ForumsGames4th Class

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VoltCruelerz
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VoltCruelerz
501 posts
Nomad

Maybe Krin's adding a fourth class in a later version, which will use Cosmic and Earth. (like Psycho's lightning and shadow, Bio's physical and poison, and Hydro's fire and ice (AKA hot and cold Hydros))

Dalek Sparta

for lack of better term, I'll go with terramancer for now

If there was such a class, what abilities would it have. Going with the current pattern, there would be a cosmic build and a earth build.
So I'll give my ideas.

Cosmic
Since we don't really know what cosmic does, I will go with the concept of anything outside the realm of magic (minus physical). So, I would say that it would likely have to do with technology. It would likely have high instinct (because in Sonny1 it was magic and magic became instinct)

Sorry, but I don't have any ideas for this builds ability tree

Earth
Well, this is simple enough. Insanely high Vit and medium Str.

As for abilities:

Slam (CD:0)
level 0
attack the target

Bury (CD:1)
level 1/this move costs nothing
attack a target and remove its ability to recieve healing
turns without healing depends on level

Rock Wall (CD:5)
level 4/13 focus
Put a wall of rock between yourself and your opponent for 2 turns
You cannot be attacked, but you cannot attack either

Crush (CD:4)
level 6/15 focus
Crush your opponent with a powerful attack
Attack your opponent with 200%/250%/300%/330% of your strength and reduce their speed by 20%

Petrify (CD:5)
level 8/20 focus
Turn your target to stone, stunning them but greatly increasing their health.
turns petrified depends on level

Golem Form (CD:15)
level 8/50 focus
Turn yourself into a living rock, greatly increasing your defense and attack.
increases all defenses by 200% and Strength by 50%

Powderize (CD:15)
level 15/40 focus
Cast a powerful bolt that returns their body to the dust from whence it came.
attack the target for 300%/360%/420%/480%/550% of your strength


So... What are your ideas?
  • 261 Replies
PsychoIncarnate
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PsychoIncarnate
1,037 posts
Nomad

I don't like healing classes.

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

Maybe a very low HP class, but with balanced strength/instinct, average speed, and very good healing. But then again, Veradaux is your healer so...

VoltCruelerz
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VoltCruelerz
501 posts
Nomad

It couldn't have low HP because it is earth, maybe have the stats like the guardian from Sonny1...

daleksparta
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daleksparta
1,648 posts
Nomad

so Bio's the true ultimate anti-baron class?

VoltCruelerz
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VoltCruelerz
501 posts
Nomad

Pretty much... Disrupt 2/2 is the only move you need to beat the baron on heroic...

VoltCruelerz
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VoltCruelerz
501 posts
Nomad

Hey, I figured out how to fix the problem with earth having high health and cosmic low.

At the end of the main earth tree (like where epiphany is), you could have an ability like this:

Rock Skin (passive)
level 10/5 focus per turn
Harden your skin to be like a rock, dramatically increasing your health.
Increase your vitality by 100%/200%/300%/400% and reduce focus by 5 each turn.

As for the cosmic build, it could have something like this:

Astral Wonders (passive)
level 10/5% of health per turn
Using arcane techniques, dramatically increase your instinct.
Increase your instinct by 100%/200%/300%/400%

AdmiralSisume
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AdmiralSisume
4 posts
Nomad

Hey, earlier you suggested a self-destruct attack... "Supernova"... Well, what about making it so that to make sure you win...

Debuff Name: Martyr
Description: You have sacrificed your life to defeat an enemy, you will be remembered.
Length: 2 turns
Effect: sets life to 0 at the end of the second turn and also sets instinct and strength to 0 after the first turn.

This way, you would still have the same effect, but the death would be one turn later...

VoltCruelerz
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VoltCruelerz
501 posts
Nomad

Yeah, the way I did it, it might make you lose... That would probably fix it... And of course welcome to the forums...

Anyways,

@Everyone who has posted thus far

I am currently working on a compilation of all ideas listed as of yet. When I say "all" I mean all that are relevant ideas. For the sake of balance, I may change some statistics and some names for aesthetic appeal. Due to the long list of abilities, I will not list all those who have given input individually, I will simply accredit all those who have posted thus far.

ltachiUchiha
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ltachiUchiha
6 posts
Nomad

what abou wind and earth?

ltachiUchiha
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ltachiUchiha
6 posts
Nomad

Psychopath's darkness thing is too similar to a space attack... dont you think?

firetail_madness
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firetail_madness
20,540 posts
Blacksmith

what abou wind and earth?


Earth is already in, yes. Wind is not a type of piercing.
Bronze
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Bronze
2,417 posts
Peasant

Psychopath's darkness thing is too similar to a space attack... dont you think?


those powers suk, this would be a vastly better tree
firetail_madness
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firetail_madness
20,540 posts
Blacksmith

those powers suk, this would be a vastly better tree


Cosmic should rely on instinct and have a lot of buffs/debuffs and smart moves that can be put into awesome combos. But by themselves, they suck.

Earth relies purely on damage and life.
VoltCruelerz
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VoltCruelerz
501 posts
Nomad

Correct... Now, I am just trying to figure out how to make the tree so that it prevents one class from utilizing the abilities of another...

AdmiralSisume
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AdmiralSisume
4 posts
Nomad

Maybe you could have two vertical columns on the left and right similar to the smash/coup de grace from sonny 1... Also, make passives that make the other useless, such as one for earth that drains your health similar to overdrive and something that drains your focus for cosmic. Both would have plenty of their respective stat, but would be low on the other, thus discouraging the other class...

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