This is a thread for creating your own enemy. I got this idea from the other create your own stuff(weapons,armor,etc.,etc.) So I'll make something interesting. All you have to do is make your own enemy. Weak or strong. I'll start out with a few ones. But first, with the format.
And that's all! -------------------------------------------------- Name:Super Goliath Type:Mecha Level:28 DMG:167-913 Descript:A mecha made for killing zombies. Owned by the ZPCI. Skills:1.Bullet Barrage:800%DMG 2x attack 2.FlameThrower:60%DMG Gives the BURN Status. 3.Protect:Protects from all attacks for 5 turns. Cannot be dispelled. Drops:MiniGun Element:Fire ------------------------------------------------------------------ Name: Mutant Marine Type:Beast Level:15 DMG:90-235 Descript:A marine that was infected by a zombie or somethinf else. Skills:Poison Bullets:100&DMG Gives Poison Status. Drops:Marine Uniform,8mm gun Element:Poison
Name: Grim Reaper Type: Undead Level: 30 Descript: Same as always DMG: 1000-2000 Skills: 1.Soul steal Description: Transfers one of your teammates to his team 2.Attack steal Description: Uses a attack from an enemy Drops: Soul Scythe, Invisible cloak Elementark
Name: Gorrila in a Hotdog Suit Lvl:25 Description:a gorilla in who found a hot dog suit in the dump Health:99999 DMG:150-2000 Skills: Gorrila Scream:a scream so loud it hurts your ears (does "Deaf" 250 dmg for 4 turns) Puke:Eats a hot dog and pukes (does "sick" on himself 2000 dmg for 5 turns) Wiener throw: Throws a hot dog at you
The Floating Cactus Lvl:OVA 9000 Description: It doesn't look like a cactus... Health-230899 DMG: 200-9001 Skills: Become Helicopter: The cactus is not effected by any attacks for a turn Cactoknesisamages you for 9001 damage and is stunned for 5 turns and takes 250% more damage for 3 turns. Cactus Attack!: Hits for 200 damage and you are stunned for 3 turns.
Name: Grim Reaper Type: Undead Level: 30 Descript: Same as always DMG: 1000-2000 Skills: 1.Soul steal Description: Transfers one of your teammates to his team 2.Attack steal Description: Uses a attack from an enemy Drops: Soul Scythe, Invisible cloak Elementark
I like your idea but it be better if he can only use soul Steal once and makes like a ghostly figure come out of the teammate and he gets stunned for like 10 turns
Name: Chuck Norris Type: Chuck Norris is his own type Level: Infinite Descript: You don't want to know DMG: Infinity-Infinity Skills: Round-house kick your ass. Drops: N/A Element: Physical -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-. Name: Sonny Clone Type: Same as yours Level: Same as yours Descript: Same as yours DMG: Same as yours-Same as yours Skills: Same as yours Drops: Same as yours Element: Same as yours
Evil Tree No type Level 40 100,000 hp 9999 focus 100 STR 100 VIT 100 INT 50 SPD 0 exp 0 money Attacks: White Hole: only works 0.1% of the time, but it is an unblockable instant death move when it does work. Uses 999 focus even if it doesn't work. Holy: Deals between 3000% and 4000% of instinct as cosmic elemental damage. Uses 99 focus Flare: Deals between 3000% and 4000% of instinct as fire elemental damage. uses 99 focus Meteor: 4 hits on random enemy targets, for between 600% and 2000% of instinct as earth damage each hit. Once it hits 50% or lower hp, it automatically does this; The Void: Ends the battle, it counts as a victory.
It is then followed up by;
Void User No type 400,000 hp 99,999 focus 200 STR 200 VIT 200 INT 100 SPD 20,000 exp 20,000 money Maximum damage ANY character can deal, even this one, in a single hit is 9999 for this battle. Has a unique background for the battle. Attacks; Almagest; Deals between 3000% and 4000% of instinct as cosmic elemental damage. Uses 1500 focus. Holy; Deals between 1500% and 2000% of instinct as cosmic elemental damage. uses 99 focus. Grand Cross: 9999 damage to all enemies. Uses 9001 focus. Attack: 1000% to 5000% of strength as physical damage. Bio: 500% of instinct as poison elemental damage. Has a 25% of inflicting poison which lasts until cured and deals 200% of the target's vitality as damage. Meteor: 4 hits on random targets for between 300% and 1000% of instinct as earth elemental damage. Part Loss; automatically used upon losing 100,000 hp. Randomly disables Almagest, Grand Cross, Meteor, or Bio. Upon 200,000 hp lost, disables another of those attacks. Upon 300,000 hp lost, a third of the attacks are lost. Upon all hp lost, it will take a while to die, while the screen flashes white behind the characters, and it disintegrates.
Level:20 Description: A floating mask that controls two giant, steel hands.
Master moves: Submit: stuns for 2 turns, deals 200-500 damage Subdue: Decreases attack and defense by 20% for 3 turns, deals 100-300 damage Void: deals damage equal to 50% of the target's strength, speed, and instinct every turn for 7 turns Barrier: Decreases damage taken by 30% Zap: deals 70-270 damage, can be used regularly.
Hand moves: Fist: increases damage dealt by 70% for 3 turns Punch: deals 100-200 damage, can be used repetitively Slap: deals 250-500 damage and stuns itself for 1 turn Throw: throws a ball of mud that does 70-150 damage and decreases the enemy's speed by 10% for 6 turns Finger gun: deals 200-400 damage, but the target's healing (dealt and received) is increased by 25% Block: Reroutes up to 600 damage per turn from the master to itself, increases the masters defence by 20%, lasts 4 turns
Health: Fists have 2500 and good defense, master has 1500 and bad defence against physical, fire, shadow
Focus: Fists have 25 but regain it all each turn, Master has 2000
Description: Felicity has been captured by the ZPCI and turned into a Twisted Experiment. The only way to win the battle is to overload the two generators next to her. If you kill her, you lose. Felicity
2000 Health
Slash 4/4 Black Metal Shadow Blend 1/4 Knife Twisted Scream - Lowers all living units Physical defense by 50% for four turns Serious Business Animalism Blind Panic - Increses her damage given and taken by 400% for two turns Overdose - Increases Strength by 200%, but decreases Speed by 200% Crazed - Does nothing. Insane - Does nothing. When removed with 'Crazed' you win the battle.
Generator A
25000 health
Core Shielding - Shields itself from 3000 damage and heals for 300 health a turn. Lasts for 99 turns. Overload - Used when it reaches 0 health. Removes the automatic debuff 'Crazed' from Felicity.
Generator B
25000 health
Core Shielding - Shields itself from 3000 damage and heals for 300 health a turn. Lasts for 99 turns. Overload - Used when it reaches 0 health. Removes the automatic debuff 'Insane' from Felicity.
When Sonny was created, a tumour was removed from him. It has a telepathic link with Sonny and where it goes, Sonny follows... it also leves blood trails. It has three forms - tumour form: does nothing for three turns, and Abomination form, which makes it's attacks 200% stronger. It is accompanied by two Hydras.
Animalism Infect Envenom Crystallise Potent Toxin Iricin Corrosion Cyanide Slash Subversion Merge - Reduces the damage done to Sonny and it by 1000% Sacrifice Single Out All damage done to the target is increased by 100%. All damage done to its teammates is reduced by 100% Destroy The focus restoring move the Hydra uses
The seed is a rock that fell from space. It contains a virus that causes a "zombie-like" state on the infected; decreased mental function, rotting tissue, skin discoloration, violent temperament, etc.
You fight it as the final boss in the FBG (Final boss gauntlet, or straight uninterrupted run of the 3 final bosses. These are; Ultimate Zombie (Kancer), ZPCI Leader/Ambassador, Seed)
It isn't exceptionally strong but has lots of health and a vicious debuff.
When you initiate the fight, "Diminish" is applied to you and your allies, decreasing your max health by 1% every turn for 99 turns. It cannot be dispelled.
Level 30 101949 HP 300 Focus Attacks: -Infect -Evenom -Leading Strike -Break -Smash: 200-500 damage, costs 25 focus -Refocus -Expulsion: shoots a poison attack for 500-750 damage, costs 50 focus -Resistance: Increases its defense by 20% for 5 turns, cost 30 focus -Random symptom: Does 100-400 damage and applies a debuff "Random Symptom"-can be DoT, Decreased healing, Subversion, extra damage, focus drain, or decreased offensive abilities. Costs 30 focus.
Seed Sprout Level 30 Two-handed arms 300 speed 300 strength 300 instinct 300 vitality 250 poison piercing 100 all other piercings 100 all defenses 200 focus When the Seed was destroyed, it grew into this plant stalk.
Level 30 Type:????? 300000HP 1000Focus Attacks: Time twist:attacks with 100% of your strength and 600% of your instinct.costs 500 focus. turns to recharge:5
Electric Storm
Solid shot:attacks with 700% of your strength and instinct.turns to recharge:you can use this attack only once per battle
Mirror move:chooses an enemy and hits him with the same move he hit you.turns to recharge:4
Terrify
Flash freeze
Time blast:attacks the enemy with 150% of your strength and instinct special effect:time flow unusual:the unit feels that something is wrong!it is stunned for 2 turns.costs 200 focus.turns to recharge:3