Fist of all, all way's make a bank first to speed up the process. Then make a forge. Set spawn to repeat and turn on Power. The make a generator and then a Armory. Set the Armory to Power. Unleash a couple A 25 Romans and turn on Rally to defend yourself for bit. Then fully upgrade all of your buildings(you will have to spawn more A-25's while your upgrading.) OK so now that you have upgraded you can now attack. Leave some defense behind. When you in take some Gladiators with you. Also bring some anti tank units with you. And some airborne machines to stop the Black queens. No bring in some firepower. You may have to repeat the process a few times. Keep doing it until they go down. Arsenal Strike Now make a bank, then an outpost, and two armories. Set both of the armories on the men. No set up some defenses and upgrade you buildings. When they all done move in with some tanks. Leave a few tanks behind to guard also. Take in a lot of infantry with you.they should be taken down easily if you overwhelm the enemy. Keep spawning Arsenal until they go down.
March of the Gladiators. Make sure your government setting is set to Fascist. Make a bank. Wait for it to become a treasury. And Repeat the the process. Make a forge and then an Armory. Set armor to money. Max out your forge. Get rid of the armory and get Generator and max that out. (if you feel comfortable with the amount of money you have, destroy one treasury and make another generator, you will have to do it eventually.) Now it's time for the show. Put the setting's Rally and repeat on and set it to Gladiator. You may have to wait for either money or Power to keep spawning. Once you feel you have enough advance them. Repeat the process until the enemy goes down.
Me and Cholokid have a strategy that hardly anybody uses. Unfortunately, we aren't giving it away. I will, however, give everyone a few tips though.
1.Attack as soon as your army outguns your enemy. If you let your army build and it's already bigger than your foe's, then you're just asking for a missile. If your fortunate enough not to face missile using combatants, then the splash damage from their explosives will become a great drain on your forces... maybe even wipe them all out in a pinch. That's why the 1 tank they used against you took out all 50 of your marines!
2.Army now, resources later. It's a common strategy to build a bank first. Almost everyone does it. Of course, the problem occurs when someone builds another resource center, or upgrades an already existing one. By the time you upgrade, your enemy will already have an army coming your way. Of course, you may think that you now hold the advantage because you have more sources; but the sources don't help you build any faster and you will find yourself defeated with plenty of cash and energy to spare.
3.Upgrade Slowly. This applies to all sources, but most importantly your bases. Your Forge and Outpost have the ability to make troops, so use them! Marines and A25-Romans are great temporary fixes when you find a few Scouts or Tanks heading your way. And the Scouts and Tanks make up the backbone of any succesful army.
When you upgrade your Forge or Outpost to their tier 3 form early in the game, you run into 2 big problems. It takes time to upgrade to tier 3. Though you do have access to more powerful troops, it takes even more time to create them! After you build your base, upgrade it twice, build your tough troops, and you probably made a resource center or 2 as well, you will find that your enemy already has a giant army waiting to attack you (or maybe they already did!).
Even all you fascists out there should avoid this poor tactical error. You may be able to build faster, but by the time you get everything to its full potential, you won't have enough cash to make the needed troops to attack your enemy or even defend.
MOST IMPORTANTLY, upgrading from the start puts a lot of strain on your parner. If your upgrading, he's spending all his time and energy trying to protect you! This enables him from upgrading his own buildings. If you are both upgrading from the start, then you both probably lost before the battle really began.
4.Battle Waves. You can either send your forces out one by one and send a constant stream of troops upon your foes, or you can send them out in waves. This will protect you from being obliterated by missiles and queens. As previously mentioned; if it isn't one thing, it's another. Your troops will suffer from splash damage. It is better to lose 1 small wave rather than 1 big one.
5. Don't baby your gladiators and use your Black Queens. Black Queens are most deadly in pairs, but they do you no good if you don't use them. However, Queens are quite powerful and gettine one or two out is a huge advantage over your enemy. Gladiators, on the other hand, are often looked upon as underpowered. Underpowered or not, they play their roles best alone or in pairs. Gladiators are weakest against splash damage. Your gladiators most likely will die, accept it and use them the best you can while focusing on the rest of your army.
The toughest part is knowing when to upgrade and when to use your troops. You will sometimes face people who rush quickly into battle. Othertimes you will face the team where one guy defends and the other guy uses missiles. Whatever the situation, learning how to react at the right moment and in the proper way is key to winning battles. If you don't wan't to worry about upgrading and missiles, you better learn to win fast.
2.Army now, resources later. It's a common strategy to build a bank first. Almost everyone does it. Of course, the problem occurs when someone builds another resource center, or upgrades an already existing one. By the time you upgrade, your enemy will already have an army coming your way. Of course, you may think that you now hold the advantage because you have more sources; but the sources don't help you build any faster and you will find yourself defeated with plenty of cash and energy to spare.
That's nice but whever I do that, I lose in like the first seconds. If you don't build a bank first you are screwed. I build a bank, then an outpost. Then wait for the money to get up and then make a Tresurey.
4.Battle Waves. You can either send your forces out one by one and send a constant stream of troops upon your foes, or you can send them out in waves. This will protect you from being obliterated by missiles and queens. As previously mentioned; if it isn't one thing, it's another. Your troops will suffer from splash damage. It is better to lose 1 small wave rather than 1 big one.
I really do reccomend this one. Build a wave of about 15 - 20 Marines or whatever and then throw them at them. That is course you and your partner will have to split everything up.
5. Don't baby your gladiators and use your Black Queens. Black Queens are most deadly in pairs, but they do you no good if you don't use them. However, Queens are quite powerful and gettine one or two out is a huge advantage over your enemy. Gladiators, on the other hand, are often looked upon as underpowered. Underpowered or not, they play their roles best alone or in pairs. Gladiators are weakest against splash damage. Your gladiators most likely will die, accept it and use them the best you can while focusing on the rest of your army.
True, true. I do find myself making alot of Black Queens. And then Winning. These aren't really required for winning, but are Extremely, Highly, recomended.
You did forget something there old NoName, For if you are playing Multiplayer of course.
6.Communicate With Your Partner. No this has nothing to do with marrige guys. Communicate with your battle partner. Say what you are going to do so you can both agree on something. IF you have no Idea what you are doing you will most likely not win. Ohh, yeah. Be sure to always and I mean ALWAYS keep Ally Chat on. You don't want others looking at your plan. That is of course you need to say something to everyone.
I found this glitch while playing MultiPlayer. I had sent a Grodak(?) or whatever they are called. And my oppenent had at least 10 of them out there also. Well, at that moment my reliable partner left. I was like WTF? But when he did that, the attacks did nothing to my Grodak. Nor was it affecting anything else. I tried to chat but it wouldn't let me and it wouldn't let me do anything else, even quit. I thought it was pretty cool.
What I meant by tip 2 was that you shouldn't build 2 source buildings in a row. It's alright if you start with a bank or whatever you want, but if you don't build an Outpost or Forge, it can become a problem.
I read a few strategies and I don't use them. In fact, those are the strategies I want my enemies to use!
I would also like to add that it is pointless to have 2 Forges or Outposts.
I would also like to add that it is pointless to have 2 Forges or Outposts.
Yeah, it is pointless to have 2 Forges or Outposts. Kinda a waste of resources.
I mean, it is pointless for the same person to have have 2 forges or outposts. I find it idea for each person to have one of each.
Of course that's what you meant. And I agree. I think one person should have a forge and another have an Outpost. A good mix of both wouldn't hurt.
What I meant by tip 2 was that you shouldn't build 2 source buildings in a row. It's alright if you start with a bank or whatever you want, but if you don't build an Outpost or Forge, it can become a problem.
Ohh, ok. So don't build a bank and then go build a Armory. Ok.
Actually, I meant one of each as in... they have 1 forge and 1 outpost per person. It's worded funny, I see how the wording is bad now...
If the blue team mate has a Forge and an Outpost, it rarely hurts for the red team mate to have a Forge and Outpost. Sometimes, this may hinder their army. It all depends on the strategy though. Some strategies may ask for one person to focus on each base while others ask for them to both control Forges/Outposts or even both!
Yeah, this is the only true game that really requires true Startegy.
What I was saying is that the Blue have a Forge and an Armory and The Red have a OutPost and an Armory. Cause, both really need Armorys, the are helpful, but do take long to get resources though.
Well actually, 2 outposts is quite good. The only way to beat hard-hard custom battle is in fact building two outposts.
A fast rush strategy for capitalist is to build armoy first, then two outposts. Once outpost is built switch armoy to manpower. Continue to get manpower from every building, then suddeny pump out tanks from both outposts. Push forward when you have 6~8 tanks. You will need to rely on your ally to get anti-air.
Make a bank and upgrade it to tier 2. Then build an Armory that make money. Make an out poat and upgrade to tier 3. Finally make a hospital that concentrates on making people and let the armory make energy.
Now in your upgraded outpost (forgot the name of tier 3) make black queens and hover tanks. You can make whatever else too.
But when he did that, the attacks did nothing to my Grodak. Nor was it affecting anything else. I tried to chat but it wouldn't let me and it wouldn't let me do anything else, even quit. I thought it was pretty cool.
I've met a person who didn't have any tier deployment structures but had a missle instead. He relied on his teammate to send the units.
It actually worked out pretty well between the two of us. He covered my charging force with missles and I managed to destroy the central base in a matter of seconds.
my build is in the other forum (flash games or whatever its called)
i think its almost vital to upgrade as fast as you can except that tier3 is really not that vital for forge but all resources building should e upgraded as fast as possible and i do it in such a way there is only a 20 second pause that im not building units after making my treasury so here goes my build order
bank upgrade bank forge auto scouts generator when upgrading to solar panel put forge on energy switch auto scouts back on for forge build armory put armory on money upgrade forge
then build phantoms or sakata mk2s with armory on energy for mk2s and money for phantoms. tier 3 is waste of money as no one knows what to do with spiders and gladiator fail to phantoms every time or any splash dmg whatsoever