Here's how the game works. There are 3 different teams, Police, Gangsters, and Mercenaries. They all fight each other. Last team standing wins. Elimination occurs when you die, or don't respond for a week. Let me know in advance if you're going somewhere and I can wait. Here's the team descriptions. Police: Police are experience-based. They level up faster and start with more points than the other teams. Police are enemies with Gangsters. They can hire Mercenaries to be on their side temporarily or they can fight Mercenaries who side with the Gangsters. Police work together and never fight each other. They start with a Pistol, Rifle, Body Armor, Squad Car, and Radio. Police can't kill Gangsters or Mercenaries the first time, they have to put them in jail, unless they've already been in jail or killed a Policeman. And Police can only sometimes take items they get from people they kill. Gangsters:Gangsters are reputation-based. They start with a high reputation and people fear them automatically. Gangsters depend more on bluff than doing. Gangsters are enemies with Police. They can hire Mercenaries to be on their side temporarily or they can fight Mercenaries who side with the Police. Gangsters can work together or alone. They can kill other Gangsters. They start with a Rifle and Molotov Cocktail. Mercenaries: Mercenaries are money-based. They can do jobs for people and get paid unlike the other teams, and they start with the Silvertongue perk. Mercenaries can side with either team, getting paid for fighting with them. However, teams can choose not to pay Mercenaries, in which case the Mercenary becomes that team's enemy until they get their money. Mercenaries start with Rifle, Jeep, and Radio.
Attributes: You get 9 points to add to your Attributes unless you're a Policeman, then you get 11. Strength: Physical strength and endurance, adds to damage and health. Agility: Speed and balance. Adds to dodge ability and the ability to escape. Intelligence: Intelligence is how smart you are. Gives you more choices and also makes you rank up faster. Charisma: Charisma is your persuasiveness. Items cost less and you bluff better.
Perks. You get 3 Perk points, so choose well: Silvertongue: Adds to Charisma and allows you to detect lies, and lie better. Weapon Efficiency: Allows you to handle all weapons better, increasing accuracy and damage when wielding a weapon. Armor Efficiency: Allows you to handle all armors better, increasing chance not to be hit and lowers damage if you are hit when wearing armor. Vehicle Efficiency: Allows you to handle all vehicles better, lowering crash chances and lessening malfunction chances. Giant Strength: Adds to strength and allows you to try and bend bars, lift gates, and break down doors without equipment. Slippery Fingers: Allows you to pick locks, pickpocket, and burglarize(not for Police) Guardian: When defending allies, you gain a huge bonus on damage, defense, and speed(only available to Police). Stealth: Gives you a better chance to sneak behind an enemy or remain unseen.
Character pages look like this
Name: Age(17-35): Gender: Team: Rank(Private for Police, Rookie for Mercenary, and Thug for Gangster): Health: 30 Strength: Agility: Intelligence: Charisma: Perks: Equipment:
Gender:male Team: police Rank private Health: 30 Strength:4 Agility:3 Intelligence:2 Charisma:2 Perks:Weapon Efficiency,Guardian,and,Vehicle Efficiency Equipment:Pistol, Rifle, Body Armor, Squad Car, Crowbar,Super Hearing Aids,Super Contacts,Pocketknife, and Radio Allies: Detective Jon Cowell.
You decide to go check up on Destinydude in the trapdoor. You follow him and the mysterious guy through the maze-like tunnels. Finally, you reach the end. The guy goes up and you hear voices above. You don't know how many people are up there but your hearing aids let you hear that they're talking about a Policeman dangerously near the area. You think they're talking about you. What do you do?
A. Go up B. Stay down C. Shoot at where the voices are coming from D. Leave
Name:Policeman cam Gender:male Team: police Rank private Health: 30 Strength:4 Agility:3 Intelligence:2 Charisma:2 Perks:Weapon Efficiency,Guardian,and,Vehicle Efficiency Equipment:Pistol, Rifle, Body Armor, Squad Car, Crowbar,Super Hearing Aids,Super Contacts,Pocketknife, and Radio Allies: Detective Jon Cowell. C. Shoot at where the voices are coming from me and Destiny dude shoot at them.
Name:Policeman cam Gender:male Team: police Rank private Health: 30 Strength:4 Agility:3 Intelligence:2 Charisma:2 Perks:Weapon Efficiency,Guardian,and,Vehicle Efficiency Equipment:Pistol, Rifle, Body Armor, Squad Car, Crowbar,Super Hearing Aids,Super Contacts,Pocketknife, and Radio Allies: Detective Jon Cowell. C. Shoot at where the voices are coming from me and Destiny dude shoot at them.
You fire at where the voices are coming from. You hear an "OUCH!" and someone fall then you see 2 people open the trap door and start shooting at you. You shoot them and kill them. What now?
A. Stay here and wait to see if there's someone else up there(you don't hear or see anything but what if) B. Go up C. Leave And you level up. Change Private to Corporal and you get 2 points to add to your Attributes.
Name:Policeman cam Gender:male Team: police Rank Corporal Health: 30 Strength:4 Agility:3 Intelligence:3 Charisma:3 Perks:Weapon Efficiency,Guardian,and,Vehicle Efficiency Equipment:Pistol, Rifle, Body Armor, Squad Car, Crowbar,Super Hearing Aids,Super Contacts,Pocketknife, and Radio Allies: Detective Jon Cowell.
Go Up slow, guns ready.
You cautiously climb up the ladder, guns at the ready. However, no one else is there. You look around. You are in a bedroom. There is a cabinet in a corner, and a bed near the wall. There is a dark hallway on the left wall. You can faintly hear voices with your hearing aids in. What do you do?
A. Thoroughly search the room B. Go down the hallway C. Leave