First, a bit of back story before I post the rules of joining and playing, just to give you an idea of the story that will be.
A tall, dark tower loomed over the barren planes surrounding it. At the top stood a tall man dressed in a dark cloak, blowing in the breeze behind him. He silently cursed to himself, because although the surrounding plain was without any life at all, he knew that beyond the tall mountains surrounding the castle, the plains were alive with grass and wildlife. "No matter." he thought to himself. "It will all be dead soon. All in good time." He stepped off the edge and returned to the center of the roof, where a small pedestal held a small half circle. He pressed a hidden button, and the half-circle slid open, revealing what he intended to hide until the time was right. Five small polyhedral shapes rested in their own place, none of them touching the others. The man himself had another one in his pocket, he would never let it go. The power felt too nice to him. The man laughed to himself, he knew that soon he would rule all of Helmgard with the power of the shapes. Suddenly, behind him, a hidden door leading back into the tower burst open. A knight, dressed in chain mail armor emerged. "Your through Granwalt! Your evil terror ends now!" he spoke in a raised voice, nearly screaming. "How exactly do you plan on stopping me, Sothe? I hold all the chips, and you hold none!" "Preposterous! Just because you have the dice of power does not mean you cannot be beaten!" "Even without the dice I could defeat you, Sothe, and I intend to prove it!" With that the man in the cloak, apparently named Granwalt, pulled a book out from behind him. The brave knight Sothe charged forward, his two-handed sword raised high above his head. Bravery in his mind, he let out a shrill cry. Granwalt quickly opened his book, moved his fingers in a strange pattern, and then cried out; "Raldi!" A beam of pure energy emerged from his free hand,and struck the knight square in the chest. The knight fell to the ground, sword still in his hand. Granwalt tucked the book away back into his cloak, and walked toward the dark knight."Ha! Wheres your bravery now, Sothe?" Sothe clutched the sword in his hand, moved it back, and then threw it forward, aimed straight at Granwalt. "Right here!' he cried. The dark wizard simply moved to the side. "Ha! You missed. Your still a worthless knight, no matter how brave you may be." "I wasn't... aiming at you... Granwalt!" he said, dying. The sword lurched past the wizard, and straight into the pedestal. "No!" cried the wizard. The polyhedral shapes sprang up from the pedestal, and each flew off in five separate directions. "You see, Granwalt. Even when I'm dying... I still...Fight for whats right... That's, what it means... To be a true knight..." Then the knight's body convulsed, and he died. Granwalt walked back to the pedestal, cursing to himself. "Knew I shouldn't have cast 'defy gravity' on those dice... No matter. I still have one with me. And it's the most powerful of all. All that annoying knight did was prolong the unevadable. Helmgard, would soon be his...
Hey Armorkage. I'm glad your interested in the Dice Quest RPG, and we just happen to have a spot opening right now. Infact, we always have a spot open thanks to a Death System I created known as the Death Line. Anyone can join, and as soon as a spot becomes open, the first spot in line becomes our new player. Nows a good time to join. Both because we have a spot, and because we are starting a new chapter. If you wish to join, simply follow the rules of character creation on the first page of the thread, and post it in the thread, or in my profile. Thanks for your interest. Also, note that all rules can be found on pages 1,2,6, and 11. Please look their before asking questions.
i'll update you in just a moment Xeno. Had to get that out there for Armorkage.
Perk: Subtle manipulation Perk: Telekinetics Perk: -Brain embrace @one enemy loses all his mp and is stunned until it regenerates it, this ability costs no mp when battling a psycho creature @cost: @cooldown:
Quirk: Eat only good food
HP: MP: Initiative: Starting Weapon: Thin metal wires with kunais at the end
Perk: Induced Trust Perk: Telekinetics Perk: -Placebo @heal yourself by an amount equal with initiative*10 every 10 minutes, and in initiative ties you always win. this is a passive ability and is always active @one enemy loses all his mp and is stunned until it regenerates it, this ability costs no mp when battling a psycho creature @cost: @cooldown:
Quirk: Eat only good food
HP: MP: Initiative: Starting Weapon: Thin metal wires with kunais at the end
Character Accepted Armor Kage. But, I need to know. What exactly is a Homo Neuro Sapien? I know a Sapien is a gene branch, mostly made of human genes. But what exactly is a Homo Neuro Sapien?
you see, first there was homo sapiens. then, he evolved into homo sapiens sapiens. Though he evolved, some homo sapiens still remained. And in the glacial era 10000 years ago, the terrible life conditions made them evolve directly into homo neuro sapiens. So, Homo neuro sapiens and homo sapiens sapiens have the same ancestor, but are somewhat different species. I mean, homo neuro sapiens didn't evolve from homo sapiens sapiens.
no they are a different specie, having advantages AND disadvantages in comparation to the humans.
Advantages: taller, smarter, mind reading, increased vision(like 100%), stronger, regenerative Disadvantages: sensible to pain, cannot pay attention, muscles may rip over time, need a lot of sugar every day for their brain to survive