ForumsForum GamesCreate your Own Enemy

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ilovemoney249
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ilovemoney249
811 posts
Nomad

This is a thread for creating your own enemy. I got this idea from the other create your own stuff(weapons,armor,etc.,etc.) So I'll make something interesting. All you have to do is make your own enemy. Weak or strong. I'll start out with a few ones. But first, with the format.

Name:*******
TypeMecha,Beast,etc.)
Level:*******
Descript:******
DMG:****-******
Skills:1.********* Description of skill:**********
Drops:*****
ElementFire,Earth,Water/Ice,etc.)

And that's all!
--------------------------------------------------
Name:Super Goliath
Type:Mecha
Level:28
DMG:167-913
Descript:A mecha made for killing zombies. Owned by the ZPCI.
Skills:1.Bullet Barrage:800%DMG 2x attack
2.FlameThrower:60%DMG Gives the BURN Status.
3.Protect:Protects from all attacks for 5 turns. Cannot be dispelled.
Drops:MiniGun
Element:Fire
------------------------------------------------------------------
Name: Mutant Marine
Type:Beast
Level:15
DMG:90-235
Descript:A marine that was infected by a zombie or somethinf else.
Skills:Poison Bullets:100&DMG Gives Poison Status.
Drops:Marine Uniform,8mm gun
Element:Poison

Now put yours!

  • 317 Replies
Highfire
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Highfire
3,025 posts
Nomad

OK Guys next one is Highfire - the fastest person in the world!!!

Here is his basic stats:
HP: 5000.
Focus: 250.

Highfires abilities:
Triple Strike:
Damage: 500 / 1000 / 1500.
Cost: 100 Focus.
"Hit the enemy 3 times in one move, any one can miss but maybe not all of them, if you critical hit the enemy on first strike the second would be doubled damage whilst the third is triple damage, if on the second one then the third one will be double damage.... each attack does 500 damage, but it has a 10% chance of stunning the enemy for that turn."

Take Down:
Damage: 1200 - 1550 - 1400.
Cost: 200 Focus.
"Take down the middle enemy with a Jab, Uppercut and then a headlock followed by a slam with it, the second and top enemy will be hit with two fast but hard jabs in the side, a right kick into the stomach with an accelerated back kick into the back of the head, this part of the combination is done from the side, the third at the bottom turns to you, you run at him at lightning speed, run up his leg with an upper-cutting kick into his jaw, you land standing on his stomach, you kneel and blow him 8 jabs into the face, and hard ones!"

Shadow Blend:
Damage: None.
Cost: 250 Focus.
"Turn into a shadow, making you x7 faster letting you do 14 attacks in a row, however due to being so light your Take Down's first combination third attack of it will be lowered by 80% and the 3rd combination part where you land is lowered by 100%.... Making it weaker for the first and third enemy."

And that is the weak but fast Highfire! Stand tall, not small! Well, next up is Hellfire, the tallest and literally hardest of them all!!!

Highfire
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Highfire
3,025 posts
Nomad

OK Hellfire is up! And not too happy, then again when is he?
Anyway these are his basic stats:
HP: 14,000.
Focus: 100.

OK, good, now it's his abilities:
Body Slam:
Damage: 5000.
Cost: 10 Focus & 20% HP.
"Dive onto the enemy with all your fiery weight, the rocks and fire burn the squeeze the enemy murcilessly, a critical strike with 5% chance will kill the target on landing, making this a vital move to your arsenal of attacks, be aware of this dive however, it can shatter you Gollem quite easily."

Rock Throw:
Damage: 2200.
Cost: 5% HP.
"Throw a piece of yourself at the enemy, hitting him hard with an 80% chance of stunning him for 3 turns, this will definately stun him for 1 turn no matter what anyway, this can be very helpful in quickly disabling an enemy soon to die, so again this is a weapon of unique-ness for the arsenal, use it wisely as it feels like chopping off your finger, no wander."

Enrage:
Damage: 20,000.
Cost: Your Life.
"Enrage yourself with every ounce of strength you have, jumping in the middle and dealing an Earthquake damaging all enemies AND ALLIES, this is a good way to teach someone who would otherwise win against you to tell them who is boss, the earth since it was the only thing that survived..."

Highfire
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Highfire
3,025 posts
Nomad

OK And that's it! If you like 'em you can always ask me to make another character, and by the way, I was going to call myself Helenfire but someone had it, and Darkfire, and Blastfire, so Highfire is was, I use these guys in any game (Helenfire means Greek-Fire which is constant spewing fire - The Greeks once called themselves the Helenistic League, possibly in reference to Helen, who was voted the most beautiful woman in the world back in medieval times... Helen = Greek + Fire = Helenfire.... I'll be honest with you when I made up this name I didn't know it meant that, someone told me on another game.... Ne'ways! Have fun and take care!!! Ba-bye!

Jack8black8
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Jack8black8
115 posts
Nomad

Name:Ice Bunny
TypeGod)
Level:Unkown
Descript:A mutant Bunny made of ice and mech parts
DMG:999999999-99999999999999
Skills:Ice physics. Description of skill: Able to control ice in any way he want to.
Drops:Holy ice staff, Dry ice shield, ice gloves, ice hat, ice minigun, ice nuke. (Rare)
ElementIce)

PS: can only be found in the temple of the ice bunnies and every person can only Vs 8 of them. In a day.

Blinxernator
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Blinxernator
3 posts
Nomad

Name:Axoe
Type: Mecha
Level:66
Descript: An evil experiment gone very, very wrong.
DMG:4963-541
Skills:Inbrudge, Shadow Blast, Destroy, Obliterate.
Drops: Death sentance, Damned Trinity, Sapphire Revenge.
Element:Shadow.

_S_K_E_
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_S_K_E_
731 posts
Nomad

Name: Baron Brixius
Type:God
Level:???
Description: The all new Baron, and this time he is the ruler of hell.
Health:1,000,000
Focus:8,000
Skills:

Revenge
Type:???
Damage:1,000-9,000,000
Costs all of the Baron's focus.
Description: None.

Scorch
Type:Fire
Damage:8,000
Damage over time:500
Costs 4,000 Focus
Description: This unit is on fire.

Zombie Reinforcements
Type:Fire/Poison
Costs 60% of the barons life.
Description:Calls up 2 zombies to assist the Baron.

Zombie Health:6,000
Zombie Focus: 120
Skills:

Withdrawal:
Withdrawals health and focus for the baron.

Flame Strike:
Type:Fire
Damage:1,000-2,000
Costs 50 focus.
Description:None.

Infect:
Type:Poison
Damage:500
Damage over time:6,000
Costs 90 focus.
Description:None.

Back to Baron...

God Punishment:
Loses 100,000 health per turn.
Description:Activates when Sonny is almost dead.

Graham
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Graham
8,051 posts
Nomad

Name: George
Type: cockroach
Level:-1
Description: a wee lil thing
Health:1x10^-9999999999999999999999999999999999999
Focus:1x10^-99999999999999999999999999999999999999

Skills:
Fart
Type:Gaseous
Damage:-1
Damage over time:0
Costs 0
Description: Kills the one casting this because they explode due to your character lighting a match

Sssssnnaakke
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Sssssnnaakke
1,036 posts
Scribe

name:Blob Of Happyness
Type:Utopian
Level:Impossible
Description: Seems a little to happy

Skills
Pill of Happyness
Effect: You regenerate 1 hp per turn but can't heal or attack anything

Power of Happyness
effect:Nobody can attack they can only heal

Teleport
Effect: The player has gone to Utopia. THe player dissapears

dacer
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dacer
2,820 posts
Nomad

Name:cosmos ender
Type:unknown
Level:50
Descript:the untimeley end of the universe...
DMG:2000-3000
Skills:1.********* Description of skill:**********
Drops:ultima crusher str + 243 speed +81 Instinct +81 *a blade brimming with immense power
Element: mystery(50% damage from all but physical damage)
health: 567845

Riou1231
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Riou1231
4,825 posts
Peasant

Name:ZPCI Destroyer
Type:ZPCI
Level:30
Health:104,000
Description:A huge robot made by the ZPCI to destroy all zombies it's tough to destroy cause it's made of the toughest metal alloy and reinforced with melted metal and it has no weaknesses found so far
Skills:

Giant Slash (CD:0)
"The robot's main attack is hitting you with a giant sword mounted on it's arm"
Deals damage equal to 200% of Strength

Gatling Gun (CD:2)
"The robot takes out it's huge gun and fires it at you!"
Deals damage equal to 150% of Speed and 100% of Strength

EMP Blast (CD:5)
"The robot lets loose a shockwave that disables all weaponry"
Lessens enemy damage by 50%

Healing Wave (CD:2)
"The robot takes out an energy source that recharges teammates Life"
Heals damage equal to 80% of Instinct

Ultimate Blast (CD:15)
"The robot takes out all it's weaponry and charges them!"
The robot is vulnerable it's taking 300% more damage but will deal 1000% damage equal to all stats in the next 3 turns if enough damage is dealt the robot will stop charging

Riou1231
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Riou1231
4,825 posts
Peasant

Sorry forgot the drops!

Drops:Gatling Gun,Glowing Sword,EMP Rifle,Bionic Armor,Bionic Boots,Bionic Gloves,Bionic Leggings,Bionic Helmet

vesperbot
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vesperbot
955 posts
Nomad

I wonder how can you disassemble the robot to take his BOOTS He can drop a EMP, a sword and a gattling, that's for sure, the weapons are interchangeable.

ZPCI Ninja
Level 28
HP 43200
Type: Human
Description: The ZPCI are desperately requesting all help from other secretive structures. This ninja is one of newly trained ZPCI specialists.
Speed: 620
Strength: 199
Instinct: 108

Attacks:

Rending Slash (Focus: 0, CD: 1)
Attack the enemy for 150% STR+SPD, 30% to wound the enemy. Wound effect is of the standard bio skill. Debuff type: Physical.

Leading strike (Focus: 0, CD: 0)
Attack for 150% strength and replenish 50 Focus.

Shuriken (Focus: 15, CD: 3)
Throws a shuriken for 200% speed in damage, and lowering the victim's strength by 20% for 8 turns. Stackable.

Mind Control (Focus: 40, CD: 8)
Attack the enemy for 100% strength and instinct, preventing him from using focus-requring abilities for 3 turns. (AKA Mind Freeze) The enemy also deals 50% less damage. Debuff type: Shadow.

Shadow Blend (Focus: 0, CD: 5)
Increases the Ninja's speed by 400% for 4 turns. (they are pretty fast and durable to get an additional turn) Buff type: Shadow.

Blinding Flash (Focus: 20, CD: 3)
Blinds an opponent for 1 turn, forcing him to take 100% more damage.

Seppuku (Focus: 0, CD: 99)
Ninja kills himself, if he has nothing to do to defeat you (ninja must be hurt for 80%HP or higher). Every person in the ninja's party receives an undispellable buff "Revenge", which makes this unit deal 25% more damage.

Obliterate (Focus: 80, CD: 12, additional cost 5% life)
Ninja delivers 300% of strength and speed in a quick strike, leaving the victim with severe wounds, forcing him to bleed for 100% ninja's speed for 4 turns.

Drops:
ZPCI Katana (speed-type primary weapon)
ZPCI Ninja's Mask (adds to speed and physical piercing)
ZPCI Kimono (armor, adds speed and phys. piercing)
Shuriken Set (secondary arms, give strength and speed only)

nichodemus
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nichodemus
14,991 posts
Grand Duke

Well this would be hard to beat:

Monster: ( You! yeah maybe there could be a duplicate of you).

Type: The class you chose

Level: Your level times 10

Description: Your evil clone, made better, stronger, faster and more aggressive!

Skills: All skills available to your class( even those you have never added)and all of them maxed! And the duration between skills halved.

Damage: That would depend on the actual formulas for your skills but modified to do loads more damage.

Drops: None( that would be evil won't it XD)

Element: Analyses the skill you used prior, adapting against that element so that the clone will get harder!( but hey heres where you can exploit the monster!)

Health: Your character's health times 10.

Armorkage
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Armorkage
247 posts
Nomad

hey look here this one rocks:

Nameark Alchemist
Type:human
Level:27
Health:7500
Description:a normal pale-skin human covered in a black mantle and with glasses. on the back of the mantle there is a transmutation circle
Attributes: Strength 45
Instinct 575
Vitality 55
Speed 255
Skills:

Equivalent change:
costs 33 mp, CD 6
Sucks the life out an enemy, making him lose 33% of his health. You gain the exact amount of health your enemy lost, but your enemy gains 33 mp

Chimeric state:
costs 25 mp, CD 3
One enemy becomes a ferocious chimera for ever. His strength and speed are increased by 50%, but his instinct is reduced to 0 and he is taking 10% of his life as damage every turn. Cannot be dispelled.

Circle of energy:
costs 10% life, CD 11
Creates a transmutation circle that absorbs energy. Every turn for 5 turns, everyone excepting you loses 10 focus, and you gain focus equal with the total focus lost by others.

Human alchemy:
costs nothing, CD 0
Use alchemy on your own body to come back to life at will, but for a price. During the next 5 turns you take no damage, but then you will die.

Simple alchemy:
costs nothing, CD 0
Damages one enemy of 250% of your instinct and that enemy takes 50% more damage from this skill 99 turns. Stacks.

Drops:

Alchemy robes
level 27 breastplate
Instinct+200
Speed+75
All piercings+50
This robe is made of expensive materials, its a pity i can't wash off the circle on the back.

Armorkage
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Armorkage
247 posts
Nomad

ya you should bold the characteristics

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