Hello again, community. I haven't seen a thread regarding animations here, sorry if it has been made before. I figured it would be nice to have a place to post animations, so here goes. Of course they need to be made by you, not stolen somewhere off of the interweb. Hmm, if there's enough animators on here, we could make a contest...
I'll go first, posting the first real animation I've done. It's composed of 21 frames (looping in a way that doesn't really make sense, because I was too lazy), each frame drawn in Photoshop, then opened in the GIMP and exported as a .gif. I tried to get a sense of how velocity works...
oh and also, i think it would be better if people just posted links to the animations to prevent laginess... i know i didnt do that... i thought of this after i had posted XD
I finally am about to have a program to make flash animations (which I am doing). Anyway, I will have a website, and when it is up, I will post it here.
@firetail: I can tell you how to do it in GIMP. Figure out what you wanna animate, draw it one frame at a time (starting on the lowest layer), make sure everything looks the way it is supposed to, then follow the instructions on these: http://i193.photobucket.com/albums/z121/Mazzelh/Screencapture2.png http://i193.photobucket.com/albums/z121/Mazzelh/Screencapture3.png http://i193.photobucket.com/albums/z121/Mazzelh/Screencapture4.png http://i193.photobucket.com/albums/z121/Mazzelh/Screencapture5.png I made those to show kibblesand how it's done, but I presume someone else might also find them useful...
huh, I wonder why this was moved to the flash games section =/. Anyways, just want to say the kitty/dragon thingy you made was awesome! I hope to see more from that.
I have GIMP. But, quick note. If you have fireworks, it's better, ive made animations there and it works way better. It is easier and way for user friendly. But fireworks costs money, where as GIMP is free (but i found it worth it to spend the money plus fireworks is an all around great picture/photo editing program. It also comes with the whole Macromedia pack which includes Dreamweaver, which is a great way to make websites. And all this only cots about $70-$100 ish.
Wow, the level of detail you've attempted to capture for your first FBF animation is ambitious. And parts of it look really good.
I remember the first time I tried doing FBF (before I had a tablet, so drawing solely on scrapbook paper) I constantly had to readjust and redraw individual frames after I had scanned them in. It wasn't very cool. Lemme see if I have the first attempt I ever did...with a lot of adjustments...
OMG EPIC MEDIOCRITY
The drawing part was really simple, but the animating bit took ages, really ages and as you can see there are places it doesn't really flow. Even in subsequent attempts the biggest issue are minor postural adjustments, because unless you can see the frame you drew before in its actual context in the animation, chances are you'll be off. In Zophia's case, this is seen in the hands and the tail.
If you can afford it, I would recommend something like Plastic Animation Paper (PAP), which allows you to animate like in a lightbox, and makes keeping track of your frames a lot easier. Well that would be if you bothered paying for something other than the free version...which I'm too poor to do!
An example would be this (and I've posted this before but just for the sake of demonstration):
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Anyway. Zophia, that's really good for your first attempt (better than mine lol), particularly your command of figure and angle. Postural dynamism is also really good, which basically means you've got the talent to be an excellent animator.
I can remember what I was thinking about for future improvement when I started and now (because I'm still not experienced in animation), so in a list:
* Play with the framerate. 10fps is really too slow. If you can get something up to 20fps it looks a lot smoother even if a little fast.
* Velocity is probably the hardest thing to get, imo (aside from dubbing and gradual expression changes). Actions and motions don't necessarily flow on (I struggle with this)- so it's normal for something to seem like you're "jumping" or moving "too quickly" while drawing the frames. In fact you could experiment with removing one or two of the frames in your animation and see what it looks like then (this would also help the issue of the wayward arms and possibly the tail.)
It sounds paradoxical but sometimes exaggeration leads to greater realism.
In this particular example, when the character pushes their arms back, they should shoot forward just a little more- I assume that's the idea, yes? I mean...it'd be really hard to correct that given the frames you've drawn (unless you redraw them) but you get the idea, yeah?
I would definitely be up for an animation competition but we'd have to sort out some kind of rules. Heck, if it takes off we could possibly invite larger scale submissions and competitions!
Maybe categories? This is all just brainstorming right now. I mean we could first start with a pooled competition until more entries start coming in, then you could have something like Freeware (including Pivot, surely) and PS/Flash etc. and maybe later categories like .gif loops, short story animations...
...sounds ambitious but I know we have some enthusiastic and talented people here. I reckon it'd be worth expanding upon.