Here's how the game works. There are 3 different teams, Police, Gangsters, and Mercenaries. They all fight each other. Last team standing wins. Elimination occurs when you die, or don't respond for a week. Let me know in advance if you're going somewhere and I can wait. Here's the team descriptions. Police: Police are experience-based. They level up faster and start with more points than the other teams. Police are enemies with Gangsters. They can hire Mercenaries to be on their side temporarily or they can fight Mercenaries who side with the Gangsters. Police work together and never fight each other. They start with a Pistol, Rifle, Body Armor, Squad Car, and Radio. Police can't kill Gangsters or Mercenaries the first time, they have to put them in jail, unless they've already been in jail or killed a Policeman. And Police can only sometimes take items they get from people they kill. Gangsters:Gangsters are reputation-based. They start with a high reputation and people fear them automatically. Gangsters depend more on bluff than doing. Gangsters are enemies with Police. They can hire Mercenaries to be on their side temporarily or they can fight Mercenaries who side with the Police. Gangsters can work together or alone. They can kill other Gangsters. They start with a Rifle and Molotov Cocktail. Mercenaries: Mercenaries are money-based. They can do jobs for people and get paid unlike the other teams, and they start with the Silvertongue perk. Mercenaries can side with either team, getting paid for fighting with them. However, teams can choose not to pay Mercenaries, in which case the Mercenary becomes that team's enemy until they get their money. Mercenaries start with Rifle, Jeep, and Radio.
Attributes: You get 9 points to add to your Attributes unless you're a Policeman, then you get 11. Strength: Physical strength and endurance, adds to damage and health. Agility: Speed and balance. Adds to dodge ability and the ability to escape. Intelligence: Intelligence is how smart you are. Gives you more choices and also makes you rank up faster. Charisma: Charisma is your persuasiveness. Items cost less and you bluff better.
Perks. You get 3 Perk points, so choose well: Silvertongue: Adds to Charisma and allows you to detect lies, and lie better. Weapon Efficiency: Allows you to handle all weapons better, increasing accuracy and damage when wielding a weapon. Armor Efficiency: Allows you to handle all armors better, increasing chance not to be hit and lowers damage if you are hit when wearing armor. Vehicle Efficiency: Allows you to handle all vehicles better, lowering crash chances and lessening malfunction chances. Giant Strength: Adds to strength and allows you to try and bend bars, lift gates, and break down doors without equipment. Slippery Fingers: Allows you to pick locks, pickpocket, and burglarize(not for Police) Guardian: When defending allies, you gain a huge bonus on damage, defense, and speed(only available to Police). Stealth: Gives you a better chance to sneak behind an enemy or remain unseen.
Character pages look like this
Name: Age(17-35): Gender: Team: Rank(Private for Police, Rookie for Mercenary, and Thug for Gangster): Health: 30 Strength: Agility: Intelligence: Charisma: Perks: Equipment:
Name:Policeman cam Gender:male Team: police Rank Sergent Health: 25/35 Strength:4 Agility:3 Intelligence:4 Charisma:4 Perks:Weapon Efficiency,Guardian,Vehicle Efficiency, and stealth. Equipment:Pistol, Rifle, Body Armor, Squad Car, Crowbar,Super Hearing Aids,Super Contacts,Pocketknife, Knife, Radio, Knife, Full Body Armor, and a Special Gun(with silencer), 4 Broken Bottles, 3 Grenades, Binoculars, Hammer, Dynamite, Medal, 650 dollars, shotgun, machine gun, and a 1967 Chevrolet Impala. Allies: Detective Jon Cowell, Policeman's Guild Target(s):
The families all say that they were there with the suspect the night of the murder. The family of the victim says they recognize the owner of the stolen gun. They say he would visit the victim every once in a while. Then you get a call on your phone. The next door neighbor, the one who told you about recognizing the victim? His body just washed up on the shore of the Hudson. With bullet wounds coming from the same type of gun as the previous victim.
Name:Policeman cam Gender:male Team: police Rank Sergent Health: 25/35 Strength:4 Agility:3 Intelligence:4 Charisma:4 Perks:Weapon Efficiency,Guardian,Vehicle Efficiency, and stealth. Equipment:Pistol, Rifle, Body Armor, Squad Car, Crowbar,Super Hearing Aids,Super Contacts,Pocketknife, Knife, Radio, Knife, Full Body Armor, and a Special Gun(with silencer), 4 Broken Bottles, 3 Grenades, Binoculars, Hammer, Dynamite, Medal, 650 dollars, shotgun, machine gun, and a 1967 Chevrolet Impala. Allies: Detective Jon Cowell, Policeman's Guild Target(s):
They say he had a bad episode. See, he had a history of delusions, hallucinations, etc. They say he kept on saying: "It's happening tonight...blackmail. He's going to kill him..." over and over. Since he'd had a history of hallucinations, they'd assumed it was nothing, and taken him to the mental hospital. You...
A. OMG! Question the suspect B. Make your own option
Sorry it took so long. I was busy with my Twisted Pictures thread in the tavern.
You run. Although you escape, thanks to your mediumish Agility, you take a few bullets in the back, although your Body Armor protects you from most of the damage. You now...
Name:Policeman cam Gender:male Team: police Rank Sergent Health: 30/35 Strength:4 Agility:3 Intelligence:4 Charisma:4 Perks:Weapon Efficiency,Guardian,Vehicle Efficiency, and stealth. Equipment:Pistol, Rifle, Body Armor, Squad Car, Crowbar,Super Hearing Aids,Super Contacts,Pocketknife, Knife, Radio, Knife, Full Body Armor, and a Special Gun(with silencer), 4 Broken Bottles, 3 Grenades, Binoculars, Hammer, Dynamite, Medal, 650 dollars, shotgun, machine gun, and a 1967 Chevrolet Impala. Allies: Detective Jon Cowell, Policeman's Guild Target(s):
You question the suspect, and after a little while of denial he finally caves. He says that he heard in the underground grapevine that somebody was blackmailing a con artist who had remained unknown until before. The con man was supposedly willing to kill to cover it up, since he also had a few darker charges waiting if the police started to dig. The blackmailer needed money by a certain time to make a bank payment: the same time as Murder Day. The neighbor had overheard the arguments...and had been cleaned up as well.
A. OMG it's the gun owner B. OMG it was _____(insert name) C. I don't believe you. D. Make your own option
Name:Policeman cam Gender:male Team: police Rank Sergent Health: 30/35 Strength:4 Agility:3 Intelligence:4 Charisma:4 Perks:Weapon Efficiency,Guardian,Vehicle Efficiency, and stealth. Equipment:Pistol, Rifle, Body Armor, Squad Car, Crowbar,Super Hearing Aids,Super Contacts,Pocketknife, Knife, Radio, Knife, Full Body Armor, and a Special Gun(with silencer), 4 Broken Bottles, 3 Grenades, Binoculars, Hammer, Dynamite, Medal, 3650 dollars, shotgun, machine gun, and a 1967 Chevrolet Impala. Allies: Detective Jon Cowell, Policeman's Guild Target(s):
You arrest the gun owner, and the mystery is solved(yes, that was the correct answer). You collect your pay from the Policeman's Guild. They give you extra because you did so well(+3000 dollars). You...
A. Go to the __ shop B. Ask for another job C. Patrol the streets D. Make your own option