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thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

The world governments try to keep organized civilization intact. All the while, the various advanced steampunk societies of the world are fighting wars and chipping away at each others infrastructure. In every city, every town, warships can be seen in the air, and the rumbling of subterranean tanks can be heard. You are a mercenary who is hired by one of the nations, known as "Gozara" to all, and you are put in a squadron of other mercenaries. As you get shipped off to the front line in a subterranean tank, one of your allies says that the nation you're fighting, Udiston, has started deploying monsters to the battlefield. You're appalled at this, but before you have a chance to reply, your tank bursts out of the ground, and you rush to the battlefield.

There are five classes in Dystopia RPG. (Note: these are the starting stats, and can be changed by leveling up, equipping new equipment, and things of that nature.)

Footsoldier

Footsoldiers are the default class. They have a good balance between offense and defense, and have medium health.

Stats

HP: 35/35

Attack:3

Defense: 3

MP: 10/10

Equipment: Weapon: Infantry Rifle Atk+3 Armor: Military Armor Def+3

Skills: Double Tap (shoots enemy twice, costs 3 MP) Stimulant (doubles damage of attacks for the next turn, costs 4 MP)

Shocktrooper

Shocktroopers are a close assault unit with very high attack and high MP, yet low defense.

Stats

HP:15/15

Attack: 5

Defense: 1

MP: 30/30

Equipment: Weapon: .45 SMG Atk+5 Armor: Tactical Suit Def+1

Skills: Full Auto (pumps a whole clip into an opponent, triple damage attack, costs 6 MP) Napalm Shot (reloads weapon with a clip of napalm bullets, doubles damage for next three attacks of for one Full Auto, adds fire damage, ignores armor, costs 10 MP)



Paladin

Paladins are warrior-medics with high MP, HP, defense, and healing magic, yet very low attack.

HP: 50/50

Attack: 1

Defense: 5

MP: 45/45

Equipment: Weapon: Military Shield Def+3 Armor: Medic Self-Defense Suit Def+2, Atk+1



Skills: Kick (kicks the enemy, stuns them for the turn, allows for a second action, costs 3 MP) Heal (heals one character for 5 health, costs 3 MP) Medicate (heals all characters fully, costs 20 MP)



Yari

Yaris are energy weapon and mage units, using offensive magic to crush their opponents. They have low health, however, and their regular attack damage is halved.

HP: 20/20

Attack: 2 (physical attack damage halved)

Defense: 2

MP: 40/40

Equipment: Weapon: Laser Rifle Atk+4 (magic damage x1.5) Armor: Cybernetic Armor Def+2 Special: Energy Node (10% chance to let a skill be used without MP cost)

Skills: Shock (charges the enemy with electricity, does normal damage, costs 5 MP) Incinerate (destroys an enemy with sheer force, does quadruple damage, costs 15 MP) Snap Freeze (stuns an enemy, does normal damage, costs 7 MP)



Close Combat

Close Combat units are outfitted with powerful magic and attacks. They are considered expendable, so they have only the most basic MP training.

HP:30/30

Attack: 8 (attack damage doubled)

Defense: 1

MP: 10/10

Equipment: Weapon: Flamethrower Atk+4 (physial attack damage x2) Armor: Speed Suit Def+1

Skills: Blaze (chars an enemy with a flamethrower blast, does double damage, costs 6 MP) Plasmid Blast (hits an enemy with an energy blast, does triple damage, costs 8 MP)

As you level up a class, you will learn new skills, but some skills are weapon-exclusive. Also, your MP and HP will go up. In addition, you will be able to increase either your attack or defense permanently by one point.

Here
is a link to the Dystopia RPG website.

  • 992 Replies
thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

BURN tries and fails on the pink elephant trick, and Bob explores the cell. He finds that the bars would melt if exposed to flame.

Burnt
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Burnt
661 posts
Nomad

- Name: BURN
- Level: [4]
- Class: Close Combat Specialist
- HP: [40/40]
- Attack: [10] (2x Attack Damage)
- Defense: [3]
- MP: [22/22]
- Weapon: Napalm Cannon (Attack +15) (2x Physical Attack Damage)
- Armor: Speed Suit (Defense +1)
- Skill 1: Blaze (2x Damage, -6 MP)
- Skill 2: Plasmid Blast (3x Damage, -8 MP)
- Skill 3: Inferno (3x Damage, -7 MP, 30% Critical Hit Rate)
- Skill 4: Napalm Injection (x5 Damage, -10 MP)
============================================================
Hmm... that's my part .I hid a matchbox in a secret pocket on the inside of my pants...you know just in case.I light a match and make an improvised burner from the lamp.I melt the bars and we get out and get our gear.

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

The bars melt easily, and you all hop out and grab your gear! You continue on, and encounter a guard machine!
Magick Sentry 100 hp
vs.
all you guys

Burnt
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Burnt
661 posts
Nomad

- Name: BURN
- Level: [4]
- Class: Close Combat Specialist
- HP: [40/40]
- Attack: [10] (2x Attack Damage)
- Defense: [3]
- MP: [22/22]
- Weapon: Napalm Cannon (Attack +15) (2x Physical Attack Damage)
- Armor: Speed Suit (Defense +1)
- Skill 1: Blaze (2x Damage, -6 MP)
- Skill 2: Plasmid Blast (3x Damage, -8 MP)
- Skill 3: Inferno (3x Damage, -7 MP, 30% Critical Hit Rate)
- Skill 4: Napalm Injection (x5 Damage, -10 MP)
============================================================
I shoot it with a duble Napalm Injection and check it out for usefull parts.

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

the flood of napalm is an instant-kill!
-------
You check it for parts, and find one magic generator.
-------
Continuing down the hallway, you find another holding cell. It has a yari in it. Do you help the prisoner?

Burnt
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Burnt
661 posts
Nomad

- Name: BURN
- Level: [4]
- Class: Close Combat Specialist
- HP: [40/40]
- Attack: [10] (2x Attack Damage)
- Defense: [3]
- MP: [22/22]
- Weapon: Napalm Cannon (Attack +15) (2x Physical Attack Damage)
- Armor: Speed Suit (Defense +1)
- Skill 1: Blaze (2x Damage, -6 MP)
- Skill 2: Plasmid Blast (3x Damage, -8 MP)
- Skill 3: Inferno (3x Damage, -7 MP, 30% Critical Hit Rate)
- Skill 4: Napalm Injection (x5 Damage, -10 MP)
============================================================
I first talk to him and make sure he's on our side.Than I help him.

lalala12
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lalala12
2,165 posts
Nomad

Same, but umm...I'm pretty much grounded, so: won't be on a lot.

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

He tells you that he is Gozara Unit No. 5667236153, and that he was captured near the start of the war. He asks you to get his gear and let him free. Do you?

lalala12
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lalala12
2,165 posts
Nomad

Yuppers

Burnt
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Burnt
661 posts
Nomad

Yea...I knew his squad's leader.(I can make stuff like that, right?)

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

yes you can.
-------
"You know Sergeant Yann? How has he been lately?"

Burnt
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Burnt
661 posts
Nomad

I'm sad to say... not too well... he fell in battle ... I'm proud to say I fought side by side with him ...

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

"Really? Goodness. . .I must have been in here longer than I thought. . .oh shit. Could you please release me? I want to blow this place to HELL!"

Burnt
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Burnt
661 posts
Nomad

Not just yet...~melts the new guy's cage~we need to find out what the hell is going on here...what's your name,boy?

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

Name: Kain
Class: Yari
HP: 27/27
Attack: 16
Defense: 7
MP: 53/53
Weapon: Plasma Rifle
Armor: Plasmid Suit
Skills 1: Shock
Skill 2: Incinerate
Skill 3: Zap
Skill 4: Thermal blast
His sheet.
-----
His inventory:
-grenade x4
-pulse grenade
-strange tablet
--------
"I was captured after the Battle of Steel Ring. Near the end of it, there was a strange creature who attacked me. . .I defeated it, and it dropped this tablet. *shows tablet* Then, a strange ship shot this beam at the ground, causing it to glow, then I just fainted, and woke up here. That's all I can remember."

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