trying for the lowest score is an interesting way to play. Sort of minimalist. I know the game author played to epic level at Wizard level 63. I couldn't pass the 2nd Arcane level without level 72.
Seems that playing that way would keep you having to juggle skill allocations as you play through the levels. For myself, I am trying to find the lowest level where I can play Endurance on the first battlefield and get it going. It is not working for me up to wizard level 41.
The Virtual Machine works really great. I can't feel the difference with my previous game. I've got about all prismatics with 1300 monsters roaming. And I've about the same lag without the VM. The only difference is that I've minimized as possible the Lime component. So the compare is biased a little.
AsSto, in fact, VM host process is pretty well optimized to not to eat too much processor time compared to what's going within the VM. So it should be a *little* slower than normal, but mostly you won't notice a thing And good job at making the VM running, and good luck at defeating the mega-game))
BlockJuice, yes it's hard, sometimes REALLY hard at first, but it will become progressively easier when you'll grow in wizard level and open new modes.
cant wait to see pics of this game, ive been considering trying a bigger better game with my bro at college, plans to minimize lime,have more tower to reduce lag from traps, but still have my 100k traps, and im going to super gem all my yellows and reds into 1 gem and the other 6 into the 100ks, meaning every 3 go into the 100ks 1 goes into the big one, but due to the dual power every 100k that goes into a 100k gem, it will add 50k to the king gem, if i can get 50 gems with 100k max dmg and 1 gem with 2500k max dmg, 40% chance of 7500k hit and hits 6 monsters within a splash radius of 1.5 spaces
supergem, i had about 35 gems at 100k max dmg, meaning if i just supergemmed 1 gem i could get it to 3500k max dmg
im liking my idea, if i can do what i did last game except about 10 waves better this tiem, stil having 35 traps at 100k only using 6 components to supergem and using 2 in a dual king-gem id have around 1700k max dmg meaning it could do up to 30m dmg per hit if it triple hits 6 monsters most times
Conner, yes, you could, though if you accidentally used it as a gem bomb, well... that would be a lot of effort down the drain, and almost more annoying than a computer restart. oh, and if those are the trap damage values, go ahead and call all the waves, (after you clear any super-angered monsters out)-you could probably anger every single wave. if those are tower damage values...then you can get away with letting the waves come.
at any rate, I'm on wave 61, with 10 prismatics with anywhere from 1.5k trap damage to 4k trap damage. intended minimum power: 200k max tower damage for these (equivalent to 40k max trap damage), at least one to 500k tower damage.
note: While i have no evidence, I suspect that as the damage increases to large values, the increase/gem drops slightly.
assto, I present to you the uber-gemming walkthrought step one: have a strong mana farm, and some regular super-gems. (I do believe you have this one covered...) step two: make a grade 11-13 prismatic. 14 is ok, but not necessary. step three: depending on mana pool, make grade 5 to grade 9* gems. step four: drop the prismatic onto the weaker gems.(alternate pressing 'g' and draggin gem for quickest results) step five: repeat steps three and four till gem has desired damage. step six: optimize gem by dropping ) a r/l/y (and optional cyan) gem onto it. (this will alter the specials noticeably). Further optimize by dropping gem onto a few cyan gems-this only changes the hue, however. (do NOT drop cyan gems onto target gem, it's better to drop r/l/y/c gems onto it). step seven: repeat steps 2-6 untill desired number of gems are ready for wave 228 (or whatever)
other tips: anger waves for increased mana income!...but you knew that. don't over-anger!...that is, anger to slow your computer down, not bring it to a halt. (More important for me, i suppose, as my computer has a propensity for updating, crashing, etc.)
If you do get insane lag...keep track of your clicks (i've gone as far as 70 clicks ahead of what was processed), and if you even think you've pressed '', don't click the wizard tower! (that's where the restart battle button is...)
Thank you for the details ^^. that's almost what i do. step six : I think you already know that if you want to max a component with prismatic a level 6 pure gem in a trap is enough ?, just place a pure R/L/Y in that order(perhaps R/Y/L is better) and merge the supergemmed gem in the trap with these level 6 gems (a merge for each).
I've an insane lag ^^. But i can't seem to have 70 ahead of what was processed. If i understand well, this is the amount of clicks you do between two frames that's handle at the end of the frame ? I can only merge 2 gems/frame ... If I try to merge a third one, FF froze and i retrieve my game unchanged 2 frames later. Do you have a special settings for that ?
You can stop updates when you do a game in the control panel. You should try a Virtual Machine. That's really great to have a saved game ^^
once i start the big supergemming i make 18 class 7s per pack and i use the speedhack to 0, supergem, do around 8 packs and up the gem by about 12k mx dmg, then unpause
It wasn't that i was doing 70 clicks in a frame... it's that I was doing about 5 or so clicks in a frame, but they were only being processed at a rate of one a frame untill they were all processed in a row. For only 10 or so powerfull gems (what I'm doing), Lime won't be an issue. wave 70, I've got one gem to 100k max damage(tower), and one to 50k. ...11-13% complete, if the 10k-20k gems are factored in.
yea i think i was wave 65 when i stopped, 35ish 100ks and angering waves to 3b hp for practice since 8b is the final, the waves where about as difficult as 215 so i figured i was fine