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thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

The world governments try to keep organized civilization intact. All the while, the various advanced steampunk societies of the world are fighting wars and chipping away at each others infrastructure. In every city, every town, warships can be seen in the air, and the rumbling of subterranean tanks can be heard. You are a mercenary who is hired by one of the nations, known as "Gozara" to all, and you are put in a squadron of other mercenaries. As you get shipped off to the front line in a subterranean tank, one of your allies says that the nation you're fighting, Udiston, has started deploying monsters to the battlefield. You're appalled at this, but before you have a chance to reply, your tank bursts out of the ground, and you rush to the battlefield.

There are five classes in Dystopia RPG. (Note: these are the starting stats, and can be changed by leveling up, equipping new equipment, and things of that nature.)

Footsoldier

Footsoldiers are the default class. They have a good balance between offense and defense, and have medium health.

Stats

HP: 35/35

Attack:3

Defense: 3

MP: 10/10

Equipment: Weapon: Infantry Rifle Atk+3 Armor: Military Armor Def+3

Skills: Double Tap (shoots enemy twice, costs 3 MP) Stimulant (doubles damage of attacks for the next turn, costs 4 MP)

Shocktrooper

Shocktroopers are a close assault unit with very high attack and high MP, yet low defense.

Stats

HP:15/15

Attack: 5

Defense: 1

MP: 30/30

Equipment: Weapon: .45 SMG Atk+5 Armor: Tactical Suit Def+1

Skills: Full Auto (pumps a whole clip into an opponent, triple damage attack, costs 6 MP) Napalm Shot (reloads weapon with a clip of napalm bullets, doubles damage for next three attacks of for one Full Auto, adds fire damage, ignores armor, costs 10 MP)



Paladin

Paladins are warrior-medics with high MP, HP, defense, and healing magic, yet very low attack.

HP: 50/50

Attack: 1

Defense: 5

MP: 45/45

Equipment: Weapon: Military Shield Def+3 Armor: Medic Self-Defense Suit Def+2, Atk+1



Skills: Kick (kicks the enemy, stuns them for the turn, allows for a second action, costs 3 MP) Heal (heals one character for 5 health, costs 3 MP) Medicate (heals all characters fully, costs 20 MP)



Yari

Yaris are energy weapon and mage units, using offensive magic to crush their opponents. They have low health, however, and their regular attack damage is halved.

HP: 20/20

Attack: 2 (physical attack damage halved)

Defense: 2

MP: 40/40

Equipment: Weapon: Laser Rifle Atk+4 (magic damage x1.5) Armor: Cybernetic Armor Def+2 Special: Energy Node (10% chance to let a skill be used without MP cost)

Skills: Shock (charges the enemy with electricity, does normal damage, costs 5 MP) Incinerate (destroys an enemy with sheer force, does quadruple damage, costs 15 MP) Snap Freeze (stuns an enemy, does normal damage, costs 7 MP)



Close Combat

Close Combat units are outfitted with powerful magic and attacks. They are considered expendable, so they have only the most basic MP training.

HP:30/30

Attack: 8 (attack damage doubled)

Defense: 1

MP: 10/10

Equipment: Weapon: Flamethrower Atk+4 (physial attack damage x2) Armor: Speed Suit Def+1

Skills: Blaze (chars an enemy with a flamethrower blast, does double damage, costs 6 MP) Plasmid Blast (hits an enemy with an energy blast, does triple damage, costs 8 MP)

As you level up a class, you will learn new skills, but some skills are weapon-exclusive. Also, your MP and HP will go up. In addition, you will be able to increase either your attack or defense permanently by one point.

Here
is a link to the Dystopia RPG website.

  • 992 Replies
thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

***Also, if you level up with a weapon that has a weapon skill, like jezz did with the carbine rifle, then you keep the skill!***
-------
Well jezz, you just owned the pyro! You send a shockwave straight to his head, instantly killing him! 48 damage! Udiston Pyro dropped Napalm Cannon!
ATK+15
DEF+0
Class: CC
Weapon Skills: Napalm Injection; sprays napalm straight into them, does x5 damage, costs 10 mp.

Note: you can't take their armor, because you'll be mistaken for an Udiston soldier!
-----------
The last of the soldiers flee, but the monsters don't. You know have to face them.
Encountered 2 Dark Wolves!
2 Dark Wolves 40 hp each
vs.
CC BURN
Paladin Tyler
FT Bob
Shocktrooper Laela

The first dark wolf claws BURN swiftly! 10 damage! The second wolf bites Laela! 12 damage! Player Turn.

lalala12
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lalala12
2,165 posts
Nomad

Name: Bob
HP: 35/35
Attack:3
Defense: 3
MP: 10/10
Equipment: Weapon: Carbine Atk+8 Armor: Military Armor Def+3
Skills: Double Tap (shoots enemy twice, costs 3 MP) Stimulant (doubles damage of attacks for the next turn, costs 4 MP)

No idea how much mp I have left...*shoots the first wolf*

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

you shoot the first wolf. You hit it squarely in the leg, disabling it temporarily! +5 damage! 13 damage! 27 hp left for dark wolf #1!

Burnt
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Burnt
661 posts
Nomad

- Name: BURN
- Level: [2] (Can Use Napalm Weapons)
- Class: Close Combat Specialist
- HP: [35/35]
- Attack: [9] (2x Attack Damage)
- Defense: [2]
- MP: [14/14]
- Weapon: Napalm Cannon (Attack +15) (2x Physical Attack Damage)
- Armor: Speed Suit (Defense +1)
- Skill 1: Blaze (2x Damage, -6 MP)
- Skill 2: Plasmid Blast (3x Damage, -8 MP)
- Skill 3: Inferno (3x Damage, -7 MP, 30% Critical Hit Rate)
- Skill 4: Napalm Injection (x5 Damage, -10 MP)
================================================================
Lets check this out... *equips Napalm Cannon*
*Pumps a close range Inferno into wolf 2*
by the way i keep my old skills, right?
and BOB, i think you regenerate all your MP after a battle.

jezz
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jezz
3,337 posts
Farmer

Name: Laela
Class: ShockTrooper
Level: (2)
HP:7/19
Attack: 5
Defense: 2
MP: 19/35
Equipment:
Weapon: Pulse Rifle (ATK+12) (DEF+2)
Armor: Tactical Suit Def+1
Skills: Full Auto (3x damage, -6MP)
Napalm Shot (2x damage for 3 attacks/1 Full Auto attack, -10 MP)
Headshot (-10%accuracy, x4 DMG, -7 MP)

well ouch!
*almost critically injured*

I'll use Napalm Shot then Full Auto on the Second Wolf.

Burnt
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Burnt
661 posts
Nomad

- Name: BURN
- Level: [2] (Can Use Napalm Weapons)
- Class: Close Combat Specialist
- HP: [35/35]
- Attack: [9] (2x Attack Damage)
- Defense: [2]
- MP: [14/14]
- Weapon: Napalm Cannon (Attack +15) (2x Physical Attack Damage)
- Armor: Speed Suit (Defense +1)
- Skill 1: Blaze (2x Damage, -6 MP)
- Skill 2: Plasmid Blast (3x Damage, -8 MP)
- Skill 3: Inferno (3x Damage, -7 MP, 30% Critical Hit Rate)
- Skill 4: Napalm Injection (x5 Damage, -10 MP)
================================================================
I..aaa burn whatever's left of the furst wolf with an Inferno

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

BURN, you spray napalm into the dark wolf #2, 75 damage! Wolf 2 is dead!
--------
Laela, you take an incendiary cell, load it into your pulse rifle, and launch a gigantic pulse at wolf #1! 72 damage!
Bob leveled up!
hp increased to 38!
mp increased to 15!
One stat point!
You can now use sniper weapons!
-------
Your mp is regenerated after a battle. . . .

lalala12
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lalala12
2,165 posts
Nomad

Yay! Uhhh...put it into defense!

jezz
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jezz
3,337 posts
Farmer

Name: Laela
Class: ShockTrooper
Level: (2)
HP:7/19
Attack: 5
Defense: 2
MP: 19/35
Equipment:
Weapon: Pulse Rifle (ATK+12) (DEF+2)
Armor: Tactical Suit Def+1
Skills: Full Auto (3x damage, -6MP)
Napalm Shot (2x damage for 3 attacks/1 Full Auto attack, -10 MP)
Headshot (-10%accuracy, x4 DMG, -7 MP)

yay we killed the wolvesss!

what now cheif?

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

As you continue, you see your sister squad destroying the left side of the line; you immediately begin to take out the right side!
------
Oh Noes! Encountered Rock Golem! (not a boss!)
Rock Golem 500 hp
vs.
CC BURN
FT Bob
ScT Laela
PL Tyler
I got too tired of typing out the full names, so these are the nifty abbreviations!

lalala12
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lalala12
2,165 posts
Nomad

Name: Bob
HP: 38/38
Attack:3
Defense: 4
MP: 15/15
Equipment: Weapon: Carbine Atk+3 Armor: Military Armor Def+3
Skills: Double Tap (shoots enemy twice, costs 3 MP) Stimulant (doubles damage of attacks for the next turn, costs 4 MP)

*runs around behind the golem and shoots it*

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

You dart behind the golem, and shoot it's back! +5 damage! Critical hit! 25 damage!

Burnt
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Burnt
661 posts
Nomad

- Name: BURN
- Level: [2] (Can Use Napalm Weapons)
- Class: Close Combat Specialist
- HP: [35/35]
- Attack: [9] (2x Attack Damage)
- Defense: [2]
- MP: [14/14]
- Weapon: Napalm Cannon (Attack +15) (2x Physical Attack Damage)
- Armor: Speed Suit (Defense +1)
- Skill 1: Blaze (2x Damage, -6 MP)
- Skill 2: Plasmid Blast (3x Damage, -8 MP)
- Skill 3: Inferno (3x Damage, -7 MP, 30% Critical Hit Rate)
- Skill 4: Napalm Injection (x5 Damage, -10 MP)
================================================================
I jump up to the golem's head and do a Napalm Injection.

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

You leap nimbly onto it's shoulders, and blast napalm inside of it. +25 damage! 100 damage!
The Rock Golem slams the ground, takes out a piece of earth, and throws it at Laela! It grazes her arm, dealing 10 damage! You now have a piece of cover next to you against enemy fire!

Burnt
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Burnt
661 posts
Nomad

- Name: BURN
- Level: [2]
- Class: Close Combat Specialist
- HP: [35/35]
- Attack: [9] (2x Attack Damage)
- Defense: [2]
- MP: [4/14]
- Weapon: Napalm Cannon (Attack +15) (2x Physical Attack Damage)
- Armor: Speed Suit (Defense +1)
- Skill 1: Blaze (2x Damage, -6 MP)
- Skill 2: Plasmid Blast (3x Damage, -8 MP)
- Skill 3: Inferno (3x Damage, -7 MP, 30% Critical Hit Rate)
- Skill 4: Napalm Injection (x5 Damage, -10 MP)
=====================================================================
Dang!That's one tough rock golem (they were a lot easier to beat in Sonny 1)OK I rush behind it, jump in the air and hit the golem with my Cannon, than pump fire into the hole I made in his head.Than I rush to the piece of cover.

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