ForumsGamesGeneral Colony Discussion

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firetail_madness
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firetail_madness
20,591 posts
Blacksmith

So, since my last competition was pretty much a discussion, I'll now close that and move over to this general colony discussion (the others are all specific)

TALK ABOUT ANYTHING RELATED TO COLONY (and beef burgers)

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weatherdog
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weatherdog
172 posts
Peasant

it would be better to just shut down the hack sites that support the MULTIPLAYER version in the game. Not all of them do "illegal" hackng.

Peggster
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Peggster
483 posts
Nomad

It is hard to pinpoint all hack sites and shut them all down, also, kingofwar does raise a good point, cheat engines are easy to come by and even easier to use. This means that even the stupidest of people can become a potential hacker. Not good, not good at all.

inflict
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inflict
381 posts
Shepherd

hmmmmmmmm i know cheat engins r easy but diableing online hack sites will most definatly deastroy most hacks see ing as very few now use cheat engins ofr colony ....(hmmm this should be being posted on the anti hack squad page, not here)

greentrev106
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greentrev106
179 posts
Shepherd

Ok, so I was playing on multiplayer and whenever I build special forces and try to gain influence, it automatically builds Sphinxs and Prides without spending any resources, Does anyone know why this is happening?

weatherdog
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weatherdog
172 posts
Peasant

Ok, so I was playing on multiplayer and whenever I build special forces and try to gain influence, it automatically builds Sphinxs and Prides without spending any resources, Does anyone know why this is happening?

lag, system failure (or whatever), hacking/glitching by somebody, etc.
Peggster
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Peggster
483 posts
Nomad

i know cheat engins r easy but diableing online hack sites will most definatly deastroy most hacks see ing as very few now use cheat engins ofr colony .

No one uses them really at the moment due to all of the hack sites, but, if the hack sites were to go, people would most definitely start using them again.
(hmmm this should be being posted on the anti hack squad page, not here)


I don't think it matters really seeing as this is a general discussion page for Colony, we can talk about anything.

Ok, so I was playing on multiplayer and whenever I build special forces and try to gain influence, it automatically builds Sphinxs and Prides without spending any resources, Does anyone know why this is happening?


This sounds like someone in the game is making units for you via the use of a hack site/.swf or you are using an hack site/.swf without noticing. Lol.
Endscape
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Endscape
1,182 posts
Nomad

...certain bits of information should never reach public places for eyes r always upon them......

is the message clear..

DracoTheDragon
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DracoTheDragon
102 posts
Nomad

has anyone written a colony guide? not just a clump of strats but info about governments, units, game techniques, etc.

Endscape
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Endscape
1,182 posts
Nomad

go to the walkthrough section..... or just talk to yos..... or pac or mba.... mostly yos...

SoymasterYos
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SoymasterYos
971 posts
Nomad

It's really hard to make a guide about a RTS game, unless it have a balanced meta-game. Colony has a balanced meta-game forming, but in the wrong direction.

I know I rant about Imbalance in the game, but last night I realized many people didn't understand what I was arguing. People actaully thought I was arguing about how weak Fascists is, but I am arguing the overall imbalance of Colony. I don't like to talk about Communist because it never had any use, but I only have one style that can make communist perform at a noob level. Fascists can really only be played with the money-ops (2v2) or Forge (1v1) style. Capitalist can choose many post based styles. Monarchy only needs knowledge about game and experience.

I will post about balance later today.

SwampertDestiny
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SwampertDestiny
47 posts
Nomad

Communist is a use for forge and not outpost because what are you going to do with the money you got from killing enemy units?

Endscape
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Endscape
1,182 posts
Nomad

....alot, way more in post over forge, in tiers 2 and 3...

DracoTheDragon
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DracoTheDragon
102 posts
Nomad

go to the walkthrough section..... or just talk to yos..... or pac or mba.... mostly yos...


by guide do you mean the colony strategy topic? not exactly what im looking for.... i also skimmed though the first 10 pages of the walkthroughs just in case....
To me it seems only a hand full of people truly know what they're doing in this game. I hate to see myself 2vs1ing rookies successfully or people trash talking because they lost. So im going to try my best with writing a colony guide. If there is a colony guide, then we need to find ways to improve it and get it more known.

It's really hard to make a guide about a RTS game, unless it have a balanced meta-game. Colony has a balanced meta-game forming, but in the wrong direction.


the difficulty never matters. I do things not because they are easy, but because they are hard. Colony does not need a list of builds. The players need to know why builds work, how to counter something, using units to their full extent, and thinking their way though difficult situations. As a rookie i remember doing the samething over and over again. Whenever i lost i blamed my partner for losing or i thought there was foul play. Not till i met waldo (who was unotverygood at the time) and learned about micro, was when i realized that much more can be done in this game. When i was introduced to tdh build and saw variations to adjust to your opponent was when i first learned macro. Others will probably be the same, just as long as you push them in the right direction
what do you mean by wrong direction? example please.

People actaully thought I was arguing about how weak Fascists is, but I am arguing the overall imbalance of Colony.


Imbalance of colony? we have talked about this a lot. Maybe i still do not understand you. By imbalances of colony i believe you are talking about unit, government, and game mechanic imbalances. From what i understand you are unsatisfied with the high power of tier 1 and influence units in numbers, that they should not overpower higher tier units such as groditz, glads, sakatas, phantoms, etc.. Another concept i think your trying to convey is the imbalance of tier 3 battle: arsenal vs Mechanics terminal. That is probably one of the biggest imbalances in this game. As you know, Arsenal gains Hovers and Queens while Mechanics terminal gains sakata spiders and gladitors.I do agree Mech terminal is a a severe disadvantage when it comes to units. Queens blow up sakata spiders while Hovers laugh in the face of sakatas and gladiators. When it comes to governments i believe you are talking about spending. Spending such as the high reliance on money and little reliance such as manpower. The way capitalist is designed, communist falls. another unique trait is the fact hospital only uses 10 Manpower allowing you to get 1 mp ever 5 seconds or in the future 4 mp over 3 seconds. From what i've seen from your 1 on 1s you play fascist like capitalist, relying on resources and out numbering to win the game. However i believe fascist has a different even more aggressive playing style. Due to the increase in speed, fascist is the first to have all their units out and they get the things they want and need. So to me it feels like fascist is used to overwhelm the opponent in quick bursts. These differences in playing styles creates a imbalances in gameplay because people know take advantage of these unique traits. Capitalist cannot tolerate units that overpower their own. Fascist needs field advantage and resources to put their units to use. Communist needs kills to fully sustain themselves. Monarchy simply needs breathing room to survive. As for game mechanics that is another issue. Issues such as splash differences, sync errors, invincible units, and other bugs.

I don't like to talk about Communist because it never had any use, but I only have one style that can make communist perform at a noob level. Fascists can really only be played with the money-ops (2v2) or Forge (1v1) style. Capitalist can choose many post based styles. Monarchy only needs knowledge about game and experience.


Though fascist is limited when it comes to builds however, it's builds are still very powerful in 2vs2, 2vs1, and 1on1. Proper micro and macro it may even be unstoppable. Yes capitalist can chose from many post based styles. However it still has its flaws in early-mid game. Its like an infection. Let it grow and it is lethal. The idea about monarchy seems right. In 2vs2s though it has a giant disadvantage when it comes to late game. influence units cannot hold their own against proper use of tier 3 units. Plus due to the trade of in resources, they cant even sustain their own tier 3 units. Communist is a bit awkward. It struggles in early game, rocks in mid game, and is decent in late game. True communist isnt a popular government but that doesn't mean it should be overlooked. Its a shame there isn't many users who play as communist :/

Communist is a use for forge and not outpost because what are you going to do with the money you got from killing enemy units?


that doesnt make full sense. forge has less splash meaning higher chance of getting resources due to no gains from splash. But then what is the purpose of its high manpower? Medics and a dual build has potential, but romans,glads, sakatas, and MK II isn't too satisfying end game. Influence units such as prides are lethal with medics and i guess a supporting role for your partner's ground isn't too bad. Glads and phantoms don't use much mp and are slow to build for their tier.
The money i get would be used for upgrades, units, and further developing the build. the classic speed hovers (Bank, armory, hospital, post) fully upgraded costs 415 money. That's assuming you don't want to demolish your bank or armory for a solar panel or some other building. Another good use of money is for missiles. missiles racks havoc on most tier 1, 2, and influence units.Every single dollar counts in this game. why put it to waste?



dang.... im long winded >.<
Endscape
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Endscape
1,182 posts
Nomad

dang.... im long winded >.<
why yes... yes u r XD
ummmmmmmm heres a very good point p.s. u earn a cookie (>O_O)>o
Colony does not need a list of builds. The players need to know why builds work, how to counter something, using units to their full extent, and thinking their way though difficult situations
dah, veryyyyyyyyyyyyy good point..... theres a spread sheet that would realllllly help with that.. and it already exists sir
Monarchy simply needs breathing room to survive
wat a beautifully explained interpretation, and more so u r right absolutely right sir(nother cookie>o )
The idea about monarchy seems right. In 2vs2s though it has a giant disadvantage when it comes to late game
not necessarily.....
influence units cannot hold their own against proper use of tier 3 units
ok noww necessarily...
but romans,glads, sakatas, and MK II isn't too satisfying end game
argueableeeee, i cant tell u how many times ive pulled a yos and used superior numbers to bum rush dozens, DOZENSSS of hovs.... well honestly once i(being a mon) have lost the fight for power offense.... in a good game is NO LONGER a priority... i entice my opponent to make the FATAL mistake of attacking me..... the widow catchess the prey.. this is particularly devastating in ss..
Every single dollar counts in this game. why put it to waste?
how tru.... as a mon i find myself so intent on micro and wat not matcing unit for unit using influ that i completely over look money, manpower, and sometimes energy.... i admit i love to look up from the screen and seen hugeeeee sums of resource waiting for me, but... that can be fatal..... plsu to a point u mad in this that does "tend" to solve the imbalnce in resource seeing how im focusing on 1 which for me, quickly repleneshes... one last cookie
(>O_O)>o
Endscape
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Endscape
1,182 posts
Nomad

well honestly once i(being a mon) have lost the fight for power, offense.... in a good game is NO LONGER a priority... i entice my opponent to make the FATAL mistake of attacking me..... the widow catchess the prey.. this is particularly devastating in ss..
correcting a few mistakes.....
plus to a point u made in this earlier, that does "tend" to solve the imbalance in resource seeing how im focusing on 1, which for me, quickly replenishes... one last cookie
there we go, corrections made.
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