Here's how the game works. There are 3 different teams, Police, Gangsters, and Mercenaries. They all fight each other. Last team standing wins. Elimination occurs when you die, or don't respond for a week. Let me know in advance if you're going somewhere and I can wait. Here's the team descriptions. Police: Police are experience-based. They level up faster and start with more points than the other teams. Police are enemies with Gangsters. They can hire Mercenaries to be on their side temporarily or they can fight Mercenaries who side with the Gangsters. Police work together and never fight each other. They start with a Pistol, Rifle, Body Armor, Squad Car, and Radio. Police can't kill Gangsters or Mercenaries the first time, they have to put them in jail, unless they've already been in jail or killed a Policeman. And Police can only sometimes take items they get from people they kill. Gangsters:Gangsters are reputation-based. They start with a high reputation and people fear them automatically. Gangsters depend more on bluff than doing. Gangsters are enemies with Police. They can hire Mercenaries to be on their side temporarily or they can fight Mercenaries who side with the Police. Gangsters can work together or alone. They can kill other Gangsters. They start with a Rifle and Molotov Cocktail. Mercenaries: Mercenaries are money-based. They can do jobs for people and get paid unlike the other teams, and they start with the Silvertongue perk. Mercenaries can side with either team, getting paid for fighting with them. However, teams can choose not to pay Mercenaries, in which case the Mercenary becomes that team's enemy until they get their money. Mercenaries start with Rifle, Jeep, and Radio.
Attributes: You get 9 points to add to your Attributes unless you're a Policeman, then you get 11. Strength: Physical strength and endurance, adds to damage and health. Agility: Speed and balance. Adds to dodge ability and the ability to escape. Intelligence: Intelligence is how smart you are. Gives you more choices and also makes you rank up faster. Charisma: Charisma is your persuasiveness. Items cost less and you bluff better.
Perks. You get 3 Perk points, so choose well: Silvertongue: Adds to Charisma and allows you to detect lies, and lie better. Weapon Efficiency: Allows you to handle all weapons better, increasing accuracy and damage when wielding a weapon. Armor Efficiency: Allows you to handle all armors better, increasing chance not to be hit and lowers damage if you are hit when wearing armor. Vehicle Efficiency: Allows you to handle all vehicles better, lowering crash chances and lessening malfunction chances. Giant Strength: Adds to strength and allows you to try and bend bars, lift gates, and break down doors without equipment. Slippery Fingers: Allows you to pick locks, pickpocket, and burglarize(not for Police) Guardian: When defending allies, you gain a huge bonus on damage, defense, and speed(only available to Police). Stealth: Gives you a better chance to sneak behind an enemy or remain unseen.
Character pages look like this
Name: Age(17-35): Gender: Team: Rank(Private for Police, Rookie for Mercenary, and Thug for Gangster): Health: 30 Strength: Agility: Intelligence: Charisma: Perks: Equipment:
Name:Policeman cam Gender:male Team: police Rank Sergent Health: 25/35 Strength:4 Agility:3 Intelligence:4 Charisma:4 Perks:Weapon Efficiency,Guardian,Vehicle Efficiency, and stealth. Equipment:Pistol, Rifle, Body Armor, Squad Car, Crowbar,Super Hearing Aids,Super Contacts,Pocketknife, Knife, Radio, Knife, Full Body Armor, and a Special Gun(with silencer), 4 Broken Bottles, 3 Grenades, Binoculars, Hammer, Dynamite, Medal, 650 dollars, shotgun, machine gun, and a 1967 Chevrolet Impala. Allies: Detective Jon Cowell, Policeman's Guild Target(s):
You ask around the neighborhood. They all say the same thing: that they never heard or saw anything that night or even that day. When you show one of them, the immediate next-door neighbor, the picture of the victim, they tell you that he had visited the owner of the stolen gun about a week ago. They'd heard shouts and arguing that day, then the victim left. What do you think?
A. The guy must've faked stealing his own gun, then killed the other guy! But why? B. Hmm. Whoever stole that gun was good. They managed not to be spotted. I bet the perp has some experience: let's check all the suspects with any theft on their record C. Make your own option
Name:Policeman cam Gender:male Team: police Rank Sergent Health: 25/35 Strength:4 Agility:3 Intelligence:4 Charisma:4 Perks:Weapon Efficiency,Guardian,Vehicle Efficiency, and stealth. Equipment:Pistol, Rifle, Body Armor, Squad Car, Crowbar,Super Hearing Aids,Super Contacts,Pocketknife, Knife, Radio, Knife, Full Body Armor, and a Special Gun(with silencer), 4 Broken Bottles, 3 Grenades, Binoculars, Hammer, Dynamite, Medal, 650 dollars, shotgun, machine gun, and a 1967 Chevrolet Impala. Allies: Detective Jon Cowell, Policeman's Guild Target(s):
B. Hmm. Whoever stole that gun was good. They managed not to be spotted. I bet the perp has some experience: let's check all the suspects with any theft on their record
Name:Policeman cam Gender:male Team: police Rank Sergent Health: 25/35 Strength:4 Agility:3 Intelligence:4 Charisma:4 Perks:Weapon Efficiency,Guardian,Vehicle Efficiency, and stealth. Equipment:Pistol, Rifle, Body Armor, Squad Car, Crowbar,Super Hearing Aids,Super Contacts,Pocketknife, Knife, Radio, Knife, Full Body Armor, and a Special Gun(with silencer), 4 Broken Bottles, 3 Grenades, Binoculars, Hammer, Dynamite, Medal, 650 dollars, shotgun, machine gun, and a 1967 Chevrolet Impala. Allies: Detective Jon Cowell, Policeman's Guild Target(s):
You check, but somehow all your suspects are squeaky-clean. Not a crime committed by any of them. But you re examine the scene of the gun theft, and you feel like somethings...off. What do you do?
A. Re question the owner of the gun B. Re question the neighbors C. Re question the suspects D. Make your own option
Name:Policeman cam Gender:male Team: police Rank Sergent Health: 25/35 Strength:4 Agility:3 Intelligence:4 Charisma:4 Perks:Weapon Efficiency,Guardian,Vehicle Efficiency, and stealth. Equipment:Pistol, Rifle, Body Armor, Squad Car, Crowbar,Super Hearing Aids,Super Contacts,Pocketknife, Knife, Radio, Knife, Full Body Armor, and a Special Gun(with silencer), 4 Broken Bottles, 3 Grenades, Binoculars, Hammer, Dynamite, Medal, 650 dollars, shotgun, machine gun, and a 1967 Chevrolet Impala. Allies: Detective Jon Cowell, Policeman's Guild Target(s):
"Do we really need to go over this again? Cuz I'm getting sick of telling the story. I heard a noise. I got up, grabbed my gun, called the cops, then went to investigate the noise. As I exited the kitchen, I was hit on the back of the head. Next thing I knew, I was waking up, with half of my Oriental lamp in the back of my head. Nobody was there, and my gun was gone. A few minutes later I heard sirens and the police were there. Now, are you going to ask me anything else?" said the guy. You...
A. Question him more B. No, we're done C. Make your own option
Name:Policeman cam Gender:male Team: police Rank Sergent Health: 25/35 Strength:4 Agility:3 Intelligence:4 Charisma:4 Perks:Weapon Efficiency,Guardian,Vehicle Efficiency, and stealth. Equipment:Pistol, Rifle, Body Armor, Squad Car, Crowbar,Super Hearing Aids,Super Contacts,Pocketknife, Knife, Radio, Knife, Full Body Armor, and a Special Gun(with silencer), 4 Broken Bottles, 3 Grenades, Binoculars, Hammer, Dynamite, Medal, 650 dollars, shotgun, machine gun, and a 1967 Chevrolet Impala. Allies: Detective Jon Cowell, Policeman's Guild Target(s):
"Do we really need to go over this again? Cuz I'm getting sick of telling the story. I heard a noise. I got up, grabbed my gun, called the cops, then went to investigate the noise. As I exited the kitchen, I was hit on the back of the head. Next thing I knew, I was waking up, with half of my Oriental lamp in the back of my head. Nobody was there, and my gun was gone. A few minutes later I heard sirens and the police were there. Now, are you going to ask me anything else?" said the guy. You... A. Question him more