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Maverick4
offline
Maverick4
6,800 posts
Peasant

this is gonna be my first time making an RPG so just...headsups...
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[b]STORY[/b]

When a new disease escapes when the truck transporting it to a top=secret lab crashes, it makes world news. Shortly there after, 95% of the population is killed, .5% of the population is immune and the other 4.5% are well...dead...living...er...ZOMBIES! (dramatic music). The world is up for grabs as you battle the zombies in a wild test for survival!

(sounds like a tv gameshow...)

Classes:

Soilder: good with weapons, CQC (close quarters combat)
Medic: heals people, best weapon is is SMG (sub machine gun)
Heavy Demo: good with explosions, traps, etc. Similar to engineer, as he can build/repair things.
Scout: good with rifles (sniper, or standerd)can also detect zombies.
Officer: Really good with pistols. Gives tactics and is over all in charge of what ever group he is in. Also need to be smart, one wrong move and theres a new zombie in town...

Soilder starts with: Ak-47, 4 HE grenades, knife
Medic starts with: Mp-85, 2 Frag grenades, knife
Heavy Demo starts with: Rocket launcher, 2 mines, knife
Scout starts with: Standerd issue US rife, 2 HE grenades, knife
Officer starts with: Glock 9mm, radio, knife

Registration:

(so we can prove your not a zombie)

Name: (...)
Age: (15-25)
Class: (see above...)
Gender: (Male or Female)
Armor: Clothes
Perks: (see below)

Inventory:

Perks

choose 3:

agility - light on your feet, have good reflexes

long arm - can throw objects extremly far

confusion - can make the enemy (mainly zombies), question their motives

hard hitting - recive less damage, and give more damage (takes up 2 perks)

resiting - takes several zombie bites to convert you into a half'y

thick skin - cannont be turned into a zombie or half'y at all (takes up 3 perks)

camoflage - harder to detect

endurance - have more energy, so you can do things longer (running, etc)

sable eye - have great acuracy, almost never missing your mark

assasin - attacks agains an enemy unawares deal more damage

wraith - you can move across open places, and making you harder to detect when moving

may day - you are able to call up reinforcements (artillers, plane strikes, etc) for a short time (takes 2 perks)

healing hands - your a much better healer

metal monkey - your repair skills are way better, alowing you to fix most anything

lead wall - you manipulate your gun to fire much faster

Enemys

zombie: undead, open woulds...you kno...zombie?
half'y: fresh zombie if "killed" can revert back to human form

thug: immune person stealing from homes ussualy attacks you on sight

gangsta: better armed thug. ussualy travels in gangs

corrupeted soilder: soilder who has gone crazy! kills EVERYTHING on sight!

PLEASE ONLY 1-5 PEOPLE FOR THIS GAME!!!

  • 184 Replies
Maverick4
offline
Maverick4
6,800 posts
Peasant

you scope the place out, and deem it safe. You run up to the doors, and...its locked. Bummer. Do you...

1) blow a hole in the door. HE (High Explosive) grenades FTW
2) try and find another way in
3) hack into the system, and use the codes to open the door
4) leave

Gregbyte
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Gregbyte
1,053 posts
Nomad

Name: Adrian
Age: 22
Class: Engineer
Gender: Male
Armor: Clothes
Perks: Resist, Wraith, Metal Monkey Workman
Inventory: Rocket Launcher, Knife
Allies: Pilot Johanssen

3) Hack into the system and at the same time salvage valuable techs for later use in traps and advanced techs.

If you're imagination for the techs is running low it could be:
Encryption coder
Battery
Coding software chip
Processing chip
And whatever else you can think of

Maverick4
offline
Maverick4
6,800 posts
Peasant

You pry open the security hatch and hack into the mainframe. After several fruitless minutes, you manage to open the front doors. Your in. Do you...

1) go to the food court and look for supplies
2) go to a sporting good's store and look for weapons
3) go to a teck store (apple, sony, etc)
4) go look for some beef jerky

Gregbyte
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Gregbyte
1,053 posts
Nomad

Name: Adrian
Age: 22
Class: Engineer
Gender: Male
Armor: Clothes
Perks: Resist, Wraith, Metal Monkey Workman
Inventory: Rocket Launcher, Knife
Allies: Pilot Johanssen

4) Grab some beef jerky XD nah I really mean...

3) and go to an Apple Store and iMac and iPhone FTW ) Harvest time. Also can I send Johanssen off to the sporting goods store to look for weapons. He can take my knife to help him.

Maverick4
offline
Maverick4
6,800 posts
Peasant

as your looting tech supplies, you hear a cry for help. You have enough time to grab one thing. You grab...

1) who cares! he's in trouble!
2) HE grenade
3) a laptop
4) rocket launcher

Gregbyte
offline
Gregbyte
1,053 posts
Nomad

Name: Adrian
Age: 22
Class: Engineer
Gender: Male
Armor: Clothes
Perks: Resist, Wraith, Metal Monkey Workman
Inventory: Rocket Launcher, Knife (not currently), Laptop, Baseball Bat
Allies: Pilot Johanssen

3) A goood high-tech laptop which I stuff into my bag before running at the source of the cry for help, hefting a newly found baseball bat for CQC.

Maverick4
offline
Maverick4
6,800 posts
Peasant

as you run towards the source of the cry for help, the light s flicker, then fade. with nobody to tend to the wiring, it was only a matter of time. You dash into the sporting goods store, and see Johanseen un concious underneath a pushed over shelf. his legs are crushed, and you cant move him. Pretty soon, its night fall.

As night falls, you hear a scuttling noise in the corner of the store. Grabbing the knife, you head over. Zombie. The stench of death hits you before you see it. You stop and try to make a plan. Do you...

1) go back and try to protect Johanssen.
2) ambush the zombie from behind
3) charge the zombie in a suicidal attack
4) gamble johanssens life and run back to the food court to get your rocket launcher

Gregbyte
offline
Gregbyte
1,053 posts
Nomad

Name: Adrian
Age: 22
Class: Engineer
Gender: Male
Armor: Clothes
Perks: Resist, Wraith, Metal Monkey Workman
Inventory: Rocket Launcher, Knife
Allies: Pilot Johanssen

Aaah darn!
2) Ambush the zombie with a quick double swipe. Then if I have time create quick lighting (set something on fire etc.)

Maverick4
offline
Maverick4
6,800 posts
Peasant

You catch the zombie unawares and attack! the first swip gets though the spin, and as its body falls, the next swip severs the spinal cord. You see a pile of magazines on survival, DUI, etc, and ste them on fire. They go up in smoke, and as the place burns, you run towards Johanssen. Your almost there, when you trip over a shotgun. You grab it, and blast the shelf. It desentergrates under the buck shot, and you manage to pull Johanssen out before the sporting goods section go's up. Finnaly, the sprinklers come on. Johanssens legs are smashed. He cant walk, and his survival is in question. You decide to...

1) perform a mercy kill on Johanssen. End his misery...
2) try and bandage up his wounds using your shirt, but, your no doctor...
3) look for medical supplies
4) leave him.

Gregbyte
offline
Gregbyte
1,053 posts
Nomad

Name: Adrian
Age: 22
Class: Engineer
Gender: Male
Armor: Clothes
Perks: Resist, Wraith, Metal Monkey Workman
Inventory: Rocket Launcher, Knife, Laptop, Shotgun
Allies: Pilot Johanssen

1) End his life like a soldiers life. Quick back of the neck stab should make him feel nothing... Hack the wiring again for the lighting and harvest any uneeded wires.

Maverick4
offline
Maverick4
6,800 posts
Peasant

the lights come on...barely, and there much dimmer. they wont last for long. You are once again, alone. your almost out of supplies, and you have no drinkable water. Your best option is to leave, as Johanssen's body will attract zombies. But its up to you. You decide to...

1) go to the food court, you need food after all
2) go to the woods, you can get food by hunting
3) go to a 7/11
4) go back to the subhurbs

CloudHill
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CloudHill
313 posts
Nomad

One thing, you cannot return a zombie to normal, because what solanum does is:
It is a virus that causes the body to malfunction. The body shuts itself down to avoid infection, but it is delayed in the response, and the spinal cord is active. By the time the spinal cord contacts the brain, the brain has shut itself down. Thus, the zombie can't speak, or think. Once a human has shut its system down, since there is no way of safely removing the virus (like aids, if bleach didn't kill people, it would be used to cure aids), the human doesn't come out of the "coma", and stays as a zombie forever.

Read "The Zombie Survival Guide"

Maverick4
offline
Maverick4
6,800 posts
Peasant

One thing, you cannot return a zombie to normal, because what solanum does is:
It is a virus that causes the body to malfunction. The body shuts itself down to avoid infection, but it is delayed in the response, and the spinal cord is active. By the time the spinal cord contacts the brain, the brain has shut itself down. Thus, the zombie can't speak, or think. Once a human has shut its system down, since there is no way of safely removing the virus (like aids, if bleach didn't kill people, it would be used to cure aids), the human doesn't come out of the "coma", and stays as a zombie forever.


yea, i kno, this particular virus has an incubation period on humans, dogs, etc. I was gonna release that face in a prequel if this RPG went well. I thought this all up last night so im sure i missed stuff.

Anyways, doesnt it add a special 'twist' to it? originally the Half'y was gonna be like a 'reset' of sorts for players who made a mistake, not enough to actually get killed, or if they just started and did get killed. Kinda like insurance. AS players progress into the game, the Half'y syndrome all together dissapeers, as the virus becomes stronger (ie, players become more progressed, better, etc)

I understand that this condition (half'y) doesnt exist, and cant exist, i only did it to better help the players. Applying it to Pilot Johanssen was a mistake, but it resolved itsself because Pilot Johanssen was mercy kill'd by another player.
CloudHill
offline
CloudHill
313 posts
Nomad

ok, cool... so you gonna read that book?

Is there still room for me to join?

Maverick4
offline
Maverick4
6,800 posts
Peasant

im gonna read it; ill add it to my list

MY LIST:

Hitchhikers guide to the galazy
good omens
the childs guide to misheif
zombie survival guide

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yea thers room, ur #2 just pick a class got a heavy demo/engi already, a soilder registerd but hasnt started

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