The Sequel to the hit Zombie RPG: Dead Legions __________ Story:
August 9th, 2014 Haviers Military Base, Northern Italy
Brass has just ordered an all out attack on the zombie region. Literally, everyone is going, and only twenty are picked at random to stay at base. And what would you know? I'm one of those twenty. So while my comrades are running around and placing bets on 'Who will kick more zombie ***', I'm napping in my bunk, listing to Justin Timberlake |||. After our forces leave, they say it will take two days and one night to clean up down south. I damm hope so, because even when it's unprotected, literally hanging out, the zombies brains are somewhat clever. Well, that's role call, better report. Written By: Dudeguy45 __________ Classes
Soilder: Good with weapons and CQC(Close Quarters Combat) Upgrade Tree: Soilder -> Support Gunner -> Machine Gunner
Medic: Good with SMGs, and can heal people. Upgrade Tree: Mecic -> Field Surgeon -> Doctor
Heavy Demo: Good at disabling vehicles. Upgrade Tree: Heavy Demo -> Rocketeer -> Javelin Expert
Scout: Good with Rifles and Concealed Movement Upgrade Tree: Scout -> Marksmen -> Sniper
Officer: Good with Pistols, can call in firesupport Upgrade Tree: Officer -> Platoon Leader -> Commander
Engineer: Good with Shotguns, ONLY PERSON WHO CAN DRIVE VEHICLES!!! Upgrade Tree: Engineer -> Sea Bee -> Flame Throwerman __________ Perks: Pick 3
Soilder Perks: Bandolier: You fire faster, which means you do more damage Thick Skin: You take less damage (cost 2 perk slots) Mental Block: You have more endurance, and can do hard task longer Ooorah!: More Morale, you stand your ground and win fights more often Medic Perks: Healing Hands: You can heal people faster, for more points Anestheshia: You carry small patches which reduce pain (take less damage) First Aid Kit: You can heal other people, including yourself (takes two perk slots) Red Cross Patch: Take no damage IF healing another person
Heavy Demo Perks: Long Arm: Throw Grenades further Thick Skin: Recieve less damage from small arms fire Plasma Rounds: Your Rockets deal more damage Wire Cutters: You can cut through wire, like barbed wire Scout Perks: Sable Eye: Your rounds are more accurate Gillie Suit: Your Harder to detect Wraith: Your Harder to detect in open areas, or when moving Nightvision: You can attact targets at night, or in dark places
Officer Perks: May-Day: You can call in artillery or plane strikes Strong Will: You can 'convince' people to do things Mediator: Can soothe hot-headed people S.O.S. Kit: Contains Flair Guns, and Emergency MREs Engineer Perks: Metal Monkey: Can repair vehicles faster Lead Wall: Your shotgun fires in a more effective fassion Cage'd: Your vehicle has cages surround it, making it take less damage from RPGs and Rockets VGWS: (Video-Guided Weapons System) Your vehicle has a VGWS, allowing you to attack the enemy with out risking the gunner.
Armor and Weapons: Armor: CPA(Condensed Plasma Armor): Provides good protection from melee attacks, poor protection to ranged attacks PCA(Plated Carbon Armor): Provides good protection from ranged attacks, poor protection to melee attacks Weapons: Soilder: Starts with Ak-47, 4HE Grenades, Knife Medic: Starts with T68 SMG, Medic Kit, Knife Heavy Demo: Starts with RPG-7, 2 Magnetic Mines, Knife Scout: Starts With FALCON 12.7 MM Sniper Rifle, Facepaint, Knife Officer: Starts With SIg Sauer P226, Radio, Knife Engineer: Starts With AA-12 Prototype shotgun, 2 Claymores, Knife __________ Registration:
Name: (...) Age: (19-35) Armor: PCA or CPA Gender: Class: (see above) Rank: (same as class[for now]) Perks: (see above) Inventory: (Weapons and such) MRE(5) __________ PLEASE, ONLY 6 PEOPLE FOR THIS RPG, AND ONE CLASS FOR PERSON(I.E.: 1 OFFICER, 1 MEDIC, ETC, NOT 3 OFFICER, 2 MEDIC, ETC). DONT WORRY IF YOU DONT MAKE IT, PEOPLE WILL DIE. ALSO, WHEN YOU DIE, NO RE-SIGNING UP!!! __________ Good Luck and Have fun
Driver: dc (Enginner) Vehicle Commander: Frank (Officer) Gunner (VGWS): None (Soilder) Navigator: John (Scout) Medic: Time (Medic) Rear Guard: None (Heavy Demo) __________ New Enemy:
Zombie
The most basic enemy, this zombie is a trademark of the standard zombie. It moans, groans, and walks at a slow pase. It cant use weapons, but uses its hands to beat on its victims. __________ Turin Subhurbs:
Many zombies are hiding in the houses here. Your in a richer part of the neighborhood, which means there bigger h ouses and more places for a zombie to hide, but not quite as many of them. Don't get me wrong, there still alot of 'em __________ Name: Time Age: 25 Armor: PCA or CPA Gender: Male HP: 20/20 Level: 1 EXP: 0/50 Class: Medic Rank: Medic Weapon: T68 SMG Perks: First Aid Kit, Red Cross Patch Inventory: MRE(5),Knife, First Aid Kit(15) --- You exit the humvee and end up on the left side of the vehicle. Your facing a park, but the lights that ussualy light it at night are all broken, bent, or missing. You see signs of zombies, and see shadows moving in the distance, and also gunfire. They could be survivors, other Task Force members, or zombies. You hear a cry for help. Do you:
A) Ignore it. Its a trap. B) Its a damsel in distress! Charge!!! C) Shoot first and ask questions later. (spray the house) D) Kill them all! Were supposed to liqudate the area right? __________ Name:John Age: 21 Armor: PCA Gender: HP: 20/20 Level: 1 EXP: 0/50 Class: Scout Rank: Scout Weapon: FALCON 12.7mm Perks: Sable Eye, Nightvision, Gillie Suit Inventory: MRE(5), Knife, Face Paint (1) --- You exit the vehicle, and end up faceing towards the read of the Humvee. The street carries on, before turning to the left. Several large houses are on your left, and to the right is a darkened park. You see some shadows moving in your perifial vision (out of the corners of your eyes). You hear somebody cry out, but cant make out what it was. Bats swoop above your head, hunting for some bugs. Your view of the surrounding area is limited by low lyeing obsatcals, such as fallen streetlamps, overgrown bushes, and wrecked cars. Do you:
A) Go for the nearest tree and climb it B) Climb up ontop of the humvee C) Go for the nearest house D) Stay where you are __________ Name: Frank Age: 20 Armor: PCA Gender: Male HP: 20/20 Level: 1 EXP: 0/50 Class: Officer Rank: Officer Weapon: Sig Sauer P226 Perks- S.O.S. Kit, Strong Will, May-Day Inventory: MRE (5), Knife, Radio --- You exit the humvee, and end up facing towards the front of the humvee. The street carries on for about 100 yards, before ending in a cul-de-sac. To your left is a darkend park, and to your right are abandoned houses. The Zombies are probaly alerted to your presence, and are converging on your location. From the radio in your pack, you can hear gunfire and faint screams. Do you:
A) Make a stand at the humvee B) Head into the park C) Head into the nearest House
Name:dc Age:19 Armor:CPA Gender: HP: 20/20 Level: 1 EXP: 0/50 Class: Engineer Rank: Engineer Weapon: AA-12 Prototype Auto-Shotgun Perks: VGWS, Metal Monkey, Lead Wall Inventory: MRE(5), Knife, Claymores (2) --- Vehicle: Humvee Weapon: VGWS .35 caliber machine gun Armor: 3 mm --- You exit the humvee, and end up on the right side of it. Your facing a large row of houses, there curtains fluttering through open windows. You think you see something moving in the windows, but its too dark to tell. Do you:
A) Get in the Humvee and flee B) Man the VGWS C) Wait for more orders
Name: Frank Age: 20 Armor: PCA Gender: Male HP: 20/20 Level: 1 EXP: 0/50 Class: Officer Rank: Officer Weapon: Sig Sauer P226 Perks- S.O.S. Kit, Strong Will, May-Day Inventory: MRE (5), Knife, Radio
You head into the house, and break the door in. You end up in the foyer of a large house. There two grand staircases leading up to the floor straight ahead of you, and inbetween the staircases is a door that probaly leads to a den or kitchen. To your right is an office, and to your left is a corridor. You can hear something moving around upstairs, but it could be a wild dog...
Which door do you pick?
A) The one to your left B) The one to your right C) The one straight ahead D) Go upstairs
Name:dc Age:19 Armor:CPA Gender: HP: 20/20 Level: 1 EXP: 0/50 Class: Engineer Rank: Engineer Weapon: AA-12 Prototype Auto-Shotgun Perks: VGWS, Metal Monkey, Lead Wall Inventory: MRE(5), Knife, Claymores (2) --- Vehicle: Humvee Weapon: VGWS .35 caliber machine gun Armor: 3 mm --- You hop into the Humvee, and man the VGWS .35 cal. You switch the screen from normal vision to night vision. A heat scan wouldn't work because zombies have no heat signature, being dead. You do a scan of the area, and see zombies coming towards you. There still too far away to hit, and the .35 cal doesnt have that great of a stopping power, so you'll have to hit them in the head at medium to short range. (wait 45 RL mins). Do you:
A) aim for the zombies coming from the col-de-sac B) aim for the zombies coming from down the street C) aim for the zombies coming from the park
Name: Frank Age: 20 Armor: PCA Gender: Male HP: 15/20 Level: 1 EXP: 7/50 Class: Officer Rank: Officer Weapon: Sig Sauer P226 Perks- S.O.S. Kit, Strong Will, May-Day Inventory: MRE (5), Knife, Radio
You head for the door straight ahead and open it slowly. Your in a kitchen, and theres no way out, but there is a small 'secret' door inbetween the kitchen and dining room to pass food through. You wont fit into it. Lying on the floor is something dead, looks human, or maby zombie... You hear something coming down the stairs, turn towards the kitchen, and bust through the door. Its a zombie. The zombie looks at you, then begins its attack. You notice its wearing an Italian suit before combat mode takes over. Your only hope at this short range is to hit it in the head. (roll 3 or better on dice). You roll a 3. You hit it in the head, dealing 3 damage out of 6. The zombie aims for your head, but hits your helmet, dealing 3 damage plus 2 damge due to Carbon Plating Armor protecting little against melee attacks (-5hp). You shoot again, dealing 3 damage! The zombie collapses on you, before falling to the stained floor with a final gurgle (+7xp). Do you:
A) search the kitchen for anything useful? B) Go back to the foyer, then the office C) Go back to the foyer, then the dining room D) Go upstairs
Shoot. Mybad m8. Next time I make an armor tab, I'll make the armor have differnt letters... I'll add 2hp to your health then. --- Name: Frank Age: 20 Armor: PCA Gender: Male HP: 17/20 Level: 1 EXP: 7/50 Class: Officer Rank: Officer Weapon: Sig Sauer P226 Perks- S.O.S. Kit, Strong Will, May-Day Inventory: MRE (5), Knife, Radio
You search the kitchen and find several useful items. You find half a gallon of bleach, several cans of food (4), a lighter, bugspray, trashbags(7), and a boyscout-pan and a hobo knife (spork on one end, knife on other). You only have enough room to carry three, however, so you decide. What do you take? (The boyscout pan and hobo knife count as one item)
The lighter, bug spray, and cans of food. Makeshift flamethrower~
Yes! He went for it! GOOOOOOOOOAL! I've actually done the whole bugspray-lighter thing and its hilarious... --- Name: Frank Age: 20 Armor: PCA Gender: Male HP: 17/20 Level: 1 EXP: 7/50 Class: Officer Rank: Officer Weapon: Sig Sauer P226 Perks- S.O.S. Kit, Strong Will, May-Day Inventory: MRE(5), Knife, Radio, Makeshift-Flamethrower(Lighter+Bugspray), Cans of Food(4)
Your now in the kitchen, and the two rotting corpses are starting to stink up the room. You cant carry anymore items, so theres not much else you can do here. Do you:
A) Leave the house B) Go back to the foyer, then the office C) Go back to the foyer, then the dining room D) Go upstairs --- Name:dc Age:19 Armor:CPA Gender: HP: 20/20 Level: 1 EXP: 10/50 Class: Engineer Rank: Engineer Weapon: AA-12 Prototype Auto-Shotgun Perks: VGWS, Metal Monkey, Lead Wall Inventory: MRE(5), Knife, Claymores (2)
You aim for the zombies coming down the street. Theres 5 of them; 2 on the right and center, and 1 one the left. Aiming to the left, you let forth a stream of bullets that cut down 4 of the 5 zombies (+10xp[its too easy]). Now one of your flanks are clear, and you only have enough time to eliminate one more group of zombies. Do you:
A) Get in the drivers seat and flee (which means leaving your buddies behind) B) Take out the zombies coming from the park C) Take out the zombies coming from the cul-de-sac D) leave the vehicle and try to hold both groups off
Name: Time Age: 25 Armor: PCA or CPA Gender: Male HP: 20/20 Level: 1 EXP: 0/50 Class: Medic Rank: Medic Weapon: T68 SMG Perks: First Aid Kit, Red Cross Patch Inventory: MRE(5),Knife, First Aid Kit(15) --- You exit the humvee and end up on the left side of the vehicle. Your facing a park, but the lights that ussualy light it at night are all broken, bent, or missing. You see signs of zombies, and see shadows moving in the distance, and also gunfire. They could be survivors, other Task Force members, or zombies. You hear a cry for help. Do you: