The Sequel to the hit Zombie RPG: Dead Legions __________ Story:
August 9th, 2014 Haviers Military Base, Northern Italy
Brass has just ordered an all out attack on the zombie region. Literally, everyone is going, and only twenty are picked at random to stay at base. And what would you know? I'm one of those twenty. So while my comrades are running around and placing bets on 'Who will kick more zombie ***', I'm napping in my bunk, listing to Justin Timberlake |||. After our forces leave, they say it will take two days and one night to clean up down south. I damm hope so, because even when it's unprotected, literally hanging out, the zombies brains are somewhat clever. Well, that's role call, better report. Written By: Dudeguy45 __________ Classes
Soilder: Good with weapons and CQC(Close Quarters Combat) Upgrade Tree: Soilder -> Support Gunner -> Machine Gunner
Medic: Good with SMGs, and can heal people. Upgrade Tree: Mecic -> Field Surgeon -> Doctor
Heavy Demo: Good at disabling vehicles. Upgrade Tree: Heavy Demo -> Rocketeer -> Javelin Expert
Scout: Good with Rifles and Concealed Movement Upgrade Tree: Scout -> Marksmen -> Sniper
Officer: Good with Pistols, can call in firesupport Upgrade Tree: Officer -> Platoon Leader -> Commander
Engineer: Good with Shotguns, ONLY PERSON WHO CAN DRIVE VEHICLES!!! Upgrade Tree: Engineer -> Sea Bee -> Flame Throwerman __________ Perks: Pick 3
Soilder Perks: Bandolier: You fire faster, which means you do more damage Thick Skin: You take less damage (cost 2 perk slots) Mental Block: You have more endurance, and can do hard task longer Ooorah!: More Morale, you stand your ground and win fights more often Medic Perks: Healing Hands: You can heal people faster, for more points Anestheshia: You carry small patches which reduce pain (take less damage) First Aid Kit: You can heal other people, including yourself (takes two perk slots) Red Cross Patch: Take no damage IF healing another person
Heavy Demo Perks: Long Arm: Throw Grenades further Thick Skin: Recieve less damage from small arms fire Plasma Rounds: Your Rockets deal more damage Wire Cutters: You can cut through wire, like barbed wire Scout Perks: Sable Eye: Your rounds are more accurate Gillie Suit: Your Harder to detect Wraith: Your Harder to detect in open areas, or when moving Nightvision: You can attact targets at night, or in dark places
Officer Perks: May-Day: You can call in artillery or plane strikes Strong Will: You can 'convince' people to do things Mediator: Can soothe hot-headed people S.O.S. Kit: Contains Flair Guns, and Emergency MREs Engineer Perks: Metal Monkey: Can repair vehicles faster Lead Wall: Your shotgun fires in a more effective fassion Cage'd: Your vehicle has cages surround it, making it take less damage from RPGs and Rockets VGWS: (Video-Guided Weapons System) Your vehicle has a VGWS, allowing you to attack the enemy with out risking the gunner.
Armor and Weapons: Armor: CPA(Condensed Plasma Armor): Provides good protection from melee attacks, poor protection to ranged attacks PCA(Plated Carbon Armor): Provides good protection from ranged attacks, poor protection to melee attacks Weapons: Soilder: Starts with Ak-47, 4HE Grenades, Knife Medic: Starts with T68 SMG, Medic Kit, Knife Heavy Demo: Starts with RPG-7, 2 Magnetic Mines, Knife Scout: Starts With FALCON 12.7 MM Sniper Rifle, Facepaint, Knife Officer: Starts With SIg Sauer P226, Radio, Knife Engineer: Starts With AA-12 Prototype shotgun, 2 Claymores, Knife __________ Registration:
Name: (...) Age: (19-35) Armor: PCA or CPA Gender: Class: (see above) Rank: (same as class[for now]) Perks: (see above) Inventory: (Weapons and such) MRE(5) __________ PLEASE, ONLY 6 PEOPLE FOR THIS RPG, AND ONE CLASS FOR PERSON(I.E.: 1 OFFICER, 1 MEDIC, ETC, NOT 3 OFFICER, 2 MEDIC, ETC). DONT WORRY IF YOU DONT MAKE IT, PEOPLE WILL DIE. ALSO, WHEN YOU DIE, NO RE-SIGNING UP!!! __________ Good Luck and Have fun
Name:dc Age:19 Armor:CPA Gender:M HP: 20/20 Level: 1 EXP: 10/50 Class: Engineer Rank: Engineer Weapon: AA-12 Prototype Auto-Shotgun Perks: VGWS, Metal Monkey, Lead Wall Inventory: MRE(5), Knife, Claymores (2) B) Take out the zombies coming from the park no man gets left behind
Name: Time Age: 25 Armor: PCA or CPA Gender: Male HP: 13/20 Level: 1 EXP: 0/50 Class: Medic Rank: Medic Weapon: T68 SMG Perks: First Aid Kit, Red Cross Patch Inventory: MRE(5),Knife, First Aid Kit(15)
You hear a cry for help, and run into the park. What you know is that you must help them. What you dont know is that the park is about to get laced with fire (dc's VGWS), and zombies are converging on your point. The cry came from the other side of the park, near a creek which runs on the eastern edge. Your about halfway to the creek before a .35 cal bullet rips into your leg. The bone is shattered, and your reciving masive blood loss(-7hp). Thanks to one of your perks, you can heal yourself, but it will take 45 RL mins. Ofcourse, zombies are in the area, and now they smell blood. Your only hope is that the .35 cal fire will enilate them, or keep them pinned down. Do you:
A) lay where you are and try and patch yourself up B) crawl to some shelter and try not to be hit again C) crawl back to the humvee D) yell out for help
Name: Frank Age: 20 Armor: PCA Gender: Male HP: 17/20 Level: 1 EXP: 7/50 Class: Officer Rank: Officer Weapon: Sig Sauer P226 Perks- S.O.S. Kit, Strong Will, May-Day Inventory: MRE(5), Knife, Radio, Makeshift-Flamethrower(Lighter+Bugspray), Cans of Food(4)
You enter the foyer, where a small dog greats you. Its a yorkie or terrier, but its no use to you. It stares at you, wagging its tale. You cant keep a dog, but it will die with out you. What do you do?
A) Leave it. Its not your resposiblility B) Kill it. It will die anyways C) Give it your MREs D) Kick it out of the house
You spray the park, and one of your bullets hits Time, and falls to the ground. You see zombies conferging on his point, and you saturate the area around him with lead. The zombies drop, one of them a few feet from wherer Time is lying (+5xp). Of course, now the zomibes from your flank are attacking you now. One of them bashes through the windsheild, showering you with glass shards (-5hp). Theres a zombie in the vehicle, and you've got the perfect close range weapon: A shotgun. Do you:
A) run out the back of the humvee B) Blow that zombies head off C) Stab it D) Yell out
Name: Frank Age: 20 Armor: PCA Gender: Male HP: 17/20 Same here. I'm trying to combine abunch of unique features into this RPG. One of them is ethics. --- Level: 1 EXP: 7/50 Class: Officer Rank: Officer Weapon: Sig Sauer P226 Perks- S.O.S. Kit, Strong Will, May-Day Inventory: MRE(5), Knife, Radio, Makeshift-Flamethrower(Lighter+Bugspray), Cans of Food(4)
You head for the front door, and the dog follows you. You open the door, and hold your foot out so the dog cant follow you. You shut the door and can hear the doog scratching at it and whining. Your trun towards the humvee intime to see several zombies charging the humvee. Dc is in it, and he cant shoot at the zombies with the VGWS 'cause there in the blind spot. Do you:
A) go back into the house B) fire at the zombies with your sig sauer C) try and divert the zombies attention D) tackle a zombie and knife it
You swing out your AA-12 and hold down the trigger. The AA-12 is an automatac shotgun, so several rounds of buckshot hit the zombie in a few short seconds. You've blown the zombie to tiny bits; now theres a big mess :P (+5xp). Pine scent air freshenvers ftw! Do you:
A) try and run ofer the remaining zombies so they cant get in B) drive down the street to a convientlly located Walgreens and get an air freshener C) hop out the back of the humvee and run towards frank D) blash any zombie that comes through the windshield
Name: Frank Age: 20 Armor: PCA Gender: Male HP: 17/20 Level: 1 EXP: 7/50 Class: Officer Rank: Officer Weapon: Sig Sauer P226 Perks- S.O.S. Kit, Strong Will, May-Day Inventory: MRE(5), Knife, Radio, Makeshift-Flamethrower(Lighter+Bugspray), Cans of Food(4)
You fire at the zombies, and hit one in the shoulder thats about to follow the first through the winsheild. You hear several loud booms, and blood spatters the hood of the humvee. The remaining 3 zombies have retreated further down the road but remain there. The one you've hit is trying to cralw away. Do you:
A) knife the little bugger B) shoot him. C) let it go D) step all over it.
Name: Frank Age: 20 Armor: PCA Gender: Male HP: 17/20 Level: 1 EXP: 7/50 Class: Officer Rank: Officer Weapon: Sig Sauer P226 Perks- S.O.S. Kit, Strong Will, May-Day Inventory: MRE(5), Knife, Radio, Makeshift-Flamethrower(Lighter+Bugspray), Cans of Food(4)
You walk up to it and flip the body over. The zombie doesnt do anything, 'cept staire into your eyes. You notice its wearing a flight jumpsuit, so it was once a pilot when he was human. Now though, the material is torn, and worn by a rotting peace of meat. The zombie looks at you, and still does nothing. Its eyes almost look pleading...
Do you:
A) kill it. Kill it now B) kick it a few times, then let it move off C) tell dc to run it over
You run out the back of the humvee, but find that 3 of the 4 zombies have retreated further down the street, where they stopped. The fourth is just infront of the humvee, and is on the ground, with Frank over it with a sig sauer in one hand and a knife in the other. Do you:
A) watch B) move towards the last 3 zombies C) (your own choice)