Here's how the game works. There are 3 different teams, Police, Gangsters, and Mercenaries. They all fight each other. Last team standing wins. Elimination occurs when you die, or don't respond for a week. Let me know in advance if you're going somewhere and I can wait. Here's the team descriptions. Police: Police are experience-based. They level up faster and start with more points than the other teams. Police are enemies with Gangsters. They can hire Mercenaries to be on their side temporarily or they can fight Mercenaries who side with the Gangsters. Police work together and never fight each other. They start with a Pistol, Rifle, Body Armor, Squad Car, and Radio. Police can't kill Gangsters or Mercenaries the first time, they have to put them in jail, unless they've already been in jail or killed a Policeman. And Police can only sometimes take items they get from people they kill. Gangsters:Gangsters are reputation-based. They start with a high reputation and people fear them automatically. Gangsters depend more on bluff than doing. Gangsters are enemies with Police. They can hire Mercenaries to be on their side temporarily or they can fight Mercenaries who side with the Police. Gangsters can work together or alone. They can kill other Gangsters. They start with a Rifle and Molotov Cocktail. Mercenaries: Mercenaries are money-based. They can do jobs for people and get paid unlike the other teams, and they start with the Silvertongue perk. Mercenaries can side with either team, getting paid for fighting with them. However, teams can choose not to pay Mercenaries, in which case the Mercenary becomes that team's enemy until they get their money. Mercenaries start with Rifle, Jeep, and Radio.
Attributes: You get 9 points to add to your Attributes unless you're a Policeman, then you get 11. Strength: Physical strength and endurance, adds to damage and health. Agility: Speed and balance. Adds to dodge ability and the ability to escape. Intelligence: Intelligence is how smart you are. Gives you more choices and also makes you rank up faster. Charisma: Charisma is your persuasiveness. Items cost less and you bluff better.
Perks. You get 3 Perk points, so choose well: Silvertongue: Adds to Charisma and allows you to detect lies, and lie better. Weapon Efficiency: Allows you to handle all weapons better, increasing accuracy and damage when wielding a weapon. Armor Efficiency: Allows you to handle all armors better, increasing chance not to be hit and lowers damage if you are hit when wearing armor. Vehicle Efficiency: Allows you to handle all vehicles better, lowering crash chances and lessening malfunction chances. Giant Strength: Adds to strength and allows you to try and bend bars, lift gates, and break down doors without equipment. Slippery Fingers: Allows you to pick locks, pickpocket, and burglarize(not for Police) Guardian: When defending allies, you gain a huge bonus on damage, defense, and speed(only available to Police). Stealth: Gives you a better chance to sneak behind an enemy or remain unseen.
Character pages look like this
Name: Age(17-35): Gender: Team: Rank(Private for Police, Rookie for Mercenary, and Thug for Gangster): Health: 30 Strength: Agility: Intelligence: Charisma: Perks: Equipment:
Gah messed up. Nobody except Blade reads beyond this point here.
Name: Blade Age: 23 Gender: Male Team: Gangsters Rank: Thug Health: 30 Strength: 3 Agility: 3 Intelligence: 1 Charisma: 2 Perks: Weapon efficiency, Vehicle efficiency, Giant strength Equipment: Rifle, Molotov cocktail, Corvette Stingray(I forgot to put that one sorry) -$1000 Allies:
You have just recovered. As you are driving down the street another car honks at you. They roll the window down. "The boss wants you!" they say "Urgent mission at HQ! He seemed pretty angry. Somethin about a Policeman snoopin around! And I dunno about you, but if Boss wants me and he's angry...I'd go. Like now"
A. Go to Headquarters and see what he wants B. To heck with that. I'm not gonna go just cuz somebody's got a problem
You two meet up in front of the Police Station and go in for a job. It's still an awful mess from when Destiny threw Angler Fish's Molotov Cocktail. Several officers scowl at you as you walk by, but leave you alone otherwise. The Chief of Police lets you in and you ask if he has anything you can do for him. "Actually, I do," he says, his huge brown handlebar mustache bobbing. "I have a new recruit named Policeman Cam who is requesting assistance over by the old Warehouse on 12th Way and Adams Boulevard. All my black and whites(policemen) are tied up here cleaning up this mess. So I'm asking you to go with one of my detectives who specifically asked to go, so I'm letting him. Detective Jon Cowell. You'll be working with him and Policeman Cam for the duration of this job. And you will be paid. $250 dollars each. Do you accept?" Before you answer, Destiny prods you in the ribs "My Jeep and my Rifle, Eddy," he says. " Oh. Chief, if you would let my friend here have his Rifle and Jeep back." Eddy says. The Chief tosses him his keys and his Rifle. "The Jeep's parked out back. Now, can I consider you two hired?"
Already??? Dangit!! Ummmm you kinda gotta go do that job RIGHT NOW so do you want me to send you home and let Mango do it by himself or do you want me to play as you? Unless Mango doesn't want to do the job.
Ummm ok since Destiny didn't answer, I'm going to have to kick into Default and send him home(sorry but I don't want to do what I did to Blade.).
Name:Eddy Age:24 Gender:Male Team:Mercenaries Rank:Fighter Health: 30/30 Strength:3 Agility:3 Intelligence:3 Charisma:2 Perks:Stealth,Slippery Fingers, Weapon Efficiency, Silvertongue Equipment:Rifle,Jeep,Radio, Binoculars, -$1000 Allies: Destinydude, Policeman Cam, Detective Jon Cowell Target(s): Nobody but Mango reads beyond here. You both agree, but unfortunately Destinydude is forced to return home due to continued issues with his shoulder(very convenient, but they will disappear when he gets back on). However, you decide to continue with the job. You meet Detective Jon Cowell in the hall. You both ride in your separate vehicles on the way there. Detective Cowell leads you to the clearing where he last saw Policeman Cam, and sure enough, there he is. A German Shepherd is also in the clearing. Policeman Cam tells you that he saw someone go into the trapdoor but isn't sure where he came from . What do you do? Please agree on this.
A. Go in the trapdoor B. Search the area. Where did he come from? C. Search the Warehouse. Maybe it has something useful in it. D. Split up and decide which of you does what of the above choices(Detective Cowell, being a NPC, has no vote of course)
Hey! Whaddaya know? I had to go to the doctor too. That's why I didn't get on till just now. Stupid (I'd swear really bad right here, but let's keep it clean) MRSA!!!!
Name: Blade Age: 23 Gender: Male Team: Gangsters Rank: Thug Health: 30 Strength: 3 Agility: 3 Intelligence: 1 Charisma: 2 Perks: Weapon efficiency, Vehicle efficiency, Giant strength Equipment: Rifle, Molotov cocktail, Corvette Stingray(I forgot to put that one sorry) -$1000 Allies:
A. Go to Headquarters and see what he wants
Very important! Nobody but Blade reads beyond this point!
You drive to HQ and the doorman lets you in. The boss tells you that there is a Policeman snooping around the secret entrance to Gang Headquarters and is dangerously close to the emergency weapon stash in that old warehouse. He says that he'll send you to take care of that after some technical difficulties with the law are sorted out(really, we're just gonna have to wait for a while longer cuz of technical difficulties here). He says he'll give you a few items( like armor or weapons) to help you out after you do a job for him. He wants you to go to another weapons cache, empty it, and bring it back to him before the Police have a chance to empty it. If you are successful, he will let you pick a few items to keep out of the stash when you bring it to him. Accept?
Gah Gamemaster isn't on right now Destiny so we have to put it on hold...shoot. That's the problem with interlocking stories like this, if one player's on and one's off, you get problems...
Okay, well you read the top part. This'll be hard. I think the best idea would be for you to split up and you and Detective Cowell go while Policeman Cam waits over there...this'll be a mess. You decide to split up and you two go search the woods. You and Cowell can't find anything but a Flashlight, a Piece of Paper, and a Rusty Old Key. You aren't sure what the key is for, but decide to pocket it and see if it turns out to be useful. The Paper says R-R-L-R-L-L-R-L-L. You aren't sure what it means, but put it in your pocket anyways. Suddenly, you hear a cry for help!
A. Run towards the sound! B. Locate where the sound is coming from, then use your Binoculars to see what's going on. C. Ignore it. It's probably just some wild animal. D. Draw your Rifle and cautiously walk towards the sound.