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thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

The world governments try to keep organized civilization intact. All the while, the various advanced steampunk societies of the world are fighting wars and chipping away at each others infrastructure. In every city, every town, warships can be seen in the air, and the rumbling of subterranean tanks can be heard. You are a mercenary who is hired by one of the nations, known as "Gozara" to all, and you are put in a squadron of other mercenaries. As you get shipped off to the front line in a subterranean tank, one of your allies says that the nation you're fighting, Udiston, has started deploying monsters to the battlefield. You're appalled at this, but before you have a chance to reply, your tank bursts out of the ground, and you rush to the battlefield.

There are five classes in Dystopia RPG. (Note: these are the starting stats, and can be changed by leveling up, equipping new equipment, and things of that nature.)

Footsoldier

Footsoldiers are the default class. They have a good balance between offense and defense, and have medium health.

Stats

HP: 35/35

Attack:3

Defense: 3

MP: 10/10

Equipment: Weapon: Infantry Rifle Atk+3 Armor: Military Armor Def+3

Skills: Double Tap (shoots enemy twice, costs 3 MP) Stimulant (doubles damage of attacks for the next turn, costs 4 MP)

Shocktrooper

Shocktroopers are a close assault unit with very high attack and high MP, yet low defense.

Stats

HP:15/15

Attack: 5

Defense: 1

MP: 30/30

Equipment: Weapon: .45 SMG Atk+5 Armor: Tactical Suit Def+1

Skills: Full Auto (pumps a whole clip into an opponent, triple damage attack, costs 6 MP) Napalm Shot (reloads weapon with a clip of napalm bullets, doubles damage for next three attacks of for one Full Auto, adds fire damage, ignores armor, costs 10 MP)



Paladin

Paladins are warrior-medics with high MP, HP, defense, and healing magic, yet very low attack.

HP: 50/50

Attack: 1

Defense: 5

MP: 45/45

Equipment: Weapon: Military Shield Def+3 Armor: Medic Self-Defense Suit Def+2, Atk+1



Skills: Kick (kicks the enemy, stuns them for the turn, allows for a second action, costs 3 MP) Heal (heals one character for 5 health, costs 3 MP) Medicate (heals all characters fully, costs 20 MP)



Yari

Yaris are energy weapon and mage units, using offensive magic to crush their opponents. They have low health, however, and their regular attack damage is halved.

HP: 20/20

Attack: 2 (physical attack damage halved)

Defense: 2

MP: 40/40

Equipment: Weapon: Laser Rifle Atk+4 (magic damage x1.5) Armor: Cybernetic Armor Def+2 Special: Energy Node (10% chance to let a skill be used without MP cost)

Skills: Shock (charges the enemy with electricity, does normal damage, costs 5 MP) Incinerate (destroys an enemy with sheer force, does quadruple damage, costs 15 MP) Snap Freeze (stuns an enemy, does normal damage, costs 7 MP)



Close Combat

Close Combat units are outfitted with powerful magic and attacks. They are considered expendable, so they have only the most basic MP training.

HP:30/30

Attack: 8 (attack damage doubled)

Defense: 1

MP: 10/10

Equipment: Weapon: Flamethrower Atk+4 (physial attack damage x2) Armor: Speed Suit Def+1

Skills: Blaze (chars an enemy with a flamethrower blast, does double damage, costs 6 MP) Plasmid Blast (hits an enemy with an energy blast, does triple damage, costs 8 MP)

As you level up a class, you will learn new skills, but some skills are weapon-exclusive. Also, your MP and HP will go up. In addition, you will be able to increase either your attack or defense permanently by one point.

Here
is a link to the Dystopia RPG website.

  • 992 Replies
jezz
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jezz
3,337 posts
Farmer

Name: Laela
Class: ShockTrooper
Level: (2)
HP:17/17
Attack: 5
Defense: 2
MP: 20/33
Equipment:
Weapon: Carbine Rifle (Atk +8)
Armor: Tactical Suit Def+1
Skills: Full Auto (3x damage, -6MP)
Napalm Shot (2x damage for 3 attacks/1 Full Auto attack, -10 MP)
Headshot (-10%accuracy, x4 DMG, -7 MP)

if BURN's... burning doesnt work, i'll just... use another headshot on Haana Cras

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

BURN, you climb on top, use your spigot to break through the cockpit, and let loose a huge burst of flame! You hear a person scream as he's fried to a crisp! You did 27 damage! Haana Cras fizzles and dies.
BURN leveled up!
hp increased to 35!
mp increased to 14!
One stat point!
You can now use napalm weapons!
-------------
Laela leveled up!
hp increased to 19!
mp increased to 35!
one stat point!
you can now use pulse weaponry!
-------
BURN gets away from the blast!
-----
A very large piece of shrapnel flies out, and finds a resting spot in Yann's chest. He sputters, and dies on the spot. Will you loot him for his weapons, or just respectfully bury him, OR move on?

TYofLER
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TYofLER
472 posts
Nomad

sorry guys my comp wasnt working for the pas few days did i get kicked out or something???

Burnt
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Burnt
661 posts
Nomad

- Name: BURN
- Level: [2] (Can Use Napalm Weapons)
- Class: Close Combat Specialist
- HP: [35/35]
- Attack: [9] (2x Attack Damage)
- Defense: [2]
- MP: [14/14]
- Weapon: BurnMaster (Attack +10) (2x Physical Attack Damage)
- Armor: Speed Suit (Defense +1)
- Skill 1: Blaze (2x Damage, -6 MP)
- Skill 2: Plasmid Blast (3x Damage, -8 MP)
- Skill 3: Inferno (3x Damage, -7 MP, 30% Critical Hit Rate)
=============================================================
Sorry for Yann... maybe we should take a Yann's weapons and than burn him respectfully ...? Your call.

jezz
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jezz
3,337 posts
Farmer

Name: Laela
Class: ShockTrooper
Level: (2)
HP:17/19
Attack: 5
Defense: 2
MP: 20/35
Equipment:
Weapon: Carbine Rifle (Atk +8)
Armor: Tactical Suit Def+1
Skills: Full Auto (3x damage, -6MP)
Napalm Shot (2x damage for 3 attacks/1 Full Auto attack, -10 MP)
Headshot (-10%accuracy, x4 DMG, -7 MP)

we take his weapons respectfully, then bury him respectfully on his own land.

Burnt
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Burnt
661 posts
Nomad

- Name: BURN
- Level: [2] (Can Use Napalm Weapons)
- Class: Close Combat Specialist
- HP: [35/35]
- Attack: [9] (2x Attack Damage)
- Defense: [2]
- MP: [14/14]
- Weapon: BurnMaster (Attack +10) (2x Physical Attack Damage)
- Armor: Speed Suit (Defense +1)
- Skill 1: Blaze (2x Damage, -6 MP)
- Skill 2: Plasmid Blast (3x Damage, -8 MP)
- Skill 3: Inferno (3x Damage, -7 MP, 30% Critical Hit Rate)
=============================================================
Rest in peace, Sarge...So what now...

lalala12
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lalala12
2,165 posts
Nomad

Can I join as footsoldier? No one else has it...

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

sorry guys my comp wasnt working for the pas few days did i get kicked out or something???


No, you're still in. You might want to equip the new weapon that you got a while ago....
---------
You take away his weapons.
Received Missile Launcher!
ATK+14
DEF+0
No weapon skills.

Received Pulse Rifle!
ATK+12
DEF+2
No weapon skills.
--------
Can I join as footsoldier? No one else has it...


Just copy and paste a character sheet from the first page or the dystopia site, then come up with a name!
lalala12
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lalala12
2,165 posts
Nomad

Footsoldiers are the default class. They have a good balance between offense and defense, and have medium health.

Stats

HP: 35/35

Attack:3

Defense: 3

MP: 10/10

Equipment: Weapon: Infantry Rifle Atk+3 Armor: Military Armor Def+3

Skills: Double Tap (shoots enemy twice, costs 3 MP) Stimulant (doubles damage of attacks for the next turn, costs 4 MP)

Name is...Bob.

thisisnotanalt
offline
thisisnotanalt
9,821 posts
Farmer

After taking those weapons of war from hi , you dig a small hole and bury him. You cover it up with dirt, stick a piece of shrapnel there to mark the grave, and set the patch of ground aflame.
--------------
You continue solemnly, and encounter another soldier!
Oh Noes! Encountered Udiston Pyro!
Udiston Pyro 45/45 hp
vs.
CC BURN
Shocktrooper Laela
Paladin Tyler
possibly a new recruit....

Player turn.

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

Name: Bob
HP: 35/35
Attack:3
Defense: 3
MP: 10/10
Equipment: Weapon: Infantry Rifle Atk+3 Armor: Military Armor Def+3
Skills: Double Tap (shoots enemy twice, costs 3 MP) Stimulant (doubles damage of attacks for the next turn, costs 4 MP)

There is your sheet!
------
You see another merc rush up to you. He pauses, introduces himself as Bob, and joins you in your fight!
-------
Want to equip some new weapons before the battle starts? Laela, you could trade your carbine for the pulse rifle or the pulse rifle, and give the carbine rifle to Bob.

lalala12
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lalala12
2,165 posts
Nomad

Name: Bob (can I change it to hello?)...

Class: Footsoldier
Level 1
HP: 35/35
Attack: 3
Defense: 3
MP: 10/10
Weapon: Weapon: Infantry Rifle Atk+3
Armor: Military Armor Def+3
Double Tap (shoots enemy twice, costs 3 MP)
Stimulant (doubles damage of attacks for the next turn, costs 4 MP)
I run around in circles screaming "AHHHHH" then use stimulant and double tap at once at the pyro.

lalala12
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lalala12
2,165 posts
Nomad

Erm...let's keep it as Bob, and no new weapons.

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

you take some of your stimulant, then shoot the pyro twice! 6 damage! Second shot...critical hit! 18 damage! Udiston Pyro has 21 hp left!
still player turn...

jezz
offline
jezz
3,337 posts
Farmer

Name: Laela
Class: ShockTrooper
Level: (2)
HP:19/19
Attack: 5
Defense: 2
MP: 35/35
Equipment:
Weapon: Pulse Rifle (ATK+12) (DEF+2)
Armor: Tactical Suit Def+1
Skills: Full Auto (3x damage, -6MP)
Napalm Shot (2x damage for 3 attacks/1 Full Auto attack, -10 MP)
Headshot (-10%accuracy, x4 DMG, -7 MP)

"here Bob, take my Carbine Rifle (Atk +8)"
*gives rifle to Bob*

*attacks Pyro with Headshot*

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