This is a completely serious club, people who make a decent enough plan will be able to comment and review other plans. Here is some zombie info.
run/walk: they walk
scream/groan: they groan
day/night: All da time babey!
what they attack: EVERYTHING THEY HEAR, OR THAT MOVES!
survivors: very very little, like near 100-1000 people on EARTH
guns: This is real time, being your neighboorhood and everything, you have all the resources you have in your house.
cure: there is none.
where to go: so long as you have a plan to get their, go for it.
how much you can carry: AGAIN, THIS IS REAL TIME
family members: theres a high chance they are zombehs too. able to join: if you didn't read, just make a good plan.
durability: they can take ALOT of damage, worse than playing last stand 2 with just a pistol for the entire game when the zombies have twice as much life.
doors: they can't work a doorhandle for the mostpart of their brain is already rotted I am still making my plan right now, but I think some of you can do it. Let the zombie surviving begin!
Umm how bout we all stick to Fukin up the head severely, by chopping it off with strong sharp slick melee or shooting the hell out of them with awesome beastly weapons.
Also watch resident evil 1-3, and house of the dead 1-2 then go to the bathroom and poop
I joined a LONG time ago. I don't remember the page number, but if you want to, it's somwhere in there. My scenario is about getting out of a 17th floor apartment and getting to an island.
Oh, also you can check my profile comments, in there somwhere is an comment from (Thoad I think?) and he says that he was very interested by my scenario.
Rules to survive by: Melee Weapons: a. Crowbar b. Hatchet Why: Both weapons are useful for more than combat. Guns: a. Rifles Why: Rifles have the highest calibur, and are the most accurate. Places of Shelter(Best Hiding Places): a. Home Why: Familiar; you know barricade locations and are familiar with the building layout. b. Schools Why: Heavily barred gates, large stockpiles of food, many barricade materials c. Military Base Why: VERY, VERY paranoid soldiers not about to just let anyone inside.
RULES OF ENGAGEMENT 1. Avoid CQB if possible; highly discouraged 2. Shoot first, ask questions later 3. When entering a building, ask if anyone's there so as to alert zombies(they do make sounds when alerted, so you expect them and are ready for them) a. NEVER try to sneak up on zombies, they don't get suprised
ENEMIES 1. Zombies a. Slow b. Many in number c. bite and scratch 2. Psychos a. depends on physical fitness b. not as numerous as zombies c. guns, melee weapons 3. Military a. fast b. mostly in small 4 man teams c. guns, assault weapons, sniper rifles, combat knives # Bulletproof Vests!!(Use high caliber rounds) Rec Weapon: Rifle or Semi-Auto AK 47
Makes more sense. Even if arms that crawl around are awesome.
No the first and second Return of the Living Dead had moving zombie parts. There was a whole scene in the second one with a zombie hand going all over the place in the survivors get away car.
You joined, back in september or so. And after that did nothing. This club has been active for quite some time, and we have not had you on a members list ever. You are not familliar with naything going on, and if yo uwant in, yo uwill have to make a plan.
Tom....
Stop,, the number of physcos will be down due to them getting killed. Stop, now.
Fire Arms: Glock No shotguns that's just a waste they are effective but they dont have the fast reload needed for emergencies. M14, M16, or Uzi. Mac, or Thompson.
Long range: Any accurate sniper rifle would work as long as your a quick and defiant shot. Cross Bow
Hide Outs: Stores with roof access: walgreens, dollar general Schools: Appartment complexes: they have stong gate able to withstand zombie attacks.
loads of running room and high places for sniping and look out.