This is a thread for creating your own enemy. I got this idea from the other create your own stuff(weapons,armor,etc.,etc.) So I'll make something interesting. All you have to do is make your own enemy. Weak or strong. I'll start out with a few ones. But first, with the format.
And that's all! -------------------------------------------------- Name:Super Goliath Type:Mecha Level:28 DMG:167-913 Descript:A mecha made for killing zombies. Owned by the ZPCI. Skills:1.Bullet Barrage:800%DMG 2x attack 2.FlameThrower:60%DMG Gives the BURN Status. 3.Protect:Protects from all attacks for 5 turns. Cannot be dispelled. Drops:MiniGun Element:Fire ------------------------------------------------------------------ Name: Mutant Marine Type:Beast Level:15 DMG:90-235 Descript:A marine that was infected by a zombie or somethinf else. Skills:Poison Bullets:100&DMG Gives Poison Status. Drops:Marine Uniform,8mm gun Element:Poison
M26 Behemoth Type: Vehicle, armored Level:41 Health: 26530 Damage: 5920 Discribe: A half tracked tank which has two wheels for the front, a long track behind, a barbette on top of its cockpit and a large turret upon the tracked part.
Skills: Radar guidance Make all shots unmissable for 20 rounds, also increases the caster's instinct.
Guns fire!(60 focus) launch a heavy seeker missle at the enemy, dealing 4590 damage and stun the enemy for 3 turn.
overheated barrel(30%health) The guns' barrel is overheated due to unstopped firing. damage and healing increased by 400%
True form the driver(level boss)emerged from the damaged tank.
drops Howitzer MK. XVII instinct+ 430 Vitality+190 Strengh+180 fire piercing+225 shadow piercing+400 lightning defense+ 400 fire defense+500
autocannon vitality+54 fire piercing+875 lightning piercing+1100 shadow defense+1100
73H 1337 3N3MY Type: Meme Level: 1337 HP: 31337 Description: It's the number 1337 flying in midair. Abilities: 1337 HAX!: Changes your stats to be identical to the entire enemy party's
Name: Police Sniper Type: Human Level: 26 Health: 10000 Description: A Riot Police with a Sniper Rifle. Highly trained and loyal. Skills: â¢Sniper Shot Effects: Deals damage based on 125% of the unitâs Strength. This is the regular attack. Buffs Caused: None Focus Cost: 0 Cooldown: 0 turns
â¢Prone Position Effects: Causes the unit to increase piercing by 100% for 3 turns. However, the unit will receive 15% more damage because this unit is unable to dodge effectively. This effect cannot stack. Buffs Caused: Crouch (Self, 4 turns, Buff): This unitâs piercing is increased by 100%. It is receiving 15% more damage. This effect cannot stack. Focus Cost: 0 Cooldown: 2 turns
â¢Deadly Aim Effects: Causes the unit to increase damage by 200% for 1 turn. All attacks done by this unit cannot be dodged. This effect cannot be dispelled. Buffs Caused: Deadly Aim (Self, 2 turns, Buff): This unitâs damage done is increased by 200%. The attack done by this unit cannot be dodged. This effect cannot be dispelled. Focus Cost: 50 Cooldown: 5 turns
â¢Sniper Training Effects: Cause the unit to increase damage by 100%. This effect cannot stack and cannot be dispelled. Buffs Caused: Sniper Skills (Self, 6 turns, Buff): This unitâs piercing is increased by 100%. This effect cannot stack and cannot be dispelled. Focus Cost: 50 Cooldown: 10 turns
â¢Sniper Stealth Effects: Cause the unit to increase speed by 200%. This effect cannot stack. Buffs Caused: Stealthy (Self, 4 turns, Buff): This unitâs speed is increased by 200%. This effect cannot stack. Focus Cost: 10 Cooldown: 5 turns
â¢Bipod Effects: Cause the unit to increase accuracy by 30% for the duration of the battle. This effect cannot stack and cannot be dispelled. Buffs Caused: Bipod (Self, infinite turns, Buff): This unitâs accuracy is increased by 30%. This effect cannot stack and cannot be dispelled. Focus Cost: 0 Cooldown: 0 turns
â¢Follow-up shots Effects: Causes the unit to deal damage by 400% more damage. However, this unit will run out of ammunition after the attack and needs to reload, causing this unit to receive 400% more damage for 3 turns. This effect cannot be dispelled. Buffs Caused: Reloading (after attack) (Self, 3 turns, De-Buff): This unit is reloading. Damage from all sources is increased by 400%. This effect cannot be dispelled. Focus Cost: 0 Cooldown: 0 turns
â¢First-aid Kit Effects: Heals the unit for 250% of your Strength and attempts to dispel 1 buff. Buffs Caused: None Focus Cost: 15 Cooldown: 3 turns Drops: Police Sniper Rifle
â¢Police Sniper Rifle Level 26 two-handed arms Vitality +25 strengh +120 speed +20 Fire piercing +110 Seems to be a scaled down version of a military sniper rifle
Note: unless specified, skills require one round to cast it. Hence, when its states (Self, 4 turns, Buff), it means that the effect actually last for 3 turns because one round is spent for casting.
Name:Master if Disaster Type:Evil Human Level:30 Health:5000 Description:A cute little evil hamster that has given into the dark side Attributes: Strength:500 Instinct:500 Vitality:500 Speed:500
Here is the updated stats for the Police Sniper and here is another enemy added, the Military Sniper.
Name: Police Sniper Type: Human Level: 26 Health: 10000 Focus: 100 Description: A Riot Police with a Sniper Rifle. Highly trained and loyal. Skills: ⢠Sniper Shot Effects: Deals damage based on 125% of the unitâs Strength. This is the regular attack. Buffs Caused: None Focus Cost: 0 Cooldown: 0 turns ⢠Prone Position Effects: Causes the unit to increase piercing by 100% for 3 turns. However, the unit will receive 15% more damage because this unit is unable to dodge effectively. This effect cannot stack and cannot be dispelled. Buffs Caused: Crouch (Self, 4 turns, Buff): This unitâs piercing is increased by 100%. It is receiving 15% more damage. This effect cannot stack and cannot be dispelled. Focus Cost: 0 Cooldown: 2 turns ⢠Deadly Aim Effects: Causes the unitâs next attack to be increased by 300% for 1 turn. All attacks done by this unit cannot be dodged. This effect cannot be dispelled. Buffs Caused: Deadly Aim (Self, 2 turns, Buff): This unitâs damage done is increased by 300%. The attack done by this unit cannot be dodged. This effect cannot be dispelled. Focus Cost: 50 Cooldown: 5 turns ⢠Sniper Training Effects: Cause the unit to increase damage by 100%. This effect cannot stack and cannot be dispelled. Buffs Caused: Sniper Skills (Self, 6 turns, Buff): This unitâs piercing is increased by 100%. This effect cannot stack and cannot be dispelled. Focus Cost: 50 Cooldown: 10 turns ⢠Sniper Stealth Effects: Cause the unit to increase speed by 200% for 3 turns. This effect cannot stack. Buffs Caused: Stealthy (Self, 4 turns, Buff): This unitâs speed is increased by 200%. This effect cannot stack. Focus Cost: 10 Cooldown: 5 turns ⢠Bipod Effects: Cause the unit to increase accuracy by 30% for the duration of the battle. This effect cannot stack and cannot be dispelled. Buffs Caused: Bipod (Self, infinite turns, Buff): This unitâs accuracy is increased by 30%. This effect cannot stack and cannot be dispelled. Focus Cost: 0 Cooldown: 0 turns ⢠Follow-up shots Effects: Causes the unit to deal damage by 400% more damage for this attack. However, this unit will run out of ammunition after the attack and needs to reload, causing this unit to receive 400% more damage for 3 turns. This effect cannot be dispelled. Buffs Caused: Reloading (after attack) (Self, 3 turns, De-Buff): This unit is reloading. Damage from all sources is increased by 400%. This effect cannot be dispelled. Focus Cost: 0 Cooldown: 0 turns ⢠First-aid Kit Effects: Heals the unit for 250% of your Strength and attempts to dispel 1 de-buff. Buffs Caused: None Focus Cost: 15 Cooldown: 3 turns
Note: unless specified, skills require one round to cast it. Hence, when its states (Self, 4 turns, Buff), it means that the effect actually last for 3 turns because one round is spent for casting.
Name: Police Sniper Type: Human Level: 28 Health: 25000 Focus: 100 Description: A unit resembling the ZPCI Sniper. Highly trained and loyal. Skills: ⢠Sniper Shot Effects: Deals damage based on 175% of the unitâs Strength. This is the regular attack. Buffs Caused: None Focus Cost: 0 Cooldown: 0 turns ⢠Prone Position Effects: Causes the unit to increase piercing by 180% for 3 turns. However, the unit will receive 25% more damage because this unit is unable to dodge effectively. This effect cannot stack and cannot be dispelled. Buffs Caused: Crouch (Self, 4 turns, Buff): This unitâs piercing is increased by 180%. It is receiving 25% more damage. This effect cannot stack and cannot be dispelled. Focus Cost: 0 Cooldown: 4 turns ⢠Deadly Aim Effects: Causes the unitâs next attack to be increased by 600% for 1 turn. All attacks done by this unit cannot be dodged. This effect cannot be dispelled. Buffs Caused: Deadly Aim (Self, 2 turns, Buff): This unitâs damage done is increased by 600%. The attack done by this unit cannot be dodged. This effect cannot be dispelled. Focus Cost: 50 Cooldown: 9 turns ⢠Sniper Training Effects: Cause the unit to increase damage by 160%. This effect cannot stack and cannot be dispelled. Buffs Caused: Sniper Skills (Self, 6 turns, Buff): This unitâs piercing is increased by 160%. This effect cannot stack and cannot be dispelled. Focus Cost: 50 Cooldown: 14 turns ⢠Sniper Stealth Effects: Cause the unit to increase speed by 400% for 3 turns. This effect cannot stack. Buffs Caused: Stealthy (Self, 4 turns, Buff): This unitâs speed is increased by 400%. This effect cannot stack. Focus Cost: 10 Cooldown: 8 turns ⢠Bipod Effects: Cause the unit to increase accuracy by 30% for the duration of the battle. This effect cannot stack and cannot be dispelled. Buffs Caused: Bipod (Self, infinite turns, Buff): This unitâs accuracy is increased by 30%. This effect cannot stack and cannot be dispelled. Focus Cost: 0 Cooldown: 0 turns ⢠Follow-up shots Effects: Causes the unit to deal damage by 400% more damage for this attack. However, this unit will run out of ammunition after the attack and needs to reload, causing this unit to receive 400% more damage for 3 turns. This effect cannot be dispelled. Buffs Caused: Reloading (after attack) (Self, 3 turns, De-Buff): This unit is reloading. Damage from all sources is increased by 400%. This effect cannot be dispelled. Focus Cost: 0 Cooldown: 9 turns ⢠Surprise Shot Effects: Causes the unit to deal damage based on 75% of the unitâs Strength. It has a 50% chance to surprise the enemy, causing their speed to be reduced by 75% for 3 turns. This effect cannot stack. Buffs Caused: Surprised (after attack) (Target, 3 turns, De-Buff): This unitâs speed is reduced by 75%. This effect cannot stack. Focus Cost: 20 Cooldown: 7 turns ⢠First-aid Kit Effects: Heals the unit for 250% of your Strength and attempts to dispel 1 de-buff. Buffs Caused: None Focus Cost: 15 Cooldown: 4 turns
Note: unless specified, skills require one round to cast it. Hence, when its states (Self, 4 turns, Buff), it means that the effect actually last for 3 turns because one round is spent for casting.
Drops: Military Sniper Rifle, Military Sniper suit
Error:the second unit is Military Sniper, not Police Sniper. The enemies I created are standard enemies, not bosses. The boss, which is called Sniper Leader, will come in later.
Name: hbyidnevyerlbonriu Desc: just a whole pile of blocks HP: 1,000,000,000 Focus: 1,000,000,000
Level: 100 Vitality: just make the HP correct, OK? Strength: 1 Instinct: 1 Speed: 1
Skills:
Available always:
Knockdown CD 10 Always hit Damage enemy 10% of Vitality Note: Always used when available.
When 25% to 100% HP: Nudge CD 0 Deal damage equal to 100% of own Strength. Never misses. Slice CD 0 Deal damage equal to 100% of own Speed. Never misses.
When 15% to 25% HP: Build Up CD 0 Costs 1,000,000 Focus. Dispel 99 Shadow buffs and 99 debuffs and then heal self for 50% of Health.
Mixup CD 0 Dispel 99 Ice debuffs.
When 5% to 15% HP: Recharge CD 0 Dispel 99 Shadow buffs and 99 debuffs, heal for 10% health, restore all focus but afflict self with a googol turns of the debuff Overcharged, reducing its maximum focus by 1,000,000.
When 0% to 5% HP:
Hasty Put-Together Full heal, and then afflict self with 20 turns of Flimsy (take 99999900% more damage)
Drops:
1 trillion money
Enormous Hard Coat Level 30 bodywear Vitality +9,999,999,999 Strength -9,999,999 Instinct -9,999,999 Speed -9,999,999 Note: If stats go negative, set at 0.
Name:Ãber Mama Type:Human Level:35 DMG:100-Half Of Your Health Descript:Felicity's Mother. She works for the ZPCI. Skills: 1.Fried Meatballs. 500% from strength DMG and 20% chance to get BURN effect that have DMG of 1. 2.:Broken Cable. Whip you with physical and lightning DMG from Physical and Lightning Piercing. 3.Dundelion:Mashing Dundelions in your face that causing Earth DMG of 300% from her Earth Piercing. 4.BallCrack:Running towards you and makes a Powerful kick to your balls. DMG half of your health and stuns you for 8 rounds. Dropsundelion Gun,BallCracker Boots,Straw Hat,MeatBall Rifle,Broken Cable,Cotton Dress. Element:Fire,Earth,Lightning,Physical