
charlesjoseph
287 posts
Herald

Sazan uses the SCP (super calulating system) to calculate the best angle to hit the meteor. the citizens rejoice! (-15 aggresion -1/turn)

planet: Sazan
pop:1610 (+140 natural pop growth)
basic: 16 (+1/turn)
weapons: 6.4 (+.6/turn)
sector: 2

aggression: 21% (2%/turn)
current results triggered
Spinx action (war) 10% 85%
Regzy action? 10% 85%

turns till meteor impacts the planet: 8 days
turns till DFTM: 6 days

Planetary189
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Planetary189
102 posts
Nomad

DFTM is a success! the meteor is deflected from sazan and the planet rejoice!

yay

Planetary189
offline
Planetary189
102 posts
Nomad

Defribillator!
Planet Name: Spinx
Population: 9,600 - 9,700
Geography: Mainly flat, but sometimes has high mountains and significantly higher gravity than earth.
Sector: 1
Basic: 15 - 16
Weapons: 9 - 12
Sazan Activity: 10%
Regzy Activity: 2%
Nuclear weapon research starts.

charlesjoseph
offline
charlesjoseph
287 posts
Herald

after deflecting the meteor, some residue got hit off with a unknown chemical, tests are done, killing subjects but greatly increasing basic and agression.(-500 pop +6 basic +5 aggression)

planet: Sazan
pop:1250 (+100 natural pop growth)
basic: 22 (+1/turn)
weapons: 6.8 (+.4/turn)
sector: 2

aggression: 28% (2%/turn)
current results triggered
Spinx action (war) 10% 85%
Regzy action (war) 10% 85%

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