There seems to be a whole bunch of recommendations at the Sonny 2 v1.3 thread, and I doubt that was Krin was looking for. Post all your suggestions for future versions of Sonny here.
If they add more zones, the difficulty can't go any higher, 'cause by lv 30, most people already have all the point they needed, all the skill they needed, so, they can hardly be more powerful as the story proceed. My suggestion is this: there should be a [b]secondary[/b] class after level 30, and the skill in the secondary calss are extraodinarilly powerful. And if there's more than 1 secondary class to chose from, wouldn't that be better?
That might work, but only if the level cap was raised. I would recommend that for Sonny 3 though because to work well, it would require a massive overhaul to the system. So...
At levels divisible by 10 in Sonny 3: You receive an "expansion point" (refundable by respecing) You receive twice the amount of attribute points that you normally would You receive an ability point You may respec once for free
Expansion points would:
Allow you to expand your ability tree into other areas. So for example:
You start as Mage(general instinct class). Then at level 10, you choose Twilight Mage(shadow/electric class). At level 20, you choose Beacon(lightning only). At level 30, you choose Obliterator(heavily offensive lightning)
Each time you use an expansion point, you gain access to that ability tree as well as all the other ones you have. So ultimately, by the build mentioned above, you would have some healing abilities of Mage, but you would mainly be offensive because of obliterator...
I will try to make a tree here, but due to time, I will just give descriptions on some...
Mage Twilight Beacon Obliterator(attack) Beacon of Hope(healing) Shadow Wraith (attack) Spectre (speed) Hydro Cold Warm Pyro Hot Incinerator(heavy fire damage) Plasma(lightning/fire) Warm (healing) Terra etc
Warrior Soldier Field Med Infantry Guardian Shield Martyr Rogue Assassin Destroyer Demi God(insanely high attack)
Obviously, this is just a rough idea sheet... Just to through around ideas. I doubt that many/any of these would be incorporated, but if someone piggyback's off of one of these and that makes it into the game, it would be worth it...
My suggestions for sonny 3 are: 1.Online play (I don't care if you comment about this one) 2.Unlimited levels (And by that i mean,you can keep leveling till you're satisfied) 3.More allies to choose from. 4.Create-your-character
ok then, i suggest raise lvl cap to 50 and create items for high lvls
maybe weopens could have special attacks? (doesent apper in abilitys but randomly happens instead of an attack) maybe a stat could increase the chance of this happening? or maybe make it different for each wep
perhaps.. To avoid weapons that break the bar @ level 50, one could add specials to some of the high end weapons to make them more powerful... Like other games, I believe that there are a few types of weapon specials
Replacement (completely replaces the intended attack) Before hit (ex: increase chance to hit) On hit (ex: increased damage, heal self) After Hit (ex: DoT)
Not all weapons should have these, just the rare ones, perhaps the ones with yellow names that can only be received by defeating a boss...
well i think the weapon specials should be powers that u can equip, not some random luck thing(i have already suggested this)
and maybe put them on more weapons, not just boss weapons, so that u actually spend more money, and it would be fun to find a weapon that looks like crap really has a sweet power.
-your allies should not be able to de-buff any buffs/de-buffs that YOU put on your enemies. the fight gets really hard when veradux keeps de-buffing you enemy
-Blood hounds, and other enemies like it, their main attack takes roughly 6 seconds to perform. try cutting this time in half please.
-Decrease the time between teammembers attacks to 0. But keep the pause between the two teams switching turns.
-Make it so all armor sets have similar stat boosts i.e. some parts of certain sets, have different stats boosted than the other parts of the set, for example the helmet might have a vitality and instinct bonus, while the legs of the same set have a strength and speed bonus, causing you to not want to use the full set. this should be fixed so that you can wear full sets while still having all the bonuses you need.
- make ranged "missle" type attacks move faster, to speed up combat.
-make melee attacks (sword swings) faster too.
-make a fixed amount of stat points, rather than a random number, for instance, maybe 5 stat points a level, instead of 2-10.
I think its the first warden boss that does this, he makes a shield that stuns him that you need to get through. This doesn't make the battle any harder since hes stunned, and the shield doesn't seem to regenerate anything either.
The only function this shield seems to serve is pointlessly extending the battle. If you would please avoid adding in things that only serve to extend battles. If you could even work to shorten battles while keeping stratagy. There are alot of battles in this game that are plenty long, but not so hard.