The Sequel to the hit Zombie RPG: Dead Legions __________ Story:
August 9th, 2014 Haviers Military Base, Northern Italy
Brass has just ordered an all out attack on the zombie region. Literally, everyone is going, and only twenty are picked at random to stay at base. And what would you know? I'm one of those twenty. So while my comrades are running around and placing bets on 'Who will kick more zombie ***', I'm napping in my bunk, listing to Justin Timberlake |||. After our forces leave, they say it will take two days and one night to clean up down south. I damm hope so, because even when it's unprotected, literally hanging out, the zombies brains are somewhat clever. Well, that's role call, better report. Written By: Dudeguy45 __________ Classes
Soilder: Good with weapons and CQC(Close Quarters Combat) Upgrade Tree: Soilder -> Support Gunner -> Machine Gunner
Medic: Good with SMGs, and can heal people. Upgrade Tree: Mecic -> Field Surgeon -> Doctor
Heavy Demo: Good at disabling vehicles. Upgrade Tree: Heavy Demo -> Rocketeer -> Javelin Expert
Scout: Good with Rifles and Concealed Movement Upgrade Tree: Scout -> Marksmen -> Sniper
Officer: Good with Pistols, can call in firesupport Upgrade Tree: Officer -> Platoon Leader -> Commander
Engineer: Good with Shotguns, ONLY PERSON WHO CAN DRIVE VEHICLES!!! Upgrade Tree: Engineer -> Sea Bee -> Flame Throwerman __________ Perks: Pick 3
Soilder Perks: Bandolier: You fire faster, which means you do more damage Thick Skin: You take less damage (cost 2 perk slots) Mental Block: You have more endurance, and can do hard task longer Ooorah!: More Morale, you stand your ground and win fights more often Medic Perks: Healing Hands: You can heal people faster, for more points Anestheshia: You carry small patches which reduce pain (take less damage) First Aid Kit: You can heal other people, including yourself (takes two perk slots) Red Cross Patch: Take no damage IF healing another person
Heavy Demo Perks: Long Arm: Throw Grenades further Thick Skin: Recieve less damage from small arms fire Plasma Rounds: Your Rockets deal more damage Wire Cutters: You can cut through wire, like barbed wire Scout Perks: Sable Eye: Your rounds are more accurate Gillie Suit: Your Harder to detect Wraith: Your Harder to detect in open areas, or when moving Nightvision: You can attact targets at night, or in dark places
Officer Perks: May-Day: You can call in artillery or plane strikes Strong Will: You can 'convince' people to do things Mediator: Can soothe hot-headed people S.O.S. Kit: Contains Flair Guns, and Emergency MREs Engineer Perks: Metal Monkey: Can repair vehicles faster Lead Wall: Your shotgun fires in a more effective fassion Cage'd: Your vehicle has cages surround it, making it take less damage from RPGs and Rockets VGWS: (Video-Guided Weapons System) Your vehicle has a VGWS, allowing you to attack the enemy with out risking the gunner.
Armor and Weapons: Armor: CPA(Condensed Plasma Armor): Provides good protection from melee attacks, poor protection to ranged attacks PCA(Plated Carbon Armor): Provides good protection from ranged attacks, poor protection to melee attacks Weapons: Soilder: Starts with Ak-47, 4HE Grenades, Knife Medic: Starts with T68 SMG, Medic Kit, Knife Heavy Demo: Starts with RPG-7, 2 Magnetic Mines, Knife Scout: Starts With FALCON 12.7 MM Sniper Rifle, Facepaint, Knife Officer: Starts With SIg Sauer P226, Radio, Knife Engineer: Starts With AA-12 Prototype shotgun, 2 Claymores, Knife __________ Registration:
Name: (...) Age: (19-35) Armor: PCA or CPA Gender: Class: (see above) Rank: (same as class[for now]) Perks: (see above) Inventory: (Weapons and such) MRE(5) __________ PLEASE, ONLY 6 PEOPLE FOR THIS RPG, AND ONE CLASS FOR PERSON(I.E.: 1 OFFICER, 1 MEDIC, ETC, NOT 3 OFFICER, 2 MEDIC, ETC). DONT WORRY IF YOU DONT MAKE IT, PEOPLE WILL DIE. ALSO, WHEN YOU DIE, NO RE-SIGNING UP!!! __________ Good Luck and Have fun
Name: Frank Age: 20 Armor: PCA Gender: Male HP: 17/20 Level: 1 EXP: 7/50 Class: Officer Rank: Officer Weapon: Sig Sauer P226 Perks- S.O.S. Kit, Strong Will, May-Day Inventory: MRE(5), Knife, Radio, Makeshift-Flamethrower(Lighter+Bugspray), Cans of Food(4)
Dc runs over the bugger, and you hop into the wrecked humvee. The inside is gruesome, shot gun shells, broken glass, blood, and assorted body parts litter the inside. One seat is missing, and your seat has the honor of having whats left of the zombies brain running down the back. Lucky you... Do you:
A) wait to get moving B) wipe the brains off with something C) move on to the City of Turnin; Time is probaly dead from his wounds... (we havnt heard from him...) D) find out what happened to Time --- Name:dc Age:19 Armor:CPA Gender:M HP: 20/20 Level: 1 EXP: 20/50 Class: Engineer Rank: Engineer Weapon: AA-12 Prototype Auto-Shotgun Perks: VGWS, Metal Monkey, Lead Wall Inventory: MRE(5), Knife, Claymores(2)
At franks request, you run over the zombie. Theres a crunch and thud, and its dead. Zombie pancakes, anyone? Yummy XD. Your about to drive off when you realize that your about to leave Time behind. He's somewhere in the park, and he's wounded. Theres only a few zombies left, and other forces have secured the airport. All thats left is the actually city of Turin. But you just need to find out what happened to Time. Do you:
A) Run out into the park B) Drive off; he's probaly dead from the wound C) Wait in the car
you run out into the park, and begin searching for him. You yell out for him, but to no avail (we still havnt heard from Time). Things are starting to get desperate, and the Taskforce will leave soon.
Will they find Time? Or will Time be left behind to deal with the situation? Find out tomorrow! (cuz we really, really need Time to respond, or else he may get edged out of the game)
Name: Time Age: 25 Armor: PCA or CPA Gender: Male HP: 13/20 Level: 1 EXP: 0/50 Class: Medic Rank: Medic Weapon: T68 SMG Perks: First Aid Kit, Red Cross Patch Inventory: MRE(5),Knife, First Aid Kit(15)
You hear a cry for help, and run into the park. What you know is that you must help them. What you dont know is that the park is about to get laced with fire (dc's VGWS), and zombies are converging on your point. The cry came from the other side of the park, near a creek which runs on the eastern edge. Your about halfway to the creek before a .35 cal bullet rips into your leg. The bone is shattered, and your reciving masive blood loss(-7hp). Thanks to one of your perks, you can heal yourself, but it will take 45 RL mins. Ofcourse, zombies are in the area, and now they smell blood. Your only hope is that the .35 cal fire will enilate them, or keep them pinned down. Do you:
dc shot you accidentaly while he was spraying the park filled with you and a bunch of zombies. His fault and mine but mostly his . I'll continue to morrow, because this is as far as I got thinking wise...
Srry guys, but I'm really busy, and just wont have the time to write more than two stat things. Srry! School and such --- Name: Time Age: 25 Armor: PCA or CPA Gender: Male HP: 13/20 Level: 1 EXP: 0/50 Class: Medic Rank: Medic Weapon: T68 SMG Perks: First Aid Kit, Red Cross Patch Inventory: MRE(5),Knife, First Aid Kit(15)
You crawl slowly towards the street. The fear of being left behind pushes you foward. The wound in your leg is still bleeding, and if your not found soon, you'll loose concisousness. Just before you black out, somebody trips over you...
Your unconcious, and need to wait 3 RL hours from the time of this post
You need to patch Time up, and fast. You both have little to no medical skills, and every little thing counts. You open the medi-kit Time has, and inside are bandages and the usual, plus blood plasma. Do you:
A) hook Him up to blood plasma B) sew up the wound in his leg C) try and set the broken leg D) tend to the concussion on his leg E) apply anti-bacterial cream to the wound and scrapes F) assume triage and leave Time behind
Name: Frank Age: 20 Armor: PCA Gender: Male HP: 17/20 Level: 1 EXP: 7/50 Class: Officer Rank: Officer Weapon: Sig Sauer P226 Perks- S.O.S. Kit, Strong Will, May-Day Inventory: MRE(5), Knife, Radio, Makeshift-Flamethrower(Lighter+Bugspray), Cans of Food(4) --
Uhm, mind if i choose my own? I would pick B, but you're not supposed to sew up a wound until it's been cleaned, and seeing as we don't have the appropriate materials for that, it would be best to use a clean bandage and gauze pad secured tightly around the wound. So, uh yeah. I choose that. Boy Scouts, ftw~