I've started this time with R/O traps like vesperbot and Lankr. Then I've summoned monsters with lots of armor and do the path with non maxed R/O traps. Things went faster than with my previous game.
how the hell do you do it...thats 16b from a normal wave....
this time by wave 54 you could have 200-300b i bet
just do me a favor and vid it sometime or log it how you mana pooled, angered, farmed, and defended because even tho i improved 10x and reached like 2b by wave 36, im still nowhere close
I've angered the wave with gem 12 (like all normal wave now).
This is the first time i start by supergemming the trap instead of the tower. That's really fast. That gave me about 7 wave in advance with the previous game -> so i've used more wave to up the multiplier and things goes easier and faster.
I make a sum for you. Don't ask how many -> always the maximum possible for angering till i think i should slow down angering and for the rest i don't remember. I do like i feel. Things are two fast for the beginig and i don't do screens (and i think that's far from a perfect trap start)
_ start : some R/O grade 4 traps and grade 4 dual tower. _ max 4 R/O traps (2 grade 4 and 2 grade 6) _ use the mana to begin mana pool and to the entire path with R/O not maxed grade 7. _ begin to anger monsters just above 500 armor (a grade 12 prismatic does 600 max damage so monsters don't die, accummulate and make mana). _ make the path with mix R/O maxed and prismatic 12. I used the mix only with the beginning. _ When done I've stopped a little to make mana farm only. _ At wave 35 I've begun to make some grade15 prismatic towers. _ till there I've always angered a maximum to have enough armor so the monsters don't die too quickly. But not too much so they don't have too much hp. Beginning with grade 1 at the beginning then up to grade 10 until wave 26. I think after i've used grade 12 to anger.
I mean stop to make some mana pool only sorry for confusing. I've begun to make grade 15 at wave 25( not 35 little typing error). You need to do a grade 11 in 2 frames when you have lots of lag for make that easy and quick. For the rest, that's just the big lines. I've told you i do like i feel. So i can't give you some exact number. Making the entire path is not done in one wave. I don't see what to explain more. This is like for the start, i don't even remember how many R/o traps I've put. When i begin, i don't know if i continue after. Sometimes i restart. Just do as you feel and make so you don't under anger, etc ... Then with a good start, I've followed this lines but i don't plan each mana i spend.
since i cant fully understand your strategy ill post what i think you mean then you can correct me. i think this may work much better
this is a total guess and will probably be 85% wrong, then you can correct it or even copy and paste it and when you make a correction do it in caps so i see correction
so you start off making grade 4 r/o out of transmuting the origonal 8 grade 3s
with those 3 red/orange grade 4 you make 3 r/o traps then supergem them with grade 1 orange and some red till a firing speed of 670? not sure but 500+ and max atributes like 10 mana per hit and 6 monsters
once you have 3 max speed r/o you make grade 7 r/o and complete the entire path.
you start off angering using 8ish grade 1 gems per wave till wave 15 the first of 3 giant waves. you anger to about 150 giant monsters on wave 15, 18, and 20 giving you 400+ giant monsters on the field at once by wave 20-22 then about 300 other monsters whcih begin to grow. by wave 15 when the giants come youll be around 40k mana pool and by wave 20 when tehy all released youll be around 140k mana pool allowing you to make a grade 11 every mana bar.
from waves 20-25 you make about 15 grade 12s per wave and up your mana bar 30ish x per wave giving you around to 300k mana at wave 25meaning at wave 26 you can make 1 grade 12 per mana bar.
at wave 25 with a 15x multiplier you should be able to get from my numbers a maximum if every spot is full of about 60k per frame (a grade 11 every 2 frames) + towers mana gain + monsters killed mana so mabye even 50k, meaning a grade 12 every 6ish frams. i think there are 600 frames per wave or somewhere around there meaning every wave you can...
increase the multiplier by +3, requires 60 mana pools so around 360 frames, with the remaining 240 frames thats 60ish grade 12s, meaning you can anger the next wave with 13-14 grade 12s (+351-378 monsters) then have a remaining 45ish grade 12s to make about 5-6 grade 15s per wave
then you basicly repeat this till abuot wave 30 where you can continue mana pooling that much and gain over 100k per frame which is close to 1 11 per frame, but this requires about 500-600k mana pool and 30ish x multiplyer, you can get a grade 13 every mana bar also
then at wave 40 you can get 200kish mana per frame with about 1m mana pool and nearly 1 grade 14 every mana bar.
this all requires a firing speed of 931 and 7.5 mana per hit on 5 monsters with 105 traps and 5+ monsters on every last trap, this gets about 4k x multiplier per frame i think, then add towers geting a few mana per hit and monstre dying as another 500-1k x multiplier per frame
i think there are about 600 frames per wave correct me if im wrong id love to know exact number.
then once you get to wave 40 ill do some more guessing
im probably realy wrong but thats where you can come, copy and paste this with corrections in caps for me to see.
you start off angering using 8ish grade 1 gems per wave till wave 15 the first of 3 giant waves. you anger to about 150 giant monsters on wave 15, 18, and 20 giving you 400+ giant monsters on the field at once by wave 20-22 then about 300 other monsters whcih begin to grow. by wave 15 when the giants come youll be around 40k mana pool and by wave 20 when tehy all released youll be around 140k mana pool allowing you to make a grade 11 every mana bar.
once you have 3 max speed r/o you make grade 7 r/o and complete the entire path
At this point, i don't make the difference between giant and other waves. What i want is a lots of monsters that walks on the R/O traps not that hard to kill later but i don't want them to die quick. So i give them a lots of armor (max 500) and not that much hp. So you begin to have lag and mana so you can make grade12. You'll not have to wait to make some with 140K mana pool. Just make them slowly at the baginning and concentrate on mana pool. The hard part is to balance around 800+ monsters when you begin to make grade 12 quickly. There you have to decide to make grade15 but if you do so you will greatly reduce the number of monsters (that's the key point). So make a lots of mana pool, and when you decide to begin don't stop. Anger much monster and make grades. Making that on wave 15-18-20 or30 doesn't matter, just do it as fast as possible and you'll improve. After you can think "ahh if i'd angered these 3 waves higher i would have more monsters because i've greatly improved my fire power", you can compensate in the current game. But in the next game you will know that when you begin to make 12 you need let's say 1k hp monsters 400 armors. But when i've got more than 20 of them that's the time to have 100k monsters ...
I don't even kow the number of frame per wave.
For the rest that's impressive but too hard to follow you. At wave 30; I've done 15 grade 15 in the wave ... i don't care about mana bar (??). But i decide just if i do mana or gem. Ususally when i've got a lot of kill and not too much lags i concentrate on mana pool and anger a little more. With full lag i make gem 15 and got some extra mana that i spent in mana pool. Tring to have as many monsters as possible i get there !