The Sequel to the hit Zombie RPG: Dead Legions __________ Story:
August 9th, 2014 Haviers Military Base, Northern Italy
Brass has just ordered an all out attack on the zombie region. Literally, everyone is going, and only twenty are picked at random to stay at base. And what would you know? I'm one of those twenty. So while my comrades are running around and placing bets on 'Who will kick more zombie ***', I'm napping in my bunk, listing to Justin Timberlake |||. After our forces leave, they say it will take two days and one night to clean up down south. I damm hope so, because even when it's unprotected, literally hanging out, the zombies brains are somewhat clever. Well, that's role call, better report. Written By: Dudeguy45 __________ Classes
Soilder: Good with weapons and CQC(Close Quarters Combat) Upgrade Tree: Soilder -> Support Gunner -> Machine Gunner
Medic: Good with SMGs, and can heal people. Upgrade Tree: Mecic -> Field Surgeon -> Doctor
Heavy Demo: Good at disabling vehicles. Upgrade Tree: Heavy Demo -> Rocketeer -> Javelin Expert
Scout: Good with Rifles and Concealed Movement Upgrade Tree: Scout -> Marksmen -> Sniper
Officer: Good with Pistols, can call in firesupport Upgrade Tree: Officer -> Platoon Leader -> Commander
Engineer: Good with Shotguns, ONLY PERSON WHO CAN DRIVE VEHICLES!!! Upgrade Tree: Engineer -> Sea Bee -> Flame Throwerman __________ Perks: Pick 3
Soilder Perks: Bandolier: You fire faster, which means you do more damage Thick Skin: You take less damage (cost 2 perk slots) Mental Block: You have more endurance, and can do hard task longer Ooorah!: More Morale, you stand your ground and win fights more often Medic Perks: Healing Hands: You can heal people faster, for more points Anestheshia: You carry small patches which reduce pain (take less damage) First Aid Kit: You can heal other people, including yourself (takes two perk slots) Red Cross Patch: Take no damage IF healing another person
Heavy Demo Perks: Long Arm: Throw Grenades further Thick Skin: Recieve less damage from small arms fire Plasma Rounds: Your Rockets deal more damage Wire Cutters: You can cut through wire, like barbed wire Scout Perks: Sable Eye: Your rounds are more accurate Gillie Suit: Your Harder to detect Wraith: Your Harder to detect in open areas, or when moving Nightvision: You can attact targets at night, or in dark places
Officer Perks: May-Day: You can call in artillery or plane strikes Strong Will: You can 'convince' people to do things Mediator: Can soothe hot-headed people S.O.S. Kit: Contains Flair Guns, and Emergency MREs Engineer Perks: Metal Monkey: Can repair vehicles faster Lead Wall: Your shotgun fires in a more effective fassion Cage'd: Your vehicle has cages surround it, making it take less damage from RPGs and Rockets VGWS: (Video-Guided Weapons System) Your vehicle has a VGWS, allowing you to attack the enemy with out risking the gunner.
Armor and Weapons: Armor: CPA(Condensed Plasma Armor): Provides good protection from melee attacks, poor protection to ranged attacks PCA(Plated Carbon Armor): Provides good protection from ranged attacks, poor protection to melee attacks Weapons: Soilder: Starts with Ak-47, 4HE Grenades, Knife Medic: Starts with T68 SMG, Medic Kit, Knife Heavy Demo: Starts with RPG-7, 2 Magnetic Mines, Knife Scout: Starts With FALCON 12.7 MM Sniper Rifle, Facepaint, Knife Officer: Starts With SIg Sauer P226, Radio, Knife Engineer: Starts With AA-12 Prototype shotgun, 2 Claymores, Knife __________ Registration:
Name: (...) Age: (19-35) Armor: PCA or CPA Gender: Class: (see above) Rank: (same as class[for now]) Perks: (see above) Inventory: (Weapons and such) MRE(5) __________ PLEASE, ONLY 6 PEOPLE FOR THIS RPG, AND ONE CLASS FOR PERSON(I.E.: 1 OFFICER, 1 MEDIC, ETC, NOT 3 OFFICER, 2 MEDIC, ETC). DONT WORRY IF YOU DONT MAKE IT, PEOPLE WILL DIE. ALSO, WHEN YOU DIE, NO RE-SIGNING UP!!! __________ Good Luck and Have fun
Good for you anways, I was actually hoping you would get left behind. Then I could be like 'Go 'way, nobody loves you!' XD ... ... ... ... ... ... ... ... jking m8