ForumsForum GamesCreate your Own Enemy

317 160704
ilovemoney249
offline
ilovemoney249
811 posts
Nomad

This is a thread for creating your own enemy. I got this idea from the other create your own stuff(weapons,armor,etc.,etc.) So I'll make something interesting. All you have to do is make your own enemy. Weak or strong. I'll start out with a few ones. But first, with the format.

Name:*******
TypeMecha,Beast,etc.)
Level:*******
Descript:******
DMG:****-******
Skills:1.********* Description of skill:**********
Drops:*****
ElementFire,Earth,Water/Ice,etc.)

And that's all!
--------------------------------------------------
Name:Super Goliath
Type:Mecha
Level:28
DMG:167-913
Descript:A mecha made for killing zombies. Owned by the ZPCI.
Skills:1.Bullet Barrage:800%DMG 2x attack
2.FlameThrower:60%DMG Gives the BURN Status.
3.Protect:Protects from all attacks for 5 turns. Cannot be dispelled.
Drops:MiniGun
Element:Fire
------------------------------------------------------------------
Name: Mutant Marine
Type:Beast
Level:15
DMG:90-235
Descript:A marine that was infected by a zombie or somethinf else.
Skills:Poison Bullets:100&DMG Gives Poison Status.
Drops:Marine Uniform,8mm gun
Element:Poison

Now put yours!

  • 317 Replies
biggestfanofsonny
offline
biggestfanofsonny
27 posts
Nomad

The Mentalist

Level 35

Special Powers : Tick Tock and Shrapnel

It's a duplicate of sonny except with a clown costume.

Health points 10 000 and it cannot heal back.

it's damage isn't severe but it's got great aim.

ilovemoney249
offline
ilovemoney249
811 posts
Nomad

Please we need more ideas.

zombiekillier200a11
offline
zombiekillier200a11
9 posts
Nomad

M26 Behemoth
Type: Vehicle, armored
Level:41
Health: 26530
Damage: 5920
Discribe: A half tracked tank which has two wheels for the front, a
long track behind, a barbette on top of its cockpit and a large turret upon the tracked part.

Skills:
Radar guidance
Make all shots unmissable for 20 rounds, also increases the caster's instinct.

Guns fire!(60 focus)
launch a heavy seeker missle at the enemy, dealing 4590 damage and stun the enemy for 3 turn.

overheated barrel(30%health)
The guns' barrel is overheated due to unstopped firing. damage and healing increased by 400%

True form
the driver(level boss)emerged from the damaged tank.

drops
Howitzer MK. XVII
instinct+ 430
Vitality+190
Strengh+180
fire piercing+225
shadow piercing+400
lightning defense+ 400
fire defense+500

autocannon
vitality+54
fire piercing+875
lightning piercing+1100
shadow defense+1100

daleksparta
offline
daleksparta
1,648 posts
Nomad

73H 1337 3N3MY
Type: Meme
Level: 1337
HP: 31337
Description: It's the number 1337 flying in midair.
Abilities:
1337 HAX!: Changes your stats to be identical to the entire enemy party's

topagentpggjr
offline
topagentpggjr
83 posts
Nomad

Name: Police Sniper
Type: Human
Level: 26
Health: 10000
Description: A Riot Police with a Sniper Rifle. Highly trained and loyal.
Skills:
â¢Sniper Shot
Effects: Deals damage based on 125% of the unitâs Strength. This is the regular attack.
Buffs Caused: None
Focus Cost: 0
Cooldown: 0 turns

â¢Prone Position
Effects: Causes the unit to increase piercing by 100% for 3 turns. However, the unit will receive 15% more damage because this unit is unable to dodge effectively. This effect cannot stack.
Buffs Caused: Crouch (Self, 4 turns, Buff): This unitâs piercing is increased by 100%. It is receiving 15% more damage. This effect cannot stack.
Focus Cost: 0
Cooldown: 2 turns

â¢Deadly Aim
Effects: Causes the unit to increase damage by 200% for 1 turn. All attacks done by this unit cannot be dodged. This effect cannot be dispelled.
Buffs Caused: Deadly Aim (Self, 2 turns, Buff): This unitâs damage done is increased by 200%. The attack done by this unit cannot be dodged. This effect cannot be dispelled.
Focus Cost: 50
Cooldown: 5 turns

â¢Sniper Training
Effects: Cause the unit to increase damage by 100%. This effect cannot stack and cannot be dispelled.
Buffs Caused: Sniper Skills (Self, 6 turns, Buff): This unitâs piercing is increased by 100%. This effect cannot stack and cannot be dispelled.
Focus Cost: 50
Cooldown: 10 turns

â¢Sniper Stealth
Effects: Cause the unit to increase speed by 200%. This effect cannot stack.
Buffs Caused: Stealthy (Self, 4 turns, Buff): This unitâs speed is increased by 200%. This effect cannot stack.
Focus Cost: 10
Cooldown: 5 turns

â¢Bipod
Effects: Cause the unit to increase accuracy by 30% for the duration of the battle. This effect cannot stack and cannot be dispelled.
Buffs Caused: Bipod (Self, infinite turns, Buff): This unitâs accuracy is increased by 30%. This effect cannot stack and cannot be dispelled.
Focus Cost: 0
Cooldown: 0 turns

â¢Follow-up shots
Effects: Causes the unit to deal damage by 400% more damage. However, this unit will run out of ammunition after the attack and needs to reload, causing this unit to receive 400% more damage for 3 turns. This effect cannot be dispelled.
Buffs Caused: Reloading (after attack) (Self, 3 turns, De-Buff): This unit is reloading. Damage from all sources is increased by 400%. This effect cannot be dispelled.
Focus Cost: 0
Cooldown: 0 turns

â¢First-aid Kit
Effects: Heals the unit for 250% of your Strength and attempts to dispel 1 buff.
Buffs Caused: None
Focus Cost: 15
Cooldown: 3 turns
Drops: Police Sniper Rifle

â¢Police Sniper Rifle
Level 26 two-handed arms
Vitality +25
strengh +120
speed +20
Fire piercing +110
Seems to be a scaled down version of a military sniper rifle

Element: Physical

topagentpggjr
offline
topagentpggjr
83 posts
Nomad

Note: unless specified, skills require one round to cast it. Hence, when its states (Self, 4 turns, Buff), it means that the effect actually last for 3 turns because one round is spent for casting.

Schuriken
offline
Schuriken
20 posts
Nomad

Name:Master if Disaster
Type:Evil Human
Level:30
Health:5000
Description:A cute little evil hamster that has given into the dark side
Attributes:
Strength:500
Instinct:500
Vitality:500
Speed:500

topagentpggjr
offline
topagentpggjr
83 posts
Nomad

Here is the updated stats for the Police Sniper and here is another enemy added, the Military Sniper.

Name: Police Sniper
Type: Human
Level: 26
Health: 10000
Focus: 100
Description: A Riot Police with a Sniper Rifle. Highly trained and loyal.
Skills:
⢠Sniper Shot
Effects: Deals damage based on 125% of the unitâs Strength. This is the regular attack.
Buffs Caused: None
Focus Cost: 0
Cooldown: 0 turns
⢠Prone Position
Effects: Causes the unit to increase piercing by 100% for 3 turns. However, the unit will receive 15% more damage because this unit is unable to dodge effectively. This effect cannot stack and cannot be dispelled.
Buffs Caused: Crouch (Self, 4 turns, Buff): This unitâs piercing is increased by 100%. It is receiving 15% more damage. This effect cannot stack and cannot be dispelled.
Focus Cost: 0
Cooldown: 2 turns
⢠Deadly Aim
Effects: Causes the unitâs next attack to be increased by 300% for 1 turn. All attacks done by this unit cannot be dodged. This effect cannot be dispelled.
Buffs Caused: Deadly Aim (Self, 2 turns, Buff): This unitâs damage done is increased by 300%. The attack done by this unit cannot be dodged. This effect cannot be dispelled.
Focus Cost: 50
Cooldown: 5 turns
⢠Sniper Training
Effects: Cause the unit to increase damage by 100%. This effect cannot stack and cannot be dispelled.
Buffs Caused: Sniper Skills (Self, 6 turns, Buff): This unitâs piercing is increased by 100%. This effect cannot stack and cannot be dispelled.
Focus Cost: 50
Cooldown: 10 turns
⢠Sniper Stealth
Effects: Cause the unit to increase speed by 200% for 3 turns. This effect cannot stack.
Buffs Caused: Stealthy (Self, 4 turns, Buff): This unitâs speed is increased by 200%. This effect cannot stack.
Focus Cost: 10
Cooldown: 5 turns
⢠Bipod
Effects: Cause the unit to increase accuracy by 30% for the duration of the battle. This effect cannot stack and cannot be dispelled.
Buffs Caused: Bipod (Self, infinite turns, Buff): This unitâs accuracy is increased by 30%. This effect cannot stack and cannot be dispelled.
Focus Cost: 0
Cooldown: 0 turns
⢠Follow-up shots
Effects: Causes the unit to deal damage by 400% more damage for this attack. However, this unit will run out of ammunition after the attack and needs to reload, causing this unit to receive 400% more damage for 3 turns. This effect cannot be dispelled.
Buffs Caused: Reloading (after attack) (Self, 3 turns, De-Buff): This unit is reloading. Damage from all sources is increased by 400%. This effect cannot be dispelled.
Focus Cost: 0
Cooldown: 0 turns
⢠First-aid Kit
Effects: Heals the unit for 250% of your Strength and attempts to dispel 1 de-buff.
Buffs Caused: None
Focus Cost: 15
Cooldown: 3 turns

Note: unless specified, skills require one round to cast it. Hence, when its states (Self, 4 turns, Buff), it means that the effect actually last for 3 turns because one round is spent for casting.

Drops: Police Sniper Rifle, Police Sniper suit

⢠Police Sniper Headset
Level 26 Headwear
Speed +23
Instinct +19
Strength +52
Vitality +17
⢠Police Sniper Armor
Level 26 Bodywear
Speed +23
Instinct +19
Strength +52
Vitality +17
⢠Police Sniper Fist
Level 26 Gloves
Speed +17
Instinct +23
Strength +46
Vitality +15
⢠Police Sniper Leggings
Level 26 Leggings
Speed +23
Instinct +19
Strength +52
Vitality +17
⢠Police Sniper Boots
Level 26 Footwear
Speed +17
Instinct +23
Strength +46
Vitality +15
⢠Police Sniper Rifle
Level 26 two-handed arms
Vitality +25
strength +120
speed +35
Fire piercing +110
Seems to be a scaled down version of a military sniper rifle

Element: Physical/Fire

Name: Police Sniper
Type: Human
Level: 28
Health: 25000
Focus: 100
Description: A unit resembling the ZPCI Sniper. Highly trained and loyal.
Skills:
⢠Sniper Shot
Effects: Deals damage based on 175% of the unitâs Strength. This is the regular attack.
Buffs Caused: None
Focus Cost: 0
Cooldown: 0 turns
⢠Prone Position
Effects: Causes the unit to increase piercing by 180% for 3 turns. However, the unit will receive 25% more damage because this unit is unable to dodge effectively. This effect cannot stack and cannot be dispelled.
Buffs Caused: Crouch (Self, 4 turns, Buff): This unitâs piercing is increased by 180%. It is receiving 25% more damage. This effect cannot stack and cannot be dispelled.
Focus Cost: 0
Cooldown: 4 turns
⢠Deadly Aim
Effects: Causes the unitâs next attack to be increased by 600% for 1 turn. All attacks done by this unit cannot be dodged. This effect cannot be dispelled.
Buffs Caused: Deadly Aim (Self, 2 turns, Buff): This unitâs damage done is increased by 600%. The attack done by this unit cannot be dodged. This effect cannot be dispelled.
Focus Cost: 50
Cooldown: 9 turns
⢠Sniper Training
Effects: Cause the unit to increase damage by 160%. This effect cannot stack and cannot be dispelled.
Buffs Caused: Sniper Skills (Self, 6 turns, Buff): This unitâs piercing is increased by 160%. This effect cannot stack and cannot be dispelled.
Focus Cost: 50
Cooldown: 14 turns
⢠Sniper Stealth
Effects: Cause the unit to increase speed by 400% for 3 turns. This effect cannot stack.
Buffs Caused: Stealthy (Self, 4 turns, Buff): This unitâs speed is increased by 400%. This effect cannot stack.
Focus Cost: 10
Cooldown: 8 turns
⢠Bipod
Effects: Cause the unit to increase accuracy by 30% for the duration of the battle. This effect cannot stack and cannot be dispelled.
Buffs Caused: Bipod (Self, infinite turns, Buff): This unitâs accuracy is increased by 30%. This effect cannot stack and cannot be dispelled.
Focus Cost: 0
Cooldown: 0 turns
⢠Follow-up shots
Effects: Causes the unit to deal damage by 400% more damage for this attack. However, this unit will run out of ammunition after the attack and needs to reload, causing this unit to receive 400% more damage for 3 turns. This effect cannot be dispelled.
Buffs Caused: Reloading (after attack) (Self, 3 turns, De-Buff): This unit is reloading. Damage from all sources is increased by 400%. This effect cannot be dispelled.
Focus Cost: 0
Cooldown: 9 turns
⢠Surprise Shot
Effects: Causes the unit to deal damage based on 75% of the unitâs Strength. It has a 50% chance to surprise the enemy, causing their speed to be reduced by 75% for 3 turns. This effect cannot stack.
Buffs Caused: Surprised (after attack) (Target, 3 turns, De-Buff): This unitâs speed is reduced by 75%. This effect cannot stack.
Focus Cost: 20
Cooldown: 7 turns
⢠First-aid Kit
Effects: Heals the unit for 250% of your Strength and attempts to dispel 1 de-buff.
Buffs Caused: None
Focus Cost: 15
Cooldown: 4 turns

Note: unless specified, skills require one round to cast it. Hence, when its states (Self, 4 turns, Buff), it means that the effect actually last for 3 turns because one round is spent for casting.

Drops: Military Sniper Rifle, Military Sniper suit

⢠Military Sniper Headset
Level 26 Headwear
Speed +42
Instinct +36
Strength +75
Vitality +28
⢠Military Sniper Armor
Level 26 Bodywear
Speed +42
Instinct +36
Strength +75
Vitality +28
⢠Military Sniper Fist
Level 26 Gloves
Speed +30
Instinct +27
Strength +58
Vitality +19
⢠Military Sniper Leggings
Level 26 Leggings
Speed +42
Instinct +36
Strength +75
Vitality +28
⢠Military Sniper Boots
Level 26 Footwear
Speed +30
Instinct +27
Strength +58
Vitality +19
⢠Military Sniper Rifle
Level 28 two-handed arms
Vitality +40
strength +180
speed +55
Fire piercing +150

Element: Physical/Fire

topagentpggjr
offline
topagentpggjr
83 posts
Nomad

Error:the second unit is Military Sniper, not Police Sniper.
The enemies I created are standard enemies, not bosses. The boss, which is called Sniper Leader, will come in later.

Bluydee
offline
Bluydee
3,426 posts
Nomad

Name: Doom
Type: ???
Level: 50
Heath: 100000
Focus: 100000
Strength: 1000
Speed: 1000
Instinct: 1000
Description: Wearing an armor that looks like the cult leader`s
Skills: All of psychos skills
Drops:
Sword of punishment
Str - 500

HCY
offline
HCY
61 posts
Nomad

Name: hbyidnevyerlbonriu
Desc: just a whole pile of blocks
HP: 1,000,000,000
Focus: 1,000,000,000

Level: 100
Vitality: just make the HP correct, OK?
Strength: 1
Instinct: 1
Speed: 1

Skills:

Available always:

Knockdown
CD 10
Always hit
Damage enemy 10% of Vitality
Note: Always used when available.

When 25% to 100% HP:

Nudge
CD 0
Deal damage equal to 100% of own Strength. Never misses.

Slice
CD 0
Deal damage equal to 100% of own Speed. Never misses.

When 15% to 25% HP:

Build Up
CD 0
Costs 1,000,000 Focus.
Dispel 99 Shadow buffs and 99 debuffs and then heal self for 50% of Health.

Mixup
CD 0
Dispel 99 Ice debuffs.

When 5% to 15% HP:

Recharge
CD 0
Dispel 99 Shadow buffs and 99 debuffs, heal for 10% health, restore all focus but afflict self with a googol turns of the debuff Overcharged, reducing its maximum focus by 1,000,000.

When 0% to 5% HP:

Hasty Put-Together
Full heal, and then afflict self with 20 turns of Flimsy (take 99999900% more damage)

Drops:

1 trillion money

Enormous Hard Coat
Level 30 bodywear
Vitality +9,999,999,999
Strength -9,999,999
Instinct -9,999,999
Speed -9,999,999
Note: If stats go negative, set at 0.

SonnyNerd
offline
SonnyNerd
634 posts
Nomad

and how do i use these enemies?

HCY
offline
HCY
61 posts
Nomad

Oops... I forgot:

Recharge takes 1 focus.
Mixup can also be used when 5% to 15% and also dispels Physical debuffs.
Build Up also dispels Physical buffs.

SonnyNerd
offline
SonnyNerd
634 posts
Nomad

Name:Ãber Mama
Type:Human
Level:35
DMG:100-Half Of Your Health
Descript:Felicity's Mother. She works for the ZPCI.
Skills:
1.Fried Meatballs. 500% from strength DMG and 20% chance to get BURN effect that have DMG of 1.
2.:Broken Cable. Whip you with physical and lightning DMG from Physical and Lightning Piercing.
3.Dundelion:Mashing Dundelions in your face that causing Earth DMG of 300% from her Earth Piercing.
4.BallCrack:Running towards you and makes a Powerful kick to your balls. DMG half of your health and stuns you for 8 rounds.
Dropsundelion Gun,BallCracker Boots,Straw Hat,MeatBall Rifle,Broken Cable,Cotton Dress.
Element:Fire,Earth,Lightning,Physical

HCY
offline
HCY
61 posts
Nomad

Argh! Recharge should also dispel Physical buffs.

Showing 211-225 of 317